Campus combat: B grade, score 7,189, in-world waveform screens
Hi-Fi RUSH · HUD & Gameplay UI
Art style Cel-shaded & anime
About this game
Developer: Tango Gameworks · Publisher: KRAFTON, Inc. · Platform: PC (Steam) · Art style: Cel-shaded & anime · Screen type: HUD & Gameplay UI
More Hi-Fi RUSH screens in the Gallery
What to study
The plain campus combat frame, and the one keeper where the music is visible in the world rather than only in the HUD. Keeper 1's warehouse fight keeps the beat in a bottom bar with a PERFECT judgement; here there is no bottom beat bar at all, and the rhythm lives on two large purple waveform screens standing in the campus behind the fight, their bars rising and falling with the track, flanked by 'PARDON OUR APPEARANCE' and 'DO NOT ENTER' signage and X-marked barriers. The HUD itself is the quiet version of the same system: a segmented health bar with two partner portrait chips at top left, a large orange B grade badge and score 7,189 at top right, and a small green-ringed objective marker in the middle distance. It is the same combat grammar with the metronome moved off the HUD and into the scenery, which is why the frame reads as a place first and a fight second. Frame at about 3:32 in the Hi-Fi RUSH | Gameplay Deep Dive Trailer (Steam), pipeline candidate candidates/v0_0083.png at 212.2s, inspected at full resolution (1920x1080); health bar, partner chips, B badge, score, waveform screens and signage all legible, no trailer text or marketing overlay in frame.
Patterns
How the screen is arranged.
Components
Parts on screen.
Portrait Badge Signage Vitals bar
Screen inventory
- top left, the player's segmented health bar with its star-shaped cap, and two partner portrait chips beneath it
- top right, the large orange B grade badge in its jagged circular frame, a 'SCORE' label with 7,189
- two large purple in-world waveform screens on the back wall, their bars rising and falling with the music
- the campus dressing: 'PARDON OUR APPEARANCE' and 'DO NOT ENTER' signs, X-marked barriers, and a small green-ringed objective marker
- Chai mid-kick at centre against a robot enemy, with orange impact bursts at the point of contact
Top 3 colors
#090c15 26%#2d3e46 19%#424c52 18%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Tango Gameworks / KRAFTON, Inc., Hi-Fi RUSH screenshot: Hi-Fi RUSH | Gameplay Deep Dive Trailer (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by KRAFTON, Inc..
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-10-29. verified 2026-10-29: pipeline candidate v0_0083.png @ 212.2s in the Deep Dive trailer, MD5 90d9b3dca23d1a70e4b22312d5bc304c; judged first-hand at full resolution in the 2026-10-29 idle pickup: the segmented health bar with two partner portrait chips, the B grade badge, score 7,189, the two purple in-world waveform screens, and the 'PARDON OUR APPEARANCE' / 'DO NOT ENTER' signage all legible; no trailer caption, watermark, or logo overlays the frame
no published policy found (checked 2026-10-23); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.