Stratagem activating: RESUPPLY card, beacon throw
HELLDIVERS™ 2 · HUD & Gameplay UI
Art style Realistic 3D
About this game
Developer: Arrowhead Game Studios · Publisher: PlayStation Publishing LLC · Platform: PC (Steam) · Art style: Realistic 3D · Screen type: HUD & Gameplay UI
More HELLDIVERS™ 2 screens in the Gallery
What to study
This is the beat after keeper helldivers-2-0. The list that prints arrow codes is a crib sheet; this frame is what happens once a code is entered. The five row list collapses to one card, the code is replaced by a single state word ('Activating'), and the player stops reading and starts throwing: the beacon is in hand, the arm is raised, and the reinforce badge has already dropped to 15. The design point is the lifecycle, not the card: input, activation, then delivery, each with its own wording on the same card. The bracket proves the wording is fleeting: at 39.5s the same card already reads 'Inbound T-00:12', so the Activating state lives about one second, and 39.0s was chosen over 38.5s because the throw pose is fully extended and the card is fully legible. Frame at 0:39.0 in the Co-op & Combat Trailer (US-EN) (second-pass extraction sp-coop-resupply-activating-39.0.png, accurate seek), inspected at full resolution (1920x1080).
Patterns
How the screen is arranged.
hud-overlay status-row single-action
Components
Parts on screen.
Card List Compass Vitals bar Badge
Screen inventory
- top left, the stratagem stack collapsed to a single card: a cyan icon tile, 'RESUPPLY' in caps, and underneath it the state word 'Activating' where keeper helldivers-2-0 prints the arrow code
- above the card, the STRATAGEMS header with the shared reinforce badge at 15, down from the list frame, so the budget is already charged while the call is still pending
- centre frame, the throw itself: the Helldiver mid windup, arm raised, beacon in hand, the input made physical instead of menu bound
- the rest of the HUD stays live underneath: compass strip at top centre reading 20, the B3 and D2 roster rows at left, and the player's A4 block at bottom left (stims x5/6, syringes x2/4)
Top 3 colors
#162214 20%#435450 18%#2d3c32 18%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Arrowhead Game Studios / PlayStation Publishing LLC, HELLDIVERS™ 2 screenshot: Co-op & Combat Trailer (US-EN) + PC Trailer (US-EN) (Steam), Arrowhead Game Studios / PlayStation Publishing LLC, shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by PlayStation Publishing LLC.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-10-29. verified 2026-10-29: second-pass extraction sp-coop-resupply-activating-39.0.png @ 39.0s accurate seek in the Co-op & Combat Trailer (US-EN), MD5 fdddcbe5c257cc02cd502165973f65e9, from the verified-clean re-download (138,171,579 B, 194.64s, full decode to null exit 0, byte-identical size to the 2026-10-24 verified copy), inspected visually at full resolution (1920x1080 native); 'RESUPPLY / Activating' card, reinforce badge 15, compass 20 and the throw pose all legible; combined aHash plus dHash distance to the nearest existing keeper 87/512 (helldivers-2-0), inside the pipeline similar band (110) but editorially distinct: keeper 0 shows five rows with arrow codes, this shows one row with a state word and no codes, seconds later in the same scene, which is why the hash is close; no trailer caption, watermark or logo overlays the frame
no published policy found (checked 2026-10-24); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.