Landscaping: terraforming with soil availability and cost

Cities: Skylines · HUD & Gameplay UI

Art style Realistic 3D

Cities: Skylines - Landscaping: terraforming with soil availability and cost

About this game

Developer: Colossal Order · Publisher: Paradox Interactive · Platform: PC (Steam) · Art style: Realistic 3D · Screen type: HUD & Gameplay UI

More Cities: Skylines screens in the Gallery

What to study

Terraforming switches the terrain to a contour-line reading, with the brush painting a red-to-yellow wash where earth is being moved so height change is legible before it is committed. Feedback stays minimal and numeric: a small Landscaping panel tracks Soil Availability as a single bar, a floating tooltip prices the current stroke (Landscaping cost: 3767), and the four terrain tools sit as simple raised/lowered land icons in the bottom palette above the normal city HUD. Frame at about 1:08 in the Trailer 2020 (Steam).

Patterns

How the screen is arranged.

data-overlay terrain-tool cost-tooltip

Components

Parts on screen.

Toolbar Resource bar Tooltip

Screen inventory

Top 3 colors

#6c7156 21%#666c51 21%#544a2e 20%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Colossal Order / Paradox Interactive, Cities: Skylines screenshot: Trailer 2020 (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Paradox Interactive.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-10-20. verified 2026-10-20: frame extracted from the official Trailer 2020 (Steam) and inspected visually; real game UI (Landscaping panel, terrain tools and city HUD) confirmed visible

Paradox EULA Section 6: free access, own commentary required

Rights holders: see Copyright & takedown.