Space Elevator terminal: delivery requirements 0/250,000, 0/50,000, 0/10,000

Satisfactory · Trade / Economy

Art style Stylized 3D

Satisfactory - Space Elevator terminal: delivery requirements 0/250,000, 0/50,000, 0/10,000

About this game

Developer: Coffee Stain Studios · Publisher: Coffee Stain Publishing · Platform: PC (Steam) · Art style: Stylized 3D · Screen type: Trade / Economy

More Satisfactory screens in the Gallery

What to study

The game's whole progression contract fits on one physical screen. This is not a menu overlay: it is the Space Elevator's own terminal, filmed in the world, and its grammar never changes no matter how large the numbers get, one row per required part, a light icon tile with the part's render, the name in orange, the delivered count as a plain white fraction, and an empty grey bar underneath. Here the fractions are endgame-scale (250,000 Versatile Frameworks, 50,000 Modular Engines, 10,000 Adaptive Control Units, all still at zero delivered), yet the readout stays three quiet rows; the scale lives in the numerals, not in extra chrome. Trailer context, disclosed: the segment demonstrates the 1.2 Update's Game Mode Multipliers, the camera pushes in while the three requirements animate up a hundredfold (from 2,500 / 500 / 100) and settle on the values in this frame, so the frame shows a multiplied requirement state staged for the trailer, not a live factory's mid-delivery progress. Frame at about 0:59.5 in the 1.2 Update trailer (Steam), manually extracted at 59.5s: the scene-change pass caught the elevator's underside (54.1s) and platform (55.1s) but no frame of the terminal itself, because the camera move into it is one continuous push.

Patterns

How the screen is arranged.

stat-rows diegetic-controls data-dashboard

Components

Parts on screen.

Progress bar

Screen inventory

  • curved dark terminal housing with vertical white light strips down both sides
  • top row: icon tile with a truss render, 'Versatile Framework' in orange, '0/250,000' in white, empty grey progress bar
  • middle row: icon tile with an engine render, 'Modular Engine', '0/50,000', empty grey progress bar
  • bottom row: icon tile with a ring-shaped unit render, 'Adaptive Control Unit', '0/10,000', empty grey progress bar
  • right edge: a second terminal screen cropped by the frame, showing part of an amber planet graphic (not legible, not claimed)

Top 3 colors

#434241 21%#18191c 19%#0c0c0f 18%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Coffee Stain Studios / Coffee Stain Publishing, Satisfactory screenshot: 1.2 Update trailer (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Coffee Stain Publishing.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-10-22. verified 2026-10-22: frame manually extracted at 59.5s from the pipeline-downloaded 1.2 Update trailer (Steam) and inspected visually at full resolution; real game UI (Space Elevator terminal screen with Versatile Framework 0/250,000, Modular Engine 0/50,000, Adaptive Control Unit 0/10,000 and three progress bars) confirmed visible and legible; no trailer caption or watermark overlays the screen

no published policy found (checked 2026-10-22); fair-use study use, takedown honored within 48h

Rights holders: see Copyright & takedown.