On-foot arena HUD: full status cluster, compass, objective diamond

DOOM: The Dark Ages · HUD & Gameplay UI

Art style Realistic 3D

DOOM: The Dark Ages - On-foot arena HUD: full status cluster, compass, objective diamond

About this game

Developer: id Software · Publisher: Bethesda Softworks · Platform: PC (Steam) · Art style: Realistic 3D · Screen type: HUD & Gameplay UI

More DOOM: The Dark Ages screens in the Gallery

What to study

DOOM: The Dark Ages keeps its whole combat state in one bottom-centre diamond and a top compass strip, and nothing else. Armor and health share a single shape so a glance reads both numbers at once, the shield-saw charge lives as a small arc at the lower left where the thumb already rests, and everything positional, objectives, pickups, threats, is pushed out of the chrome into floating world markers. The frame shows the system at rest between kills: 45 armor, 110 health, 99 rounds, objective diamond ahead, so the HUD reads as a checklist for the next ten seconds of fighting. Frame at about 0:09 in Developer Direct EN (Steam). Disclosure: the trailer's semi-transparent 'IN-GAME FOOTAGE' caption sits across the bottom centre, overlapping the health numbers, which stay legible through it.

Patterns

How the screen is arranged.

hud-overlay status-row corner-cluster minimal-hud

Screen inventory

  • a thin compass strip across the top centre, marked W, with faint objective and enemy ticks along it
  • the health and armor readout is a single bottom-centre diamond: green armor 45 on the left facet, blue health 110 on the right, a ghosted Slayer face between them, plus icons for the shield-saw charge and medkit
  • bottom-left holds the shield-saw charge arc and a spiked-wheel ability icon; bottom-right holds the weapon icon with ammo 99 and a 3-charge grenade counter
  • world-space markers do the rest of the talking: a green diamond objective marker mid-frame, glowing orange pickup markers, and red threat markers on enemies, all floating over the battlefield with no panels or menus
  • the scene itself is a burning gothic arena at dusk, seen over the Slayer's gun, with a demon charging at right

Top 3 colors

#14131a 20%#4b4c62 20%#3e3846 19%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© id Software / Bethesda Softworks, DOOM: The Dark Ages screenshot: Developer Direct EN (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Bethesda Softworks.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-10-31. verified 2026-10-31: frame v0_0004.png @ 8.746s in Developer Direct EN, MD5 92a39bdbd6c3131e3290e9c017e2fc7d, from the verified-clean Steam download (48,333,845 B; full decode to null with -xerror exit 0, zero error lines); inspected visually at full resolution (1920x1080 native); compass, health/armor diamond, ammo, shield-saw arc and world markers all legible; 'IN-GAME FOOTAGE' caption disclosed in the study note

no published policy found (Bethesda precedent in manifest: Prey record, checked 2026-10-21); fair-use study use, takedown honored within 48h

Rights holders: see Copyright & takedown.