Multiplayer Lobby: hosting on Northern Explosion, two slots filled

Command & Conquer Remastered Collection · Faction / Leader Select

Art style HD-2D & retro 3D

Command & Conquer Remastered Collection - Multiplayer Lobby: hosting on Northern Explosion, two slots filled

About this game

Developer: Petroglyph, Lemon Sky Studios · Publisher: Electronic Arts · Platform: PC (Steam) · Art style: HD-2D & retro 3D · Screen type: Faction / Leader Select

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What to study

The rebuilt multiplayer's front room, and a small masterclass in staging information: everything a host must decide is on one screen, grouped by kind. People on the left, a roster where each row packs a ready check, a name, a faction badge (gold GDI, red Nod), a colour and a slot number, with the chat living underneath because negotiation is part of setup. Place on the right, the selected map as a card with its start positions dotted onto the thumbnail and its mode, player count, climate and size as plain facts, above the full map catalogue as a sortable table whose every row (Name, Climate, Size, Players) is a complete alternative. The four tabs across the top (Skirmish, Quickmatch, Join, Host) make the screen one of four sibling rooms with a shared layout, and the greyed Start button is the lobby's whole validation model in a single control: the match cannot begin until the room is legal. It is classified faction-select here because the roster's real work is faction/colour/slot assignment before battle; the catalog has no dedicated lobby type. Frame at about 2:20 in the Command & Conquer Remastered Collection Official Reveal Trailer video (Steam), a manual extraction (probes/v1-probe-140.0.png at 140.0s, copied to the workdir root as multiplayer-lobby.png); the scene-change pass caught this screen only as it glitched in (candidates/v1_0033.png at 137.37s, an earlier map selection tearing), so the settled probe is the keeper.

Patterns

How the screen is arranged.

data-table side-panel

Components

Parts on screen.

Card Tabs List Data table Log Map Slots Badge

Screen inventory

  • across the top, the four mode tabs, Skirmish, Quickmatch, Join, Host, with Host lit, so the screen's job (staging a match) is chosen before any detail below it
  • left, the player roster as an invite table: an INVITE header, 'cncmarket3' checked in with a gold GDI badge, colour swatch and slot number 1, 'AI: MEDIUM' with a red Nod badge at slot 2, then two OPEN SLOT rows, faction, colour, readiness and vacancy all read from one row per player; a chat pane with a SEND button fills the roster's lower half
  • right top, the chosen map as a card: a thumbnail of Northern Explosion dotted with six start-position circles, and its facts as a label/value list, Mode: Destroy Structures, Players: 4, Climate: Winter, Size: 62 x 62
  • right bottom, the map browser under Official / Custom / Rules tabs: a sortable table (Name, Climate, Size, Players), King of the Mountain, Lakefront Clash, Lost Arena, Marooned, Monkey in the Middle, Moosehead Barrens, the highlighted Northern Explosion, Nowhere to Hide, every row a complete match proposition
  • the Tiberian Dawn green-on-steel skin throughout, with Start greyed bottom-right until the lobby is valid, the screen's one disabled control quietly stating the room's rule

Top 3 colors

#010101 25%#1d2f22 19%#215b1f 18%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Petroglyph, Lemon Sky Studios / Electronic Arts, Command & Conquer Remastered Collection screenshot: Command & Conquer Remastered Collection - Official Reveal Trailer video (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Electronic Arts.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-10-21. verified 2026-10-21: manual extraction (probes/v1-probe-140.0.png, 140.0s) inspected visually at full resolution (1920x1080 native) and confirmed as a genuine, settled, fully legible menu frame, both roster rows and open slots, the map card's five facts and start-position dots, all eight map-table rows and column headers, and the Back/Start buttons are sharp, with no glitch artifact, trailer typography or transition ghosting (the scene-change survivor of the same screen at 137.37s is glitch-torn and was rejected in its favour)

no published policy found (checked 2026-10-21); fair-use study use, takedown honored within 48h

Rights holders: see Copyright & takedown.