Combat HUD: Orbital Barrage inbound card, squad roster, compass
HELLDIVERS™ 2 · HUD & Gameplay UI
Art style Realistic 3D
About this game
Developer: Arrowhead Game Studios · Publisher: PlayStation Publishing LLC · Platform: PC (Steam) · Art style: Realistic 3D · Screen type: HUD & Gameplay UI
More HELLDIVERS™ 2 screens in the Gallery
What to study
The full combat HUD is a squad instrument, not a player one. Its biggest numbers are shared: 8 reinforces left for the whole team, a barrage countdown (T-00:04) that matters to everyone standing near the pink beam, and a roster that prices each teammate the same way it prices you, call-sign colour, weapon, grenades as countable shell glyphs, one health bar. Even direction is collective: the compass strip carries squadmates as coloured dots on the same line as the cardinal letters, so 'where is D2' and 'which way is east' are one glance. Your private state is demoted to the bottom block (stims 3/4, grenades 3/6, magazine 2/4), small and monochrome, while threats and teammates get the colour. Frame at 0:24.0 in the Co-op & Combat Trailer (US-EN) (manual extraction; the scene-change pass caught this sequence's explosion frames but not the settled HUD).
Patterns
How the screen is arranged.
hud-overlay status-row data-overlay
Components
Parts on screen.
Card Document List Compass Vitals bar Badge
Screen inventory
- top left, the STRATAGEMS header with the reinforce budget beside a skull-and-plus badge: 8 left, the squad's shared respawns priced in one digit
- under it, the active stratagem card: a red three-shell icon and 'ORBITAL 120MM HE BARRAGE / Inbound T-00:04', what is coming, and the countdown to move out of its way, the pink target beam standing at centre frame
- a compass strip spans the top centre: coloured dots for squadmates (green, orange, blue), N and E letters, and a bearing chip reading 38 under the player's heading
- at right, a lone eye icon with '9m' under it, a spotted enemy reduced to a distance; teammate tags ride the frame edges in their roster colours (C1 at left, D2 at right, A4 lower left)
- bottom left, the squad roster: three rows (A4, D2, C1), each a coloured call-sign chip, a weapon icon, a grenade count drawn as three shell glyphs and a health bar; below them the player's own B3 block, stims x3/4, grenades x3/6, a rifle silhouette, and a magazine bar at x2/4
Top 3 colors
#816481 21%#ac85ab 18%#947093 17%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Arrowhead Game Studios / PlayStation Publishing LLC, HELLDIVERS™ 2 screenshot: Co-op & Combat Trailer (US-EN) + PC Trailer (US-EN) (Steam), Arrowhead Game Studios / PlayStation Publishing LLC, shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by PlayStation Publishing LLC.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-10-24. verified 2026-10-24: frame is a manual extraction (manual-hud-24_0.png @ 24.0s) from the verified-clean curl-shim download of the Co-op & Combat Trailer (US-EN) (Steam), inspected visually at full resolution; 'ORBITAL 120MM HE BARRAGE / Inbound T-00:04' card, reinforce badge 8, compass bearing 38, eye icon '9m', roster rows A4 / D2 / C1 and the B3 block (x3/4, x3/6, x2/4) all legible; a fresh extraction at 24.0s from the canonical mp4 byte-hash-matches this file exactly (MD5 identical); no trailer caption, watermark or logo overlays the frame
no published policy found (checked 2026-10-24); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.