Game UI Gallery

Civilization VI - Diplomacy screen: leader intel report Civilization VI - World map HUD with city panel open Civilization VI - Campaign map with tile yields Civilization VII - Leader meeting: diplomacy dialogue Civilization VII - Empire legacy: triumphs and dedications Civilization VII - Victory standings by path Crusader Kings III - Bookmark start screen: Rags to Riches 1066 Crusader Kings III - War overview over the map Crusader Kings III - Character window over the map Crusader Kings III - Ruler designer Crusader Kings III - Learning lifestyle: perk trees Crusader Kings III - Dynasty family tree Crusader Kings III - Character sheet over the realm map Crusader Kings III - Crusade planning window Crusader Kings III - Campaign map HUD Crusader Kings III - Bookmark start screen: Wrath of the Northmen 867 Crusader Kings III - Arrange marriage interaction window Crusader Kings III - Character sheet: Sultan of the Ayyubids Stellaris - Planet management window Stellaris - Species creation: appearance picker Stellaris - Event window over a star system Stellaris - Galaxy map with outliner Europa Universalis IV - Trade node window: Nippon Europa Universalis IV - Political map with full HUD frame Europa Universalis IV - Start screen: the world in 1444 Europa Universalis IV - Diplomacy panel: Johor Europa Universalis IV - Age of Discovery objectives window Europa Universalis IV - Event window: Murano glass industry Hearts of Iron IV - Division designer over the map Hearts of Iron IV - Select country: leader lineup Hearts of Iron IV - Naval technology tree Hearts of Iron IV - Production lines over the China front Hearts of Iron IV - National focus tree: Dominion of Canada Hearts of Iron IV - Production with create-variant dialog Total War: WARHAMMER III - Legendary lord character sheet Total War: THREE KINGDOMS - Battle HUD: Battle of Runan Total War: THREE KINGDOMS - Siege battle HUD: Siege of Xiapi Total War: THREE KINGDOMS - Battle HUD with general duel Total War: THREE KINGDOMS - Diplomacy screen: Kingdom of Wei Total War: THREE KINGDOMS - Character screen: Xiahou Yuan Total War: THREE KINGDOMS - Battle view with light HUD Total War: THREE KINGDOMS - Reforms tree Total War: THREE KINGDOMS - Campaign map HUD Anno 1800 - Anno Chronicles: newspaper editor Anno 1800 - Expedition outfitting: prepare ship Anno 1800 - Expedition event: Jolly Roger Frostpunk - City HUD at night, -110 degrees Frostpunk - Building panel: Industrial Hothouse Frostpunk - Event: Facing starvation Frostpunk - Book of Laws: Purpose tree Frostpunk - Building panel: Propaganda Center Frostpunk - Heat overlay view Frostpunk - Frostland exploration map Frostpunk - Archives: relic viewer Frostpunk - City HUD, top-down Frostpunk - City HUD with objective tracker Frostpunk 2 - District temperature view Frostpunk 2 - City HUD Frostpunk 2 - City HUD in a storm Frostpunk 2 - District planning view Frostpunk 2 - Expedition story event Frostpunk 2 - Frostland map Frostpunk 2 - Council: law vote Frostpunk 2 - Faction panel: the Menders Frostpunk 2 - City HUD with event tooltip Frostpunk 2 - Story event: Five Bats Frostpunk 2 - Frostland site panel: Salvaging Factory Frostpunk 2 - Frostland decision: Ruins of Tesla City Frostpunk 2 - Faction protest event Frostpunk 2 - Frostland expedition HUD XCOM 2 - Tactical HUD: fire weapon XCOM 2 - Mission briefing: ADVENT Blacksite XCOM 2 - Dark event result XCOM 2 - Geoscape: world map XCOM 2 - Research: choose new project XCOM 2 - Soldier customization XCOM 2 - Soldier loadout: E.X.O. suit XCOM 2 - Tactical HUD: overwatch position Humankind - Society screen: Umayyads Humankind - Technology tree: Classical era Humankind - Era progression: Teutons Humankind - Culture choice: Early Modern Era Humankind - Diplomacy: Goths and Carthaginians Humankind - Civics: Founding Myths Humankind - Narrative event: The First Calendar Humankind - Create your religion Age of Wonders 4 - Campaign map HUD Age of Wonders 4 - Ruler customization Age of Wonders 4 - Campaign map: snow realm Age of Wonders 4 - Hero screen: Aella Starstepper Age of Wonders 4 - Research: astral skill web Endless Legend 2 - City screen: Cuairn's Rest Endless Legend 2 - Battle at Linshul: deployment Endless Legend 2 - Faction select: Sandshapers Endless Legend 2 - Hero view: Ekanite Endless Legend 2 - Battle at Ajnsevir: deployment zone Endless Legend 2 - Campaign map HUD No Rest for the Wicked - Traits screen: Rogue No Rest for the Wicked - Infuse screen: Pig Sticker gem No Rest for the Wicked - Cerim Cores screen: equipped build No Rest for the Wicked - Cerim Cores screen: buying Mending Core No Rest for the Wicked - Class select: Assassin No Rest for the Wicked - Dialogue: Ewald No Rest for the Wicked - Exploration HUD: Nameless Pass No Rest for the Wicked - Class select: weapon bindings and class costs No Rest for the Wicked - HUD with rune tooltip: Skyward No Rest for the Wicked - Traits screen: Dragoon No Rest for the Wicked - Equipment screen: Assegai spear No Rest for the Wicked - Combat HUD: Mariner's Keep NAUTUS - Base interior: diving-bell pods NAUTUS - Dialogue: Alain NAUTUS - Character customization: accessories NAUTUS - Base building: wooden roof NAUTUS - Construction menu: structure pieces NAUTUS - Submarine upgrade modules: anti-pressure module NAUTUS - Surface base: in-world station bubbles Crusader Kings III - Event window: Lives or Gold? Crusader Kings III - Faith view: Catholicism over the faiths map Papers, Please - Day briefing: The Truth of Arstotzka front page Papers, Please - Stamping the verdict: Kolechia entry visa beneath the stamps Papers, Please - Ministry of Labor work pass Papers, Please - Rulebook: current entry rules, two-page spread Papers, Please - Inspection mode: visa checked against the rulebook Slay the Spire - Combat: card inspection over the hand (Dualcast+) Slay the Spire - Route map: branching paths to the act boss Slay the Spire - Merchant shop: cards, relics and card removal Slay the Spire - Combat: ten-card hand and enemy intent icons Slay the Spire - Event: Mind Bloom choice screen Cities: Skylines - Water info view: availability, sewage and served buildings Cities: Skylines - Districts: painting Willow Heights at night Cities: Skylines - Leisure info view: accessibility across a snowy neighborhood Cities: Skylines - Asset editor: building Properties panel Cities: Skylines - Landscaping: terraforming with soil availability and cost Control Ultimate Edition - Astral Constructs: Construct Shatter weapon form Persona 5 Royal - Battle command: Attack on a star Shadow Persona 5 Royal - Baton Pass: turn handoff splash Persona 5 Royal - Dialogue: Ryuji on the station platform Persona 5 Royal - Palace exploration: silhouette party strip Factorio - Production statistics: production vs consumption Disco Elysium - Inventory: paper doll and the RCM Lieutenant's Jacket Disco Elysium - Dialogue log: Soona, the Programmer Disco Elysium - Journal: White Checks over the Martinaise map Disco Elysium - Skill check: Visual Calculus succeeds Disco Elysium - Thought Cabinet: Indirect Modes of Taxation Hades - Boons of Zeus: choose one of three Olympian boons Hades - Mirror of Night: permanent talent upgrades for Darkness Hades - Dialogue: Megaera, First of the Furies Hades - Pact of Punishment: Heat conditions and bounties Hades - Combat HUD in Asphodel: boon rail and Deflected! feedback Dwarf Fortress - Fortress HUD under siege: status bar, Stocks readout and toolbars Dwarf Fortress - Character creation: attributes and skills bought as prose tiers Dwarf Fortress - World generation: the abridged chronicle of a generated world Dwarf Fortress - Targeted attack: choose a body part, rated in prose Dwarf Fortress - Inventory: every possession named by its material, worn location tracked Oxygen Not Included - Power overlay: the base goes grey, only the wiring stays yellow Oxygen Not Included - Conveyor overlay: orange rails and blue packets over a grey base Oxygen Not Included - Pipe networks overlay: liquid and gas flows drawn as moving packets Oxygen Not Included - Choose a Destination: three asteroids, no numbers Balatro - Boss blind HUD: The Hook, a Straight, and the Chips × Mult rail Balatro - Endless-mode HUD: a 2.2 million Small Blind and eight edition Jokers Balatro - Deck and stake select: Erratic Deck on Red Stake Balatro - Celestial Pack: choose a Planet card, Saturn, Jupiter or Mars Balatro - Shop: Tarot cards, an Ante 4 voucher and two booster packs Return of the Obra Dinn - Logbook front page: 'Lost at Sea, 1803, The Good Ship Obra Dinn' Return of the Obra Dinn - The voyage chart: a dashed route south from England Return of the Obra Dinn - Ship deck plans labelled by who sleeps where Return of the Obra Dinn - Crew manifest: name, role, origin, and a blank column for fate Return of the Obra Dinn - A fate, written as one fill-in sentence Stardew Valley - Festival dialogue choice: 'What kind of snowman should we make?' Stardew Valley - Dialogue: Lewis introduces the Pelican Town Community Center Stardew Valley - Community Center plaque: a message written in Junimo script Stardew Valley - Fishing minigame: keep the fish inside the green bar Outer Wilds - Ship cockpit: the DAMAGE schematic dashboard Outer Wilds - Spacesuit HUD: oxygen, fuel and gravity around an astronaut silhouette Portal 2 - Test-chamber signage: the pictogram panel and the excursion funnel Portal 2 - Puzzle Creator: the Items palette and the isometric chamber editor Portal 2 - Pneumatic vent and exit signage: the chamber reads itself Portal 2 - Co-op indicator sign: the orange check Portal 2 - Chamber 08 placard: a number hanging askew Half-Life: Alyx - Combine fabricator: pistol upgrades priced in resin Half-Life: Alyx - Multi-tool hacking: the sphere puzzle, whole Half-Life: Alyx - Hacking in progress: glove display and connected nodes Half-Life: Alyx - Combine health station: the cross panel and the grub canister Half-Life: Alyx - Under the needles: the glove's heart display at the health station Kerbal Space Program - Vehicle Assembly Building: parts palette and the Kerbal 9000 Kerbal Space Program - Fuel delivery overlay: flow lines and priority on the stack Kerbal Space Program - Flight HUD: navball, staging stack and crew portraits in ascent Kerbal Space Program - CommNet map view: relay links drawn around Kerbin Kerbal Space Program - Part action menu: the RA-100 relay antenna, on the Mun Prison Architect - Foundations: dragging the Execution Facility, priced by the metre Prison Architect - Utilities overlay: the electrical network drawn over the cell block Prison Architect - Cell block at Sleep: the everyday HUD and the Materials palette Prison Architect - Canteen at FreeTime: benches, serving counters and one Bench tooltip Prison Architect - Prisoner tooltip: Richard Osborne, suppressed, awaiting escort Baba Is You - WALL IS STOP, BABA IS YOU: the flag sealed in the wall box Baba Is You - LAVA IS HOT and BABA IS MELT: a sentence pair as a death trap Baba Is You - FLAG IS WIN inside the ring: WATER IS DEFEAT guards the goal Baba Is You - Four rules in a column: ROSE IS RED, VIOLET IS BLUE, FLAG IS WIN, BABA IS YOU Baba Is You - BABA IS MORE: one rule tile, forty Babas Inscryption - The map is a wooden diorama: dashed trails and inked nodes in a carved forest Inscryption - The sacrifice, mid-ritual: a Squirrel under the dagger loop pays for the Wolf Inscryption - The altar stones: a Sparrow laid flat so its sigil can be taken Inscryption - The rulebook, open at Worthy Sacrifice: appendix, subsection, three drops of blood Inscryption - The same game, flattened: Act 2's pixel battle and the Gravedigger panel Microsoft Flight Simulator - Spirit of St. Louis cockpit: the steam-gauge panel, straight-on Divinity: Original Sin 2 - Tactical HUD: enemy readout, statuses and action-point pips Divinity: Original Sin 2 - Elemental surfaces on a ship deck: poison, blood and fire Divinity: Original Sin 2 - Character sheet and party inventory: one screen, every bag Divinity: Original Sin 2 - Character creation: origin tags for The Red Prince Divinity: Original Sin 2 - Dialogue: attribute checks at an execution Victoria 3 - Technology Tree: Military tab, Napoleonic Warfare researching Victoria 3 - War breaks out: Hyderabad modal over the Diplomatic Play panel Victoria 3 - Population overview: three strata and their standard of living Victoria 3 - Buildings: production methods and the Wooden Buildings tooltip Victoria 3 - Moroccan Market: trade routes, goods prices and convoys Manor Lords - Drawing burgage plots: four points, two plots, snap to roads Manor Lords - Development wheel: four painted branches around Nusslohe Manor Lords - Marketplace: supply & demand percentages over a roof-tinted village Manor Lords - Selbitz Retinue: recruit cost, a quirk, and personalization around one retainer Manor Lords - Diplomacy map: claiming Selbitz with Influence or the King's Favor Against the Storm - Settlement HUD: housing menu open between the Reputation and Impatience bars Against the Storm - Orders panel: ten slots, completed, burning to deliver, sealed, and still locked Against the Storm - Pick a Building: four blueprint cards priced in recipes and rainwater Against the Storm - Apothecary: three recipe equations with priorities, limits and worker slots Against the Storm - Forsaken Altar: three Stormforged cornerstones, paid in flame and blood NieR: Automata - System corrupted: SYSTEM INFO at 98.60% over an ERROR banner, on the rope bridge Mass Effect Legendary Edition - Combat HUD: curved health arc and squad portraits before the Conduit beam Into the Breach - Battle grid: Lightning Mech selected, enemy attacks telegraphed in red Into the Breach - Battle grid: inspecting a Scarab, every enemy attack declared with red arrows Into the Breach - Island select: four corporate islands on a dark sea Into the Breach - Island briefing dialogue: Pinnacle Robotics Head Office Into the Breach - Swap Mech loadout: pilot Abe Isamu, Teleporter and reactor upgrades Prey - Shotgun at the airlock: the ammo count lives on the weapon (4 loaded, 16 reserve) Alien: Isolation - Motion tracker in first-person use: an empty green sweep over an open floor vent Alien: Isolation - Motion tracker held in both hands over a blueprint-covered workbench DOOM - Assault rifle facing a Mancubus: the ammo count lives on the weapon (60) DOOM - Threat vision: the arena redrawn as a wireframe, opponents as heat-bright silhouettes Command & Conquer Remastered Collection - Tiberian Dawn sidebar: a full structure palette beside a live base assault Command & Conquer Remastered Collection - Mission Select: the Soviet campaign dossier, 'Lesson in Blood' open Command & Conquer Remastered Collection - Multiplayer Lobby: hosting on Northern Explosion, two slots filled Command & Conquer Remastered Collection - Jukebox Music Player: 203 tracks, a three-song custom playlist Command & Conquer Remastered Collection - Bonus Gallery: locked gold tiles, and one unreleased track, documented Homeworld Remastered Collection - Sensors Manager: the fleet as icons on a blue tactical sphere, range rings in red Final Fantasy VII Remake Intergrade - Battle HUD in a warehouse fight: party HP/MP/ATB bars and command shortcuts Final Fantasy VII Remake Intergrade - Aerith's Tempest against a boss: lock-on reticle over the party HUD Final Fantasy VII Remake Intergrade - INTERmission battle: damage numbers over a mech boss, Yuffie framed as the active character Octopath Traveler II - Battle command menu open: Attack, Scholar Skills, Item, Defend, Flee, Boost on the R tab Octopath Traveler II - Battle HUD against three beasts: Break shields, revealed weaknesses and the turn-order ribbon Octopath Traveler II - Provisioner shop: All Wares price list, item tooltip, and the quantity / total-cost selector Octopath Traveler II - Scrutinize confirmation: an 80% chance, a reputation warning, and a Yes/No chevron choice Octopath Traveler II - Victory! results on deck: leaves, EXP with the Overkill/Break bonus, JP, and four EXP bars Tactics Ogre: Reborn - Scouting view: ELEV readout, unit card and turn-order strip Tactics Ogre: Reborn - Unit condition sheet: unidentified Lv. 20 Cleric Tactics Ogre: Reborn - World map at Phidoch Castle: node route, an undiscovered '?' tile, Union Level and War Funds Tactics Ogre: Reborn - Battle objectives briefing: 'Vanquish the enemy leader!' Tactics Ogre: Reborn - Battlefield dialogue on a snowfield terrace: 'Knight of the Order' speech banner and portrait bust Two Point Hospital - Superbug Network: research node graph with the Invite Collaborators modal and project chat Two Point Hospital - Reception HUD: Marketing Licence objectives, finance tooltip Two Point Hospital - Ghost-infested ward: Research Licence tracker, the Ghost Capture project card and the music toast Planet Coaster - Park Management overview: Pirate Battle Planet Coaster - In-park HUD: DEX-R the robot entertainer selected Planet Coaster - Scenario Editor, Objectives tab: Pirate Paradise Planet Coaster - Scenario Editor, Research tab: every ride sorted into Unlocked, Researchable and Unavailable columns Planet Coaster - Scenario Editor, Guests tab: demographics, park attractiveness chart and the guest-trait spawn table Cult of the Lamb - Knucklebones board: The Lamb (46) vs The Goat (53) Cult of the Lamb - Dialogue banner over the farm: Sozo, 'Precious, perfect little mushrooms' Cult of the Lamb - Photo mode sticker editor: sleeping-cult photo Triangle Strategy - Mine battle HUD: Serenoa's card, Height 14 / Freezable tile Triangle Strategy - Throne-room dialogue: Regna's speech banner Triangle Strategy - Battlefield dialogue: Exharme on horseback Northgard - Territory HUD over a lakeside zone: Develop Zone panel Northgard - Story chapter 8 'Contest' briefing: Egil of the Wolf Old World - Map HUD: resource ledger, victory race and Court Members Old World - POLITICAL PRISONER event: choice gated by Romulus's Courage Old World - LAWS screen: thirty laws as fifteen opposed pairs Old World - Technology tree mid-pan: green, blue and grey state colours Old World - INHERITANCE family tree: the dead in grey, 'No heir' warning Mini Metro - Network diagram at full stretch: eight colour-coded lines Mini Metro - One circle station, its train pictogram sign, and a single square passenger waiting Mini Metro - Square interchange at maximum zoom: six line ends meeting in one glyph while a green train pulls in Death Stranding Director's Cut - Photo Mode, Camera tab: Angle and Roll sliders over a frozen explosion Death Stranding Director's Cut - Photo Mode, Sam tab: posing the character mid-jump - Show Sam, Pose and Expression steppers Planet Coaster - Front-end globe menu: Marc Cox's Workshop creator profile Planet Coaster - Path tool: Angle Snap Settings over Luke Ritson's park Planet Coaster - Scenario complete: Pirate Battle results, one bronze star ZERO PARADES: Director's Cut - Dossier: three Faculties, fifteen skills, Grey Matter selected ZERO PARADES: Director's Cut - Journal: Tasks dealt as case-file cards, Procure In-Theatre ZERO PARADES: Director's Cut - Map: Portofiro's districts drawn as hatched line-work ZERO PARADES: Director's Cut - Status effect gained: ANXIOUS, the HUD calls the Dossier ZERO PARADES: Director's Cut - Dialogue: the Rare Media Vendor, and a Personalism check in red The Apothecary Diaries: The False Imperial Brother - Compounding: Select Recipe, Aqua Fortis, pestle then furnace The Apothecary Diaries: The False Imperial Brother - Compounding: Select Ingredients, a pentagon reads the mixture The Apothecary Diaries: The False Imperial Brother - Case Files: Mystery 1 drawn as a notebook graph The Apothecary Diaries: The False Imperial Brother - Review Memory: where was Yanxi taken? The Apothecary Diaries: The False Imperial Brother - Present Evidence: the Performer's Fire Trick Crimson Desert - Business management: staff the cook, mind the daily wages Abyssal Lapidary - Jewellery assembly: ruby pendant and taste sliders Abyssal Lapidary - Ring design: overweight Base Metal warning in red Abyssal Lapidary - Upgrade Tools: the Shovel's diamond-pip stats Abyssal Lapidary - Auction: Blue Zircon Gold Ring at 410 Abyssal Lapidary - Ability tree: diamond lattice over the lapidary's hands Probably Stolen - Cyberpunk Shopkeeper Sim - The counter at work: Furnace and Moisture Farm panels Probably Stolen - Cyberpunk Shopkeeper Sim - Counterfeit inspection: authenticity handbook and magnifier Probably Stolen - Cyberpunk Shopkeeper Sim - The Labeler: Ghostwater at -33% on the purity ladder Probably Stolen - Cyberpunk Shopkeeper Sim - Pricing a Zyanide Pill: three named markups Probably Stolen - Cyberpunk Shopkeeper Sim - Reading a customer: annotated portrait card Stronghold 4 - Castle yard economy: the scribe's popularity book at 100 Stronghold 4 - Raising a gatehouse: build grid over the castle Stronghold 4 - Siege defence: pitch ditches burning before the towers Tropico 7 - The Constitution screen: nine ideology presets Tropico 7 - City HUD over a roundabout: May 2041, $752,263 Tropico 7 - Close Election: losing 79 to 95, fraud priced Tropico 7 - The council table: six faction cards over their leaders Tropico 7 - The Social policy tree: edict cards with padlocks Loftia - Appearance creator: FACE panel itemises nose, mouth, jaw Loftia - Outfits: EDIT COLORS with a 50-swatch palette Loftia - Crafting a bed: Ingredients with have/need counts Loftia - Coloring a room: BASE editor over a treehouse bedroom Loftia - Decorating mode: holographic Cottagecore Bed Find The Needle - HAND WORK upgrade tree: Toy Shovel for $1.00 at the root Warhammer 40,000: Dawn of War IV - Campaign: Da Biggest Boss at 25%, Rok Hunt over Kronus Warhammer 40,000: Dawn of War IV - Battle HUD: +65 requisition over the diamond minimap Warhammer 40,000: Dawn of War IV - The Last Stand loadout: a max-level Chronomancer's wargear grid Warhammer 40,000: Dawn of War IV - Multiplayer Lobby Settings: four columns of match sliders Warhammer 40,000: Dawn of War IV - Basic Painter: a Blood Ravens scheme in twelve named slots Final Fantasy Resonance - Battle: Rising Flames, timeline, status stacks and a Vision overhead Final Fantasy Resonance - Battle: Thwack, the enemy takes the head of the timeline Demons' Night Fever - Battle overview: the party spread over a checkerboard field Demons' Night Fever - Movement range: purple tiles across a city street, HP Absorption armed Demons' Night Fever - Combat face-off: Kill / Thwack, duelling stat cards Demons' Night Fever - Misdeeds: commit crimes, bank Perverse Points, upgrade the demon Every Day We Fight - Reflex mode: first-person aim inside the tactics game Every Day We Fight - Craft Items: one-currency recipes over the safehouse Every Day We Fight - Codex: the weapon catalogue as a picture grid Every Day We Fight - Skills: three columns and a full-respec button Every Day We Fight - Thorn Activity: the tactics layer with its sight cone out Phantom Blade Zero - Boss HUD: the Seven Stars plate over a burning village Phantom Blade Zero - Boss HUD: four disciples, four small bars Phantom Blade Zero - Boss HUD: Fallen Hope, the renamed second phase FTL: Faster Than Light - Combat: boarding a Rock Fighter, both ships as room grids FTL: Faster Than Light - Ship Upgrades: system levels, subsystems and reactor power FTL: Faster Than Light - Hangar: Man of War loadout, layout unlocks and starting crew FTL: Faster Than Light - Event: the destroyed cargo ship, bring it aboard or leave it FTL: Faster Than Light - Beacon Map: plotting jumps ahead of the rebel fleet front Cyberpunk 2077 - Character creator: Set V's Appearance, beard and cyberware rows Cyberpunk 2077 - Dialogue at Clouds: timed choices and an [Attack] option in front of the Tyger Claw bosses Cyberpunk 2077 - Cyberware: the body as a slot diagram at the ripperdoc Cyberpunk 2077 - Perks: the Reflexes circuit board, Blades tab, Slow and Steady card Cyberpunk 2077 - Scanner quickhacks: Camera Control against Camera 11, Back Entrance Hollow Knight - Map of Hallownest: zoomed-in pan across the City of Tears Hollow Knight - Charms: charm loadout, notch budget and Lifeblood Heart Hollow Knight - Sly's shop: price list and the Gathering Swarm charm Hollow Knight - Combat HUD in the Colosseum of Fools: soul vessel, masks and Geo Hades II - Combat HUD: Melinoë's Magick bar and Omega Cast Hades II - Dialogue: Selene, Moon Incarnate Hades II - Arcana: the Death card and Grasp budget Hades II - Renewing the Crossroads: Dora's decor shop Hades II - Oath of the Unseen: vows and the Fear budget Darkest Dungeon - Dungeon exploration HUD: hero panel, stress and provision inventory Darkest Dungeon - Combat: hero sheet and enemy intel side by side Darkest Dungeon - The Hamlet: estate buildings and hero roster Darkest Dungeon - Sanitarium: Treatment Ward, Medical Ward and diseases Darkest Dungeon - Embark: quest selection over the region map Subnautica - Moonpool console: rename and recolor your submersible Subnautica - Cyclops helm HUD: power readout and the oval status gauge Subnautica - Scanner: the tool's own screen reads READY TO SCAN Subnautica - Fabricator mid-print: lasers working over the open tray Subnautica - Cyclops bridge: holographic status wall and the helm Persona 3 Reload - Police station weapon shop: buying a bow for Yukari Persona 3 Reload - Social Link dialogue: Kenji Tomochika at Hagakure ramen Persona 3 Reload - Tartarus exploration HUD: Tziah 123F in the Dark Hour Persona 3 Reload - Battle: CRITICAL! hit with party HP/SP portrait rail Persona 3 Reload - School Entranceway: daytime exploration with minimap and calendar chip Mini Motorways - Dubai in the day: pin-counted destinations, two motorways Mini Motorways - Manila: one motorway across the Pasig, a working roundabout Mini Motorways - Tokyo: dashed empty plot and an oversized black pin Mini Motorways - Night mode: Tokyo's network in glowing road outlines Mini Motorways - The atom of demand: one destination, one black map pin, and a single pink car arriving by road Her Story - L.O.G.I.C. Database: search term MURDER entered, no results yet Her Story - L.O.G.I.C. Database: MURDER search returns 4 entries Her Story - Clip detail: ClipD188-A.MPEG with user tags and Add to Session Satisfactory - Space Elevator terminal: delivery requirements 0/250,000, 0/50,000, 0/10,000 Satisfactory - Build mode: 'Currently Building: Universal Vehicle Path' over a bridge, Build Mode: Default Fallout 4 - First-person HUD: HP bar, compass facing E, ammo 025/014 Fallout 4 - Combat HUD: 'RAIDER SURVIVALIST' nameplate with skull icon, HP bar, ammo 009/133 Fallout 4 - V.A.T.S. targeting: 'SUPER MUTANT SKIRMISHER' body-part hit chances, TORSO 60 selected Fallout 4 - V.A.T.S. critical prompt: 'RAIDER PSYCHO', full CRIT bar, 'EXECUTE CRITICAL' / 'ABORT' TUNIC - Instruction Manual p.28: 'THE OVERWORLD' map spread TUNIC - Instruction Manual p.29: 'UNDER THE WELL' floor plan TUNIC - Gameplay HUD: three segmented capsule meters TUNIC - Item acquisition: gold key with pink ribbon in a glowing ring, caption bar in Trunic script Opus Magnum - Transmutation engine editor, empty: COST 0G Opus Magnum - Transmutation engine editor, first solution: COST 140G, AREA 37 Opus Magnum - Transmutation engine editor, compact redesign: AREA 21 Opus Magnum - Transmutation engine editor, elemental puzzle: 24/24 Opus Magnum - Transmutation engine editor, repeating chain: AREA 93 Planet Zoo - Habitat heat map: water in solid red Planet Zoo - Zoo heat map, orange layer: pools glowing pale cyan Planet Zoo - Zoo heat map, cyan layer: facilities as cyan blocks Planet Zoo - Education boards: reticulated giraffe panel, rating 4 Tape to Tape - Choose your squad: Vanilla Squad, records and starting relics Tape to Tape - Campaign map: puck nodes across the snow league Tape to Tape - Select power-up: three skater cards under the spotlight Tape to Tape - Match HUD: Prisoners at The Penitentiary, first to 5 goals ONE PIECE: Grand Gourmet - Cooking: the dish list, prices and one parfait left ONE PIECE: Grand Gourmet - Set menu: Captain's Combo Plate, Tastiness 60 ONE PIECE: Grand Gourmet - Interior catalog: lamps by kingdom style, prices and stock Warrior Cats: Clans of the Forest - Cat creator: picking a warrior name, THORNFOOT Warrior Cats: Clans of the Forest - Cat creator: Markings, barred coat on the preview cat Warrior Cats: Clans of the Forest - Accessories: Greenleaf Wreath on the Head slot Warrior Cats: Clans of the Forest - Training Grounds: Mousepaw's moves, Sharp Claw detail Warrior Cats: Clans of the Forest - Crafting: Sun-Bleached Driftwood for the den Pentiment - Dialogue, tagged: Florian examines a corpse Pentiment - Dialogue close-up, untagged: a nun's 'What are you doing?!' Pentiment - Dialogue at night: Caspar's red plaque, 'What was that?!' Pentiment - Chorus dialogue: 'God protect us!' in four scripts Pentiment - Crowd dialogue: 'A name, Andreas. Just give us a name.' COCOON - Orb on the back, glyph disc underfoot DREDGE - Fishing over disturbed water: timing gauge, 'Stock: Low' DREDGE - Encyclopedia: '#37 Firefly Squid' facing '#38 ???' DREDGE - Shipwright screen: 'Shipwright - Rods' grid and portrait DREDGE - Travelling Merchant dialogue at night: quest option badged DREDGE - Night dredging, 'Shapes in the Deep': ornate key silhouette Chants of Sennaar - Journal, objects page: glyph slots still empty Chants of Sennaar - Journal, glyph page: five glyphs with meaning icons Chants of Sennaar - Dialogue: 'WE CAN'T GO UP.' over glyph bubbles Chants of Sennaar - Tower mural inscription: 'PEOPLE' tooltip Chants of Sennaar - Puzzle console: mood slider and face tokens Spiritfarer: Farewell Edition - World chart: crosshair reading 'X: 14 / Y: 77' Spiritfarer: Farewell Edition - Loom room: 'New Request / Basic Moves' banner with '!' medallion over Stella and the deer spirit Spiritfarer: Farewell Edition - Meteor shower over the boat: left-edge loot feed reading '1280 glims' and 'Comet Rock x2' Spiritfarer: Farewell Edition - Forest dialogue: 'Well, you can cut it down.' Spiritfarer: Farewell Edition - Everdoor dialogue: 'I'm so proud of you, Stella.' in a gold-accented bubble over the red water Undertale - Battle screen: three monsters, three speech bubbles Undertale - FIGHT timing bar: Froggit above the full-width attack meter, cursor stopped on the centre post Undertale - Overworld menu: ITEM list with USE / INFO / DROP Undertale - Spider Bake Sale: '$ - 7G / SPACE - 8/8' prompt Undertale - Cell-phone dialogue: Papyrus's skull portrait DAVE THE DIVER - Photo result: manta ray, 'Main Target / Camera focus' DAVE THE DIVER - Seahorse race: '1st / 259.8 mm/s' badge DAVE THE DIVER - Cooksta night report: 'Gold Rank', likes 42/200 DAVE THE DIVER - Cocktail pouring: 'Pour So That About 20% Is Foam!' DAVE THE DIVER - Bancho Sushi evening service: gold 9,714,188 Hi-Fi RUSH - Rhythm notation tracks: orange beats over blue X notes Hi-Fi RUSH - Combat HUD: 'PERFECT!', 8 HITS! and SCORE 1,752 Hi-Fi RUSH - 'HIBIKI!!' rhythm finisher: Chai comic cut-in Hi-Fi RUSH - Boss rhythm duel: orange-versus-purple tug bar Hi-Fi RUSH - FINAL RESULT, Chorus 1: SCORE 20,178 grade B Citizen Sleeper - Station node, the Rotunda: dice pool and clocks Citizen Sleeper - Station node, the Ambergris: locked action, clocks Citizen Sleeper - SKILLS upgrade screen: UPGRADE SKILL? confirm dialog Citizen Sleeper - Character panel, MORITZ: dialogue log, CONTINUE Citizen Sleeper - Encounter panel, THE CLOUD: 'Resist.' / 'Stay still.' Timberborn - Full HUD, Oak planting designation (8×5), Cycle 28 day 6 Timberborn - Statistics panel, Population, Well-being and Housing charts CrossCode - Party tactics, TARGET Others, BEHAVIOUR Defensive, arts Normal CrossCode - Quest panel, 'Create Second Trailer' (LVL 42), Accept / Decline CrossCode - Equipment, Rookiehat, Rookieblade, Maverick Edge, Magic Robe CrossCode - Circuits skill tree, 'Flame Jab' MELEE ART tooltip, CP 15 CrossCode - Dialogue, Lea's portrait and her stacked 'Hi!' speech boxes Sea of Stars - Seraï's command menu: locks at PWR 75%, BOOST prompt Sea of Stars - Garl's mid-battle warning: portrait dialogue over the HUD Sea of Stars - Battle ITEMS menu: cooked dishes with quantities, page 1/2 Sea of Stars - Assign Players: co-op controllers mapped to the party Sea of Stars - Wheels: hero figurines, slot reels and energy crowns ENDLESS Legend - Region map: Rexos and Chadhun in orange, named neighbours ENDLESS Legend - Battle hexes: colour-coded tiles, glyphs, -27 damage flag BATTLETECH - Battle HUD: phase strip, Battlemaster weapons, red sight lines BATTLETECH - MechLab: Atlas II loadout, 101/100 tons, location columns BATTLETECH - Argo Ship Upgrades: systems, combat and personnel icon groups BATTLETECH - Event: 'Coupling Unit', borrow a MechWarrior or patch it BATTLETECH - Mission Report salvage: claim a Commando, value 779,266 March of Giants - Battlefield HUD: four Giant nameplates, health and Soldier counts March of Giants - Battleworks placement: Giant Slayer Bunker ghost, Place / Cancel March of Giants - Battleworks placement: drawing Trenches, 'Set end point', cost 11 March of Giants - Battleworks placement: cavalry ghost column, two Giant nameplates March of Giants - Cavalry charge targeting: blue charge lane through the trench line Dungeon Inn - Manage Inn: Seaside and Mountain lodges, Regular Room detail Dungeon Inn - Inn interior: Seaside lodge cross-section, banner at 7/7 and +136 Dungeon Inn - Guild clash: Chance of Victory 75% vs 24%, party bars and stakes Dungeon Inn - Day-3 checkout: Seaside Lodge 5/6 at +65, Mountain Lodge 6/6 at +148 Dungeon Inn - Monthly Settlements: S rank, +2860 revenue, goals 12/12 and 4/4 Fallout 76 - Pet Commands wheel: '(Command) Follow Protect' selected over the world Fallout 76 - Pip-Boy PETS roster: DOG expanded, 'Glowing Dog' with HP/LEVEL bars Fallout 76 - HUD notification: 'Your Pet will now fight enemies that attack you' Fallout 76 - Crafting: 'CAMP PETS CLOTHING' list, 'Badge Bandana (Dog)' selected Fallout 76 - Pet Progression: Cat 'Pet Rewards' track, 'Baits Finder 1' detail Metroid Prime Remastered - Combat Visor HUD: Space Pirate fight, energy 99, missiles 013/015 Metroid Prime Remastered - Scan Visor: 'Scan complete.', new Creatures entry to the Log Book Metroid Prime Remastered - Combat Visor HUD underwater: energy 83, missiles 095/095 Metroid Prime Remastered - X-Ray Visor: Chozo Ghost lit white with red weak points Metroid Prime Remastered - Combat Visor HUD: Wave Beam lock-on, energy 99, missiles 070/070 Path of Exile 2 - Temple Console: room palette, Tablet Research bar, Run Temple Path of Exile 2 - Atlas map: node web over terrain, four Foretold tooltip labels Path of Exile 2 - Atlas Passive Tree: gear-work node web, gold allocated path Path of Exile 2 - Hilda's Hunting: Atlas Master panel, 12 rune tiles, 4 lit blue Path of Exile 2 - Runeforging: armour in, Runic Ward out, costs and Forge button FINAL FANTASY XIV Online - Character creation: appearance list and hair-colour palette FINAL FANTASY XIV Online - Duty Support: duty list and role-coloured Current Party cards FINAL FANTASY XIV Online - Doman Mahjong: table, four seat cards, East 1 and the dora tile Resident Evil 4 - Weapon quick-select: D-pad cross open mid-fight, handgun highlighted HELLDIVERS™ 2 - Stratagem list open: arrow codes for Resupply, Eagle, Sentry HELLDIVERS™ 2 - Combat HUD: Orbital Barrage inbound card, squad roster, compass HELLDIVERS™ 2 - Eliminated: 'Killed by A-Aaronson', limb diagram, dropped weapon HELLDIVERS™ 2 - Reinforce drop: hellpod from above, REINFORCE marker 174m HELLDIVERS™ 2 - Join notifications: two hazard-striped toasts stack at right Persona 4 Golden - Dungeon exploration HUD: Steamy Bathhouse, Bath #3 Persona 4 Golden - Battle: party HP/SP portrait rail, Chie's COMMAND turn Persona 4 Golden - Dialogue: Nanako sings the Junes jingle at home Persona 4 Golden - Social Link Rank up!! Magician Rank 6, Yosuke Hanamura Battle Brothers - Contract event: 'The Return to Waidhof', one dialogue button Battle Brothers - Hire screen: five recruits, Leif's story, upfront and daily costs Battle Brothers - Character screen: Guntram's paper doll, stash and stat block Battle Brothers - Perks tab: Guntram's tiered perk grid, one point to spend Battle Brothers - Battle HUD: round counter, Hanke's unit card, turn-order row Songs of Conquest - Adventure map HUD: Wielder portrait, troop cards, end-turn button Songs of Conquest - Battle: Quicken spell card open, targeting a friendly troop Songs of Conquest - Spellbook: essence columns, tiers and the Quickbar Songs of Conquest - Campaign select: the four Songs as banner cards Songs of Conquest - Town screen: North Wille, Draft Troops with gold costs Dyson Sphere Program - Blueprint panel: save path, sharing code and copy mode Dyson Sphere Program - Mecha editor: Default Parts toggles, Back Pack 4 blocks Dyson Sphere Program - Tech tree: Energy shield Lv3 card, matrix costs, Activate Dyson Sphere Program - Set Destination: cluster seed, 64 stars, star-type legend Dyson Sphere Program - Implosion Cannon panel: Supernova tooltip, power and ROF Terraria - Anvil Crafting: inventory grid, nearby-chests toggle and recipe costs Terraria - Character creation: style variants, tabs and a voice-pitch slider Terraria - World creation: name, seed, size, difficulty and world evil Terraria - Bestiary: Blood Zombie entry with stats and exact drop rates Terraria - Early-game HUD: hotbar, life and mana, and the leaf-framed minimap Gorogoa - 2x2 board half empty: rooftop and open-window panels, two blank slots Gorogoa - Three panels: gravestone door, pantry doorway, tower, one slot empty Gorogoa - One branch, two panels: a crow's perch crosses the seam, zoomed bowl Gorogoa - Zoomed panels: gauged vessel over flames, shelf, boy at vine window Gorogoa - Panels stacked, not gridded: gear over castle wall, eye over chair Banished - Crop Field: crop dropdown open over a freshly tilled riverside field Banished - Orchard: fruit-tree dropdown open, Map and town panel alongside Banished - Trading Post: Cayde the merchant, two inventories, one barter Banished - Market inventory at 33% full, under the town's Resource Limits panel Banished - Professions, Town Hall Food graph, Resource Limits on one screen Jagged Alliance 3 - Body-part targeting: five hit chances priced over a wounded Marauder Jagged Alliance 3 - Bravo Squad route G8 to H8 planned on the satellite sector map Jagged Alliance 3 - AK-47 modification: Thermal Scope tooltip, specs and part slots Jagged Alliance 3 - A.I.M. website Elite roster: Ivan Dolvich file, perks and 7-day fee Jagged Alliance 3 - I.M.P. Mercenary Certificate: DasBoot, personal and tactical perks Vampire Survivors - Character Selection: seven survivors, Mortaccio and his bone Vampire Survivors - Level Up! Axe to level 8 or the new Duplicator passive Vampire Survivors - Minimal HUD in the Inlaid Library: XP bar, 2:16 timer, LV 8 Vampire Survivors - PowerUp Selection: twelve permanent upgrades, Max Health for 460 Vampire Survivors - Collection: found items as icons, the rest as question marks Hypnospace Outlaw - Hypnos File Manager open on the HypnOS desktop, dock below Hypnospace Outlaw - Installer complete over Tunebox, Observer and the SCG generator Hypnospace Outlaw - ZANE ROCKS: a Teentopia profile page with its Tags rail Hypnospace Outlaw - QuickCHECK: 'Violation Detected' over the Gumshoe Gooper case page Hypnospace Outlaw - Select Law: the L02 Harassment definition open over the case page Cultist Simulator - Expedition setup: five verb slots for the Star-Shattered Fane Cultist Simulator - Summoning: a Breach!, the countdown ring at 4.7 seconds Cultist Simulator - Summon one of the Voiceless Dead: results waiting on Collect All Cultist Simulator - The card table: six verb tiles, Spintria, and cards on timers Cultist Simulator - Victory: THE FEAST OF THE TRUE BIRTH, a standard Sensation victory Telling Lies - External Drive: the stolen drive's four files on the desktop Telling Lies - Clip player: a stolen clip at 04:24 of 04:25, three buttons only Telling Lies - RETINA: searching LOVE, 'Searching...' over the first match Telling Lies - RETINA: LOVE returns '5 of 34 records' as five dated clip cards Telling Lies - RETINA record P7FSQC17126: Viewed 0, Bookmarks 0, one 01:42 match Monster Train - Champion upgrade: Penumbra, Monstrous II or Architect at the forge Monster Train - Battle: dragging the Echowright champion to the floor above Monster Train - Engage Pact shrine: Truestone, the Pact and Extremestone Monster Train - Sacrifice Glareminder?, the unit essence grid behind the Pact Monster Train - Run map: the train's shield marker over The Frozen Heart Shadow Tactics: Blades of the Shogun - Daytime view cone: one flat green wedge across a village yard Shadow Tactics: Blades of the Shogun - Range ring and view cone together around the pagoda island at dusk Shadow Tactics: Blades of the Shogun - Snow camp: a striped purple view-cone corridor runs the gate path Shadow Tactics: Blades of the Shogun - Night view cone: solid purple sight, striped where the dark breaks it Gloomhaven - Battle: the Brute's two cards, Overwhelming Assault over Trample Gloomhaven - Battle: Mindthief's Perverse Edge and Into the Night, loot hexes lit Gloomhaven - Spellweaver's equipment: slots, item list and the War Hammer card Gloomhaven - The merchant: eight item cards, priced in gold, over his stall Gloomhaven - Mercenaries: the Cragheart, stats, role, strengths and flaws Solasta: Crown of the Magister - Battle: initiative row, action bar and a cyan movement line Solasta: Crown of the Magister - Exploration: Ellie over floating isles, party column, log, quest Solasta: Crown of the Magister - Dungeon Maker: Elven Chamber, Props palette as a thumbnail grid Solasta: Crown of the Magister - Dungeon Maker: Dungeon 2, a prop refused outside the room Solasta: Crown of the Magister - Dungeon Maker: Pitfall Aftermath, gadgets across a whole dungeon Pathfinder: Wrath of the Righteous - Crusade world map: routes, nodes and army pawns on the parchment Surviving Mars - Main menu: illustrated hex tiles in two staggered, scrolling rows Surviving Mars - Dome picker: five hex tiles, Barrel Dome selected and glowing Surviving Mars - Placing a barrel dome: gold ghost frame on the hex building grid Surviving Mars - Challenges: Completed 1/30 over a plain list of named scenarios Dicey Dungeons - Warrior vs Cactus: Sword, Spiked Shield and a Combat Roll Dicey Dungeons - Robot's CPU counter: FLIP to Target 2 against Stereohead Dicey Dungeons - Enemy moves vs Kraken: hidden ??? equipment and shock slots Dicey Dungeons - Blacksmith upgrade: Wakizashi gains a third use per turn Dicey Dungeons - Floor map: orange nodes for chests, enemies and the exit Strange Horticulture - Identification book: Cauldery and Copper Caledonian in the shop Strange Horticulture - Collecting map: Simone's letter and a magnifier over Undermere Strange Horticulture - Anne Wood's curse: Long Verecund selected, Use Plant ready Strange Horticulture - New Plant Acquired: banner over the shelves, map and Day 2 rail Strange Horticulture - Labelling the find: Gilded Dendra - Deadly! tag over the book Potion Craft: Alchemist Simulator - Alchemy map: steering the bottle toward a frost effect node Potion Craft: Alchemist Simulator - Haggle minigame: Good deal +21 against Bad deal -8 Potion Craft: Alchemist Simulator - A brewer asks for liquid fire: dialogue over the shop scales Potion Craft: Alchemist Simulator - Recipe book: Frost Poison, its ingredients and brewing steps Potion Craft: Alchemist Simulator - Talent tree at Level 51: Quick Herb Growth tooltip open Caves of Qud - Mutations: Burrowing Claws, a [3]-point natural weapon Caves of Qud - Cybernetics: translucent skin (Back) grants +2 DV Caves of Qud - Inventory & Equipment: body slots beside a lettered item list Caves of Qud - Dialogue with Geeub: 'Sit. Smoke. Rest.' Caves of Qud - Journal Chronology: a generated life, entry by entry Suzerain - Election Campaign Promises: Planned or Market Economy Suzerain - Constitution talks: Nia Morgna argues to limit the veto Suzerain - Sordland map: region colours, city models, one decision pin Suzerain - Tourism bill on the desk: Veto or Sign for -1 Budget Suzerain - Economic Stability: the line graph behind UNSTABLE MARVEL Cosmic Invasion - Door choice in Castle Doom: pink and green glyph doorways, both gauges at rest MARVEL Cosmic Invasion - Castle hall fight: four-player HUD over the two mode gauges MARVEL Cosmic Invasion - 'Doom Is Victorious!': the run-end banner with its orb track and survival tip MARVEL Cosmic Invasion - Reed's Lab: hex unlock vault with the Earth Idol of Golthana card MARVEL Cosmic Invasion - Perk branches: DMG UP!, DEF UP! and TAC UP! cards, one column per player REKA - Spirit dialogue: Godzimir's greeting with a two-choice reply list REKA - Spell Binding Table: Ritual Candle recipe, ingredient counts and craft queue REKA - Decoration placement: Iron Wall Sconce selected in the right-hand item rail REKA - Build mode: Clay Wall palette and placement ghost on the chicken-legged cottage Clair Obscur: Expedition 33 - Percée targeting: skill tooltip, Stanceless panel, boss bar Clair Obscur: Expedition 33 - PARRIED: the verdict word fills the screen vs Lampmaster Clair Obscur: Expedition 33 - Gradient Counter: gold rune lattice, Parry / Dodge / Jump Clair Obscur: Expedition 33 - Foretell: Moon charge cards and the A-button timing diamond Clair Obscur: Expedition 33 - Bestial Wheel: Monoco's mask dial and a Weakness! banner Blue Prince - Mount Holly Estate Blueprint: Day 2 house, Terrace selected Blue Prince - Select a Room to Draft: Dining Room, Locksmith, Music Room Blue Prince - Workshop drafted: Combine inventory to create new items Blue Prince - Coat Check: claim ticket 102, checking the Sledge Hammer Blue Prince - Day 3 at Mt. Holly: Cozy Cottage, 18 rooms, the day's house Monster Hunter: World - Purchase Armor at the Armory: set-by-part grid, 300z vambraces Monster Hunter: World - Forge Weapons: Defender Katana I stats behind a Proceed? modal Monster Hunter: World - Combat HUD: one corner cluster, health, stamina, sharpness Mount & Blade II: Bannerlord - Siege of Ab Comer Castle: 457 against 378 on the campaign map Mount & Blade II: Bannerlord - Party screen: Vlandian Banner Knight, upgrade slider open Mount & Blade II: Bannerlord - Kingdom fiefs: Usanc Castle and its 400-influence proposal Mount & Blade II: Bannerlord - Smithing: forging a mace, difficulty 233 against skill 188 Mount & Blade II: Bannerlord - Battle ledger: Achios's Imperials against Eithne's Battanians Kenshi - Trade window: Jiub's pack against the trader's goods grid Kenshi - Weapon Smith III: outpost panel, workers, power, efficiency Kenshi - Crafting window: katana grades, queue and weapon stats Kenshi - Squad HUD paused: body-part health, ten portraits, orders Kenshi - Character creator: Scorchlander race stats, body sliders Warhammer 40,000: Rogue Trader - Koronus Expanse chart: The Cauldron, system pins, Visit Warhammer 40,000: Rogue Trader - System map: binary star, orbit rings, plotted course Warhammer 40,000: Rogue Trader - Ground battle: Heinrix's flamer spray, party portraits Warhammer 40,000: Rogue Trader - Ground battle: Ulfar's grid move and the combat log Warhammer 40,000: Rogue Trader - Voidship battle: officer posts, hull diagram, 155/155 Wasteland 3 - Ranger HQ dialogue: Sergei Greatski's topic list Wasteland 3 - Skills sheet: Lucia Wesson's Nerd Stuff at level 8 Wasteland 3 - Loot: Clawed Gauntlet card, requirement penalties in red Wasteland 3 - Aimed shot: HEAD targeting ring on a giant frog Wasteland 3 - Your Turn: movement boundary, 3 AP path, Banshee's bar Gears Tactics - Barracks roster: Sid Redburn, Level 2 Vanguard sheet Gears Tactics - Skill tree: Mikayla Dorn's Marksman and Hunter branches Gears Tactics - Battle HUD at the dam: action points, TAC-COM, End Turn Gears Tactics - Enemy turn: Overwatch cone interrupts a Hammerburst Drone Noita - Inventory: wand cards, spell storage, perks and status bars Noita - Wand panel close-up: ten slots read left to right Noita - Wand editor mid-drag: a trigger build takes shape Noita - Spells/Cast 14: the long wand over the Holy Mountain Noita - WAND card: a found wand, two stats, three spells Northgard Battlegrounds - Stag Clan banner: Resilience and Builder traits over the settlement Northgard Battlegrounds - Fate card draft: Call to Peace, Town Watch and Heavy Plate with Lore costs Northgard Battlegrounds - Divine Tower card: Mjölnir, Epic, lightning bolts and the adjacent Warband bonus Northgard Battlegrounds - Round 10 auto-battle: TechnoViking vs ElDuderino, damage numbers over the melee Northgard Battlegrounds - Silver Victory: run-end banner over the snow settlement with the 10-player leaderboard Barotrauma - Outpost research tree: Baluni, Power, Science, Materials and Habitation columns Barotrauma - Outpost Modules: Admin Module list and a Medical Fabricator purchase-and-swap Barotrauma - Device Catalog: Storage cabinets with material costs and 'In outpost' counts Barotrauma - Outpost interior HUD: crew roster, departure objective and the Joel Rosewood prompt Village in the Shade - Farming HUD: turnip beds at two growth stages, hotbar and the Sunday morning clock Village in the Shade - Chicken detail card: affection heart and four locked slots over the farmyard Village in the Shade - Bulletin Board: three Materials Request Forms with rewards and approval stamps Village in the Shade - Barn interior: Lamb 'Hold to Acquire' prompt, Milk toast and the produce hotbar Village in the Shade - Decorating: isometric bedroom, furniture hotbar and the ghost on the porch Cogmind - TRANSMISSION window: 'Revision 17' asks 'Who are you?' Cogmind - Hacking a terminal: targets, success chances, detection risk Cogmind - EVOLUTION PARAMETERS: spend points across four slot families Cogmind - Parts and data: a Neutron Missile Launcher under inspection Backpack Hero - Backpack grid in combat: charms, shield and armor by cell Backpack Hero - Item cards: Jade Axe, Amethyst Buckler and Fire Staff Backpack Hero - Magical Mycelium: research rows, costs and efficiency Backpack Hero - Constance in Haversack Hill: dialogue over the town Backpack Hero - Lady Luck: roll dice, stop in time, or be cursed Griftlands - Negotiation: resolve orbs, argument badges and a targeted card Griftlands - Battle: a six-fighter bar fight read from one raised card Unpacking - Bathroom HUD: icon-only chrome, a toaster carried at the cursor Unpacking - Item in hand: the held object turns into a translucent ghost Unpacking - House plan overlay: rooms named by furniture pictograms Unpacking - Album page, January 2004: a finished kitchen, captioned by hand Unpacking - Photo mode: filter thumbnails, a slider and one placed sticker Songs of Syx - World map: dashed territory borders and settlement icons Songs of Syx - Room designation ghost: wall blocks, dashed grid, fixture mark Songs of Syx - Room overlay: blue tile tint turns two rooms into diagrams Songs of Syx - Selected warehouse: blue boundary outline at civic scale Loop Hero - Planning: the loop, card hand, equipment grid and necromancer stats Loop Hero - Adventure: a full 13-card hand under a grown, vertical loop Loop Hero - Battle window over the board: health bars, COUNTER and EVADE Loop Hero - Dialogue: the smith, two portraits and a line over the void Wildermyth - Comic choice: Fight! or Hide!, the story branches as panels Wildermyth - Mortal Choice!: live Maimed or die a Heroic Death Wildermyth - Gear Upgrades: crafting The Gloom Smasher between chapters Wildermyth - Battle HUD at Jilerstram: Interfuse armed on Turn 9 Wildermyth - Overworld in Passing: Year 37, the company on the map 80 Days - Route globe: transport pins and x2 badges over Eurasia 80 Days - Suitcases: compass, ruby, monkey, wrench and horn 80 Days - Choice log over the globe: journal lines along the route Terra Nil - HUD: deer needs, climate bars and the leaf-priced building palette Terra Nil - Handbook: the BUILDINGS chapter, painted machines, no labels Terra Nil - Handbook page 2.18: Toxin Scrubber, blueprint over the flooded city Terra Nil - Handbook journal: region photo pages with scores 2838 and 2705 Terra Nil - Photo mode: viewfinder checklist of ten ecology goals, zebras framed Stacklands - Moon 1 card board: Starter quests, pack row, first stacks Stacklands - Moon 6: Ideas index open while a stick crafts on the board Stacklands - End of Moon 1: the Time to Eat panel over the board Stacklands - The Humble Beginnings booster pack, hand on it, on the board Stacklands - IDEA: HOUSE, the recipe panel spells out the stack Sunless Sea - Arriving at Fallen London: Wolfstack Docks, the full sailing HUD and the Log Book Sunless Sea - Open-sea navigation: the light cone over Odinson Straits and the Pale Wastes Sunless Sea - Island-hopping: Gaider's Mourn and the bridge-linked islets, early-voyage roster Dorfromantik - Opening state: first tile, score 0, Tiles Placed 0/75, quest flag on the stack Dorfromantik - Mid-game village: quest flags 9+ water and 1+ rail over a grown island Dorfromantik - Late landscape: score 4510, a completed quest tick, next tile 6 Dorfromantik - Monthly Mode: mode tabs, savegame grid scored by run Dorfromantik - Seed Configuration: tile probabilities and run rules as sliders Townscaper - First click: one red-rimmed tile on the irregular grid, cursor rings hovering Townscaper - Dense daylight town: colour palette and stacking grammar across a full build Workers & Resources: Soviet Republic - Drawing a road: green preview, length and azimuth readout, build bar and minimap Workers & Resources: Soviet Republic - Medical university: the full construction cost card Workers & Resources: Soviet Republic - Economy and trade: domestic production, consumption and workdays Workers & Resources: Soviet Republic - Railway signals: CHAIN and MIXED blocks over a junction Workers & Resources: Soviet Republic - Purchase road vehicle beside a large farm's working fleet Mindustry - Research tree: unlockable blocks as a gold-linked node graph They Are Billions - Research tree: the green researched spine converging on Advanced Construction Phoenix Point - Tactical ability confirmation: Electric Reinforcement over the battlefield Phoenix Point - Bases: the facility grid and its power budget Phoenix Point - Personnel roster: five soldiers, one 3D presenter, one attributes column Phoenix Point - Soldier editor: BODY/READY/ARMOR/MOUNTS grids, inventory, skill points Roadwarden - Combat as first-person choices: six ways to face the monster Roadwarden - Regional map: a road network annotated by what each stop provides Roadwarden - Journal update on the Eastern Path: labor as narrative, one action to continue Roadwarden - Trading at the counter: four goods, plain prices, no haggling chrome Roadwarden - Brewing the sharpening poison: effect, fee, ingredients and time before the choice Book of Hours - Verb panel: Desk: Eva, with Soul, Skill, Memory, Papers and With slots Book of Hours - Zoomed room view: the laboratory selected, pink highlight, renovation slot below Book of Hours - Verb panel: Read a Letter, with Powers, Challenges, Myself and Forms rows Book of Hours - Whole-house grid: Hush House at full extent, renovation slots, Summer season card Book of Hours - Chapel selected: stained-glass Hours windows (Watchman, Meniscate, Sun-in-Rags, Madrugad) Reigns - Settled decision card: cholera in the capital, John the Bold Reigns - Mid-swipe: Rex the dog, tilted card with the 'No' preview Reigns - The King is dead: Robert the Wise, 632-639 Reigns - Succession timeline: Edward, 4th King, year 640 Reigns - Unlock banner: NEW CARDS! Crooked visions over Loon the Seer Witchbrook - Telescope stargazing: Aquarius traced in gold, SE/S compass and the Impostars counter Witchbrook - Study Session sheet: knowledge, study time and merits over the cottage garden Witchbrook - Alchemy Books carousel: four colour-coded spines, Herbal Tea selected Witchbrook - Inventory window: counted item grid, Salve Tin tooltip and the 3:40 PM clock Witchbrook - Tarot reading: Justice and The Chariot revealed, the Future card face down Monster Train 2 - Golden Touch inspected: 12 damage, Slay for a Dragon's Hoard, over the hand Monster Train 2 - Clan select: Banished chosen over Pyreborne, Luna Coven, Underlegion and Lazarus League Monster Train 2 - Two-floor combat: PgUp/PgDn tabs, Decay 2, Spear Steward raised, End Turn Monster Train 2 - Dimensional Portal: Echoes from the Void challenge, Covenant Rank 8 and three Mutators Monster Train 2 - Herzal's Hoard: Dante's Footstool or Departure Manifest, Skip for 25 gold Citizen Sleeper - Station node, the Greenway: STABLE, WORKING progress, THIEF clock Citizen Sleeper - District overview, OPERATOR: node markers, full dice pool Dicey Dungeons - Jester vs Magician: ZLONK cards, DRAW 3, 7-card deck Dicey Dungeons - Inventor vs Songwriter: HAMMER and the BATTLE WRENCH gadget Dicey Dungeons - Thief vs Space Marine: STEAL, BUMP and a split LOCKPICK Dungeon Inn - This Week's Goal card choice: 'They Must Not Run Into Each Other!' Dungeon Inn - Kimbap of the Day guest request: Cheese, Tuna and Galbi rolls Fallout 76 - Pet combat HUD: German Shepherd leaps at a ghoul, Pet XP feed over LEVEL 234 bar Fallout 76 - World map: camp slots, challenge progress, and world activity list Hi-Fi RUSH - Boss bar REKKA: A grade, 6 HITS!, score 11,513, parry rings Hi-Fi RUSH - Campus combat: B grade, score 7,189, in-world waveform screens Jagged Alliance 3 - Satellite map squad column: Alpha Squad roster and Enemy Squad 7 card Jagged Alliance 3 - A.I.M. Evaluation: Tex R. Colburn stats, history log and saluting model Jagged Alliance 3 - I.M.P. Mercenary Certificate Stats page: ten attribute sliders for DasBoot March of Giants - Soldier conversion ring: enemy crowd turning red to white March of Giants - Scout vision wedge: Goliath projecting a blue sight cone Opus Magnum - Transmutation engine editor, eight-arm rebuild: same puzzle, COST 270G, AREA 36, six instruction tracks Opus Magnum - Transmutation engine editor, fire-atom machine: ten arms, piston tracks, COST 350G, AREA 43 Stacklands - Moon 7 dense board: Berry Bush detail panel Stacklands - Moon 12 board: enemy cards and built structures Terra Nil - Photo mode: developed photo with Stars achieved panel Terra Nil - Handbook page 2.28: Airship blueprint beside the built airship Unpacking - Living room HUD: full three-icon cluster, open boxes Unpacking - Photo mode: sticker tray with category tabs Vampire Survivors - Merchant shop: six priced cards, Golden Egg for 10000 Vampire Survivors - Arcana collection: RANDOMAZZO 22 tarot cards, Beginning Wasteland 3 - New Recruits roster: Devlin selected, Level 18 Modder Wasteland 3 - Customizing Appearance: helmet grid, Rat Toupee Cap Wildermyth - Promotion: Malloc Moon becomes a Greenhorn Mystic, choose an ability Chants of Sennaar - Journal, figures page: robed figures with filled glyph badges Chants of Sennaar - Sliding-plaque puzzle: golden glyph plaques, hand mid-slide Chants of Sennaar - Translation input: on-screen keyboard over the inscription view DAVE THE DIVER - Pufferfish cutting minigame: knife line and zoned timing bar DAVE THE DIVER - Rhythm concert: SCORE rail, CLEAR meter, Hi notes on the highway DREDGE - Photo mode viewfinder: breaching creature, camera controls HELLDIVERS™ 2 - Stratagem activating: RESUPPLY card, beacon throw HELLDIVERS™ 2 - Eagle Airstrike impact marker: beam, label, 17m HELLDIVERS™ 2 - Weapon scope: diegetic cyan reticle over desert battlefield Pentiment - Overlapping chorus dialogue: 'No! No!' over 'Ave Maria' Undertale - Battle flavour text with MERCY selected Undertale - MERCY submenu: Spare / Flee list Undertale - Battle results: YOU WON, 0 XP and 80 gold Undertale - Item INFO state: Spider Cider description Undertale - Bullet board in action: Madjick dodge Undertale - Paired dialogue: Bratty and Catty in unison ATMOSFAR - Hydrogen Refinery interaction: inventory grid and deposit panel ATMOSFAR - Flight HUD: speed, altitude and fuel gauges ATMOSFAR - Cruiser systems: Power, Fuel, Thrust and Lift cards ATMOSFAR - Building mode: Engine Thruster placement SULFUR - Shop grid: vendor stock beside the player inventory, Porridge tooltip SULFUR - Inventory and equipment beside the vendor, Repair Kit tooltip SULFUR - Character, inventory and crafting: equipment, ammo economy and Embers scroll SULFUR - Run rewards: Event Escape and Max Health buff choice cards Company of Heroes 3 - Main menu: Play tabs, Resume, Single Player and news carousel Company of Heroes 3 - Battle HUD: victory points, minimap, Riflemen Squad card and command grid Company of Heroes 3 - Tactical Pause: queued move path and Tactical Queue bar Company of Heroes 3 - Dynamic Campaign Map: Gustav Line objectives, Turn 35 and artillery card Company of Heroes 3 - Company skills: Indian Artillery trees, costs and Skill Points Company of Heroes 3 - Custom Mode lobby: teams, Montherme map and match settings Company of Heroes 3 - Pause menu: Resume, Surrender vote and Quit over the battle The Grimm Reapress and the Drearytale Monster - Exploration HUD: hearts, companion meter and shell icons The Grimm Reapress and the Drearytale Monster - Puzzle path HUD: companion meter beside log obstacles The Grimm Reapress and the Drearytale Monster - Companion encounter HUD: Mono nameplate and Mar Hollow Knight: Silksong - World map of Pharloom: regions, benches and bell stations Hollow Knight: Silksong - Exploration HUD: mask row, silk spool and needle in Moss Grotto Hollow Knight: Silksong - Combat HUD: full spool and equipped tools in a boss arena Hollow Knight: Silksong - NPC encounter HUD: Hornet faces a hooded traveller Hollow Knight: Silksong - Depleted health HUD: three masks left in a dark cavern Metaphor: ReFantazio - Dungeon exploration HUD: Belega Corridor, day countdown Metaphor: ReFantazio - Battle targeting: Homo Fulquilo weakness analysis Metaphor: ReFantazio - Party screen: member stats, Archetypes, formation Metaphor: ReFantazio - Battle command menu: Archetype, Wield Arms, Guard Metaphor: ReFantazio - Boss battle HUD: fire dragon mission, party status Metaphor: ReFantazio - Exploration HUD: Nord Mines bridge, mission tracker Celeste - Dialogue: This might have been a mistake, campfire portrait left Celeste - Dialogue: Are you... me, mirror scene portrait right Celeste - Dialogue: I want to remember this night, summit campfire Lies of P - Street combat HUD: Puppet String arm and Ergo counter Lies of P - Grand Exhibition HUD: Flamberge arm, fatal attack Lies of P - Furnace boss HUD: Fulminis arm and Pulse Cell slots Lies of P - Station combat HUD: Falcon Eyes arm, dual weapons Lies of P - Rainy Krat HUD: Deus X Makina arm, high Ergo count Lies of P - Opera boss HUD: Puppet String arm, empty charge bar Darkest Dungeon II - Kingdoms campaign map: Day 15, hero rail and inns lost Darkest Dungeon II - Inn Upgrades: Barracks upgrade tree and militia rewards Darkest Dungeon II - Inn Upgrades: Physician track with Trauma Centre tooltip Darkest Dungeon II - Relationships: Alhazred affinity grid across the roster Darkest Dungeon II - Camp: party nameplates, health bars and item inventory Darkest Dungeon II - Road travel HUD: stagecoach, party bar and leagues to Inn Darkest Dungeon II - Road node choice: Assistance, Study and Resistance routes Darkest Dungeon II - Crossroads embark: The Working Fields and item loadout Darkest Dungeon II - Hero sheet: The Flagellant Damian, ranks and resistances Darkest Dungeon II - Combat: Punitive Blow, objective and Round 1 turn order Pillars of Eternity II: Deadfire - Level-up skills: Aloth reaches Level 4, active and passive lists Pillars of Eternity II: Deadfire - Ship Management: Defiant deck plan, resources and cargo grids Pillars of Eternity II: Deadfire - Ship combat report: Round 1 volley, action chain and range dial Pillars of Eternity II: Deadfire - Neketaka city map: districts, route path and city dossier panel Pillars of Eternity II: Deadfire - Scripted interaction book: illustrated page and Continue choice Wildfrost - Shop: item cards with gold prices and a Frost tooltip Wildfrost - Battle board: Dragon Pepper played with a targeting arc Wildfrost - Companion cards: Snoofi and Mosyo with health and counters Wildfrost - Daily Voyage: dated run panel and eleven card deck Wildfrost - Battle board: targeting ring on Berra in the crystal arena ENDLESS Space 2 - Galaxy map: Leran system with constellation links and influence zone ENDLESS Space 2 - System management: Trappist-1 planets, colony stats, improvements ENDLESS Space 2 - Population overview: Tikanan traits, collection, political wheel ENDLESS Space 2 - Negotiation screen: Sophons terms against the Vodyani in a cold war ENDLESS Space 2 - Ship design: Fireship hunter with module grid and ship statistics Core Keeper - Inventory: crafting panel, equipment doll, and pouch slots Starfield - Creations store: featured row, credit prices, and footer hints Starfield - Bounty dossier: target portrait with classification strip Starfield - Combat HUD: Kreet firefight, XP toast, and corner gauges Starfield - Exploration HUD: Altair II watch gauge and health bar No Man's Sky - Galaxy map: The Rylosky System with planet markers No Man's Sky - Expedition menu: milestone timeline and Phase 5 rewards No Man's Sky - Cockpit: hailing channel and ship console readouts Transistor - Turn() planner: target arcs and planning grid over the arena Transistor - Turn() planner: planned path line and target rings in combat TARAE: The Unbound - Skill columns: Twin Wing Slash, Flame Strike, Evade mastery TARAE: The Unbound - Castle combat HUD: minimap, health bar, controller skill bar TARAE: The Unbound - Arid Lands HUD: Defiled Sanctuary interact, keyboard skills TARAE: The Unbound - Boss fight HUD: Goro health bar, Defeat Goro objective TARAE: The Unbound - Boss fight HUD: Masayuki, Unexpected Shipwreck quest text The Banner Saga - Battle HUD: Dredge slag slinger stats, ability panel, and unit banner The Banner Saga - Battle board: great hall interior, unit banner 9/7 The Banner Saga - Battle board: snow village melee, unit banner 4/6 The Banner Saga - Battle board: stone bridge, unit banner 8/3 The Banner Saga - Battle board: open snowfield, movement grid and target ring Pathfinder: Kingmaker - Settlement building: Stag Fort build list over the village map Pathfinder: Kingmaker - Kingdom map: claimed territory glowing on the Stolen Lands map Cities: Skylines II - Residential zoning: painting districts with suitability and pollution legend Cities: Skylines II - Road building: elevated interchange with elevation and cost readouts Cities: Skylines II - College info panel: upkeep, efficiency, students, and upgrades Cities: Skylines II - Progression: Garbage Management development tree Cities: Skylines II - Healthcare and Deathcare info view: availability bars and map legend Shadow Gambit: The Cursed Crew - Afia tactical HUD with Shadow Mode execute prompt and view cone Shadow Gambit: The Cursed Crew - Suleidy tactical HUD with view cone and Read Ledger objective Shadow Gambit: The Cursed Crew - Timeless Shores world map with island labels and resource counters Shadow Gambit: The Cursed Crew - Mission statistics: Ash and Ore results with per-crew ability counts The Case of the Golden Idol - Thinking panel: will scroll, identity portraits, and word bank The Case of the Golden Idol - Sentence slots closeup: Alistair Koch attack reconstruction The Case of the Golden Idol - Island scene overview with top-right UI buttons The Case of the Golden Idol - Desk investigation with magnifier clue hotspot ANIMAL WELL - Exploration map: explored rooms, player marker, and candle markers ANIMAL WELL - FOUND yoyo pickup card over gameplay Planet Coaster 2 - Pool Tools: drawing a pool outline with curve, edge, and depth settings Planet Coaster 2 - Ride Settings: moving and scaling a coaster train in the station Planet Coaster 2 - Flume editor: placing an Open Flume section with angle widgets Planet Coaster 2 - Pick Colour: recoloring a flume bowl with swatches and hex input Planet Coaster 2 - Staff browser: all 15 staff as portrait cards with schedule and zone controls Two Point Campus - ITEMS catalog: furnishing the Student Union room from a priced grid Two Point Campus - Completed Student Union: room label, objectives complete, campus HUD Two Point Campus - Student Union Overview panel: Room Prestige, Staff, Room Capacity Last Epoch - Monolith timeline map: Fall of the Outcasts, Seeker's Summit Last Epoch - Passive skill tree: Lich and Necromancer hex nodes Last Epoch - Inventory: paper-doll gear, stash grid, crafting materials Last Epoch - Forge: affix tiers, Forging Potential, Rune of Corruption Last Epoch - Bazaar: player listings, price check, item filters WORLD OF HORROR - Mamiya Mansion exploration: inventory, slots and character stats WORLD OF HORROR - Investigation dialogue: Kana, DOOM meter and Current Location panel WORLD OF HORROR - Combat tutorial: MEAT HORROR and the COMBAT SEQUENCE builder WORLD OF HORROR - Combat execution: FORGOTTEN SPECIMEN in the classroom WORLD OF HORROR - Mystery event intro: THE THIRD NIGHT, three nights remaining Age of Empires III: Definitive Edition - Commerce Age deck builder: Swedes card inventory Age of Empires III: Definitive Edition - Fortress Age deck builder: Swedes card inventory Age of Empires III: Definitive Edition - Industrial Age deck builder: Swedes card inventory Silver Palace - Investigation dossier: exposed Werewolf, Threat Level B Silver Palace - Exploration HUD: minimap, party portraits and combat prompts Silver Palace - Boss combat HUD: werewolf fight, minimap and ability prompts Soulframe - Exploration HUD: compass, vitals dial and locked abilities Soulframe - Combat HUD: bow drawn, nameplate and unlocked abilities Homeworld 3 - Production panel: Recon build with unit tooltip Homeworld 3 - Production panel: Interceptor x3 queued with unit tooltip Homeworld 3 - Mothership production panel with full top bar Homeworld 3 - Combat HUD: interceptor squad selected Homeworld 3 - Objectives overlay: Secure final node, Move Mothership to Gate Homeworld 3 - Control mode: production panel with ship preview Homeworld 3 - Control Group 1 tutorial and unit cards Homeworld 3 - Carrier selected: unit stats card and camera tutorial DOOM: The Dark Ages - On-foot arena HUD: full status cluster, compass, objective diamond DOOM: The Dark Ages - Night arena HUD: enemy markers, shotgun, shielded soldiers DOOM: The Dark Ages - Dragon flight HUD: speed, altitude, lock ring, dragon health bar DOOM: The Dark Ages - Shield-saw throw: saw in flight, shield gauge, open arena DOOM: The Dark Ages - Saw melee stance: armor at zero, charging demon, open field DOOM: The Dark Ages - Atlan mech cockpit HUD: stripped vehicle readout, 5000 score Indiana Jones and the Great Circle - Journal spread, Vatican October 23 1937: notes, sketch and map Indiana Jones and the Great Circle - Camera viewfinder: framing a carved relief, zoom at 50 Dune: Awakening - Select Mode: Singleplayer or Multiplayer cards, Confirm and Cancel Dune: Awakening - Custom Settings: HARVESTING sliders, all at 1 Dune: Awakening - Characters: Hera, Level 36, House Harkonnen Dune: Awakening - Base HUD: journey tracker, sub-fief console, Reconstruction Tool Dune: Awakening - Backup Base warning modal over the base Dune: Awakening - Base Reconstruction Tool: giant blueprint ghost and placement controls Dune: Awakening - Place Backed Up Structure confirmation modal over the ghost Dune: Awakening - World map: Arrakeen selected in the LOCATIONS panel Dune: Awakening - EVENTS tab: Boosted Weekend Progression LIVE NOW! Dune: Awakening - Main Event detail: Objectives/Rewards milestones (placeholder) Foundation - Early settlement HUD: resource bar and Build dock Foundation - Paint zoning tool: Woodcutting and Residential zones Foundation - Progression paths: Common Path, Labour, Kingdom, Clergy unlocks Foundation - Castle build menu: Castle Keep with ghost placement Foundation - Building detail card: Manor House Tax Office Foundation - Mission List book: Strategic Patrol and company deployment The Witness - Yellow maze panel: black maze walls, path mid-draw The Witness - Colored-squares grid panel: path separates red and green The Witness - Diamond lattice panel in a wooden gate The Witness - Twin panels: same path, tetromino rule layered on The Witness - Green hexagon-dot panel, path from center start The Witness - Branching tree sign in the orchard The Witness - Red hexagonal-web panel on the desert coast The Witness - Orange star panel in the forest The Witness - Boat map and speed slider Deep Rock Galactic - Combat HUD: compass, teammates, minerals, enemy nameplate Deep Rock Galactic - Mission HUD: objective tracker and sentry deployable panels Deep Rock Galactic - Exploration HUD: waypoints, mineral tally, objective banner Deep Rock Galactic - Engineer loadout: weapons, tools, armor and upgrade pips Deep Rock Galactic - Weapon Gear Modifications: SMG mod tree and detail card Deep Rock Galactic - Milestones: achievement grid, progress bars, perk points CHRONO TRIGGER - Dialogue: Strange Construct taunts the party CHRONO TRIGGER - Battle HUD: party HP/MP panel during a bridge fight CHRONO TRIGGER - Battle HUD: AUTO mode and ATB bars against a boss CHRONO TRIGGER - Battle HUD: flee icon and ATB bars in a boss fight CHRONO TRIGGER - Dialogue: Golden Hammer quest talk with MENU tab CHRONO TRIGGER - Dialogue: field greeting over a mountain path CHRONO TRIGGER - Dialogue: plea in a dark palace interior Dragon Age: Origins - Tactics book: Alistair's condition-action slots Dragon Age: Origins - Tactics condition picker: cascading target menus Dragon Age: Origins - Tactical HUD: top-down combat in the Lower Ruins Dragon Age: Origins - HUD with Combat Basics tutorial: Tower of Ishal Dragon Age: Origins - Equipment book: Malcolm's dragonbone plate set Dragon Age: Origins - Equipment book: Alistair's chainmail and juggernaut gear Dragon Age: Origins - Exploration HUD: Castle Cousland street patrol Pillars of Eternity - Turn-based combat HUD: Aloth's turn, AoE targeting preview Pillars of Eternity - Turn-based combat HUD: enemy inspection tooltip, Kana's turn Pillars of Eternity - Turn-based combat HUD: Concelhaut's turn in the mosaic arena Pillars of Eternity - Turn-based combat HUD: camp fight, Durance's turn, hover tooltip Pillars of Eternity - Turn-based combat HUD: outdoor circle, queued spell in Next Round Pillars of Eternity - Options panel: Difficulty row and Turn-Based Mode toggle Tropico 6 - World Wonders build menu: 17 stealable landmarks Tropico 6 - Traffic & Infrastructure build menu with full HUD Tropico 6 - Tunnel placement mode with validation error Tropico 6 - Espionage operations: steal money, technology, secrets Tropico 6 - Diplomacy panel: Vlad Orlov of Russia Tropico 6 - Cyber Operations Center: raid mission select Tropico 6 - Election Speech: pick lines against happiness data Transport Fever 2 - Line manager: color-coded routes over the city map Transport Fever 2 - Destinations layer: public and private transport heat map Transport Fever 2 - Industry panel: Hyderabad building-material factory Transport Fever 2 - Emission layer and Truck Machines line detail Transport Fever 2 - Street builder: large street with bus lane and tram options Transport Fever 2 - Station builder: ghost station with track and length settings Transport Fever 2 - Map editor: placing a town with capacity and zone settings Transport Fever 2 - Cargo layer: transport and supply gradients across a region Parkitect - Guest thoughts panel: what one visitor really wants Parkitect - Campaign map: Maple Meadows scenario card Parkitect - Track Builder: shaping a coaster by degrees Parkitect - Fun-O-Vision: guest happiness as a heat map Divinity: Original Sin - Enhanced Edition - Character sheet and inventory: Scarlett at Level 2 Divinity: Original Sin - Enhanced Edition - Dialogue: Hilda, with Intimidate, Charm and Reason options Divinity: Original Sin - Enhanced Edition - Skills & Spells book: Pyrokinetic school in split-screen co-op Divinity: Original Sin - Enhanced Edition - Tactical combat HUD: turn order against the spider boss Divinity: Original Sin - Enhanced Edition - Crafting book: combine two ingredients to discover recipes SHENZHEN I/O - Circuit-board workspace mid-simulation: four coded chips, traces and verification waveforms shapez 2 - Milestones tree: Certification and Fluids and Painting reward cards shapez 2 - Conveyor Belt placement: ghost belt on the grid, 180 per minute shapez 2 - Half Cutter placement: ghost cutter and West Half detail card shapez 2 - Shape Inspector: shape code, parts, colors, and statistics shapez 2 - Classic scenario select: Regular, Hard, Insane, Hexagonal cards shapez 2 - Blueprint placement: ghost factory section, 7 by 8 by 1 shapez 2 - Shop catalog: machines for unlock, Cutter to 3rd Machine Level shapez 2 - Map Generation settings: asteroid sliders, seed, live preview Palworld - Combat HUD: Incineram vs Tanzee, battle log and sphere count Palworld - Boss combat HUD: Astegon, locked skill, Rocket Launcher count Palworld - Mounted combat: Mossanda skill menu over a Caprity pack XCOM: Enemy Unknown - Ant-farm base: Situation Room globe, credits, next event XCOM: Enemy Unknown - Engineering menu: Build Facilities over the workshop XCOM: Enemy Unknown - Build Facilities: Laboratory cost, bonus and base grid XCOM: Enemy Unknown - Geoscape: globe, Scan for Activity and upcoming events XCOM: Enemy Unknown - Tactical movement: Dashing path, cover and Shotgun loadout XCOM: Enemy Unknown - Enemies spotted: red markers, Heavy Laser and cover shields XCOM: Enemy Unknown - Shot confirmation: 65% to hit, 25% critical, Sniper Rifle Wasteland 2: Director's Cut - Recruit Your Squad: chosen team vs pre-made roster Wasteland 2: Director's Cut - Customize Character Appearance: biography, portrait, model, selectors Wasteland 2: Director's Cut - Character creation: attribute points, derived stats, skill lists Wasteland 2: Director's Cut - Select Quirk: Animal Husbandry, benefit shown, drawback hidden Wasteland 2: Director's Cut - Skills tab: Madeleine Hawkins, Handguns detail and Commit Points Wasteland 2: Director's Cut - Inventory tab: Bear's equipment slots, backpack grid, jacket detail Wasteland 2: Director's Cut - Keyword dialogue: Spyke Alpha's backyard toll, five keyword buttons Wasteland 2: Director's Cut - World map: Oasis route, level-1 radiation zone, water and Geiger Wasteland 2: Director's Cut - Combat HUD: party bar, 50% target, movement boundary, combat log Palworld - Pal Box: party list, empty Box 29 Palworld - Inventory: item grid, Feed Box detail Palworld - Research Lab: Watering skill tree

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Most screenshots on this board were released by the game's publisher, on its Steam store page or, for No Rest for the Wicked, in an official showcase video, and are shown for design study and commentary, with our tags and notes attached. A small number are user-provided screenshots, credited on each element's own page. The board spans strategy, tactics, city-building, and action RPG interfaces. No scraped galleries. The collection is free to view; there are no downloads of image packs. If you hold rights in any image here, see Copyright & takedown - we respond within 48 hours.