Sly's shop: price list and the Gathering Swarm charm

Hollow Knight · Trade / Economy

Art style Hand-drawn & ink

Hollow Knight - Sly's shop: price list and the Gathering Swarm charm

About this game

Developer: Team Cherry · Publisher: Team Cherry · Platform: PC (Steam) · Art style: Hand-drawn & ink · Screen type: Trade / Economy

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What to study

Buying is staged as standing in the shop, not opening a spreadsheet: Sly's stock is a single vertical list of painted icons with bare Geo prices (550, 950, 300, 200, 60), the list scrolls under the ornate frame's top edge, and the shop itself, shelves, wares, the shopkeeper at his counter, stays visible through a soft vignette behind the items, so the transaction never leaves the room. The player's wallet is not repeated inside the panel; the ordinary HUD (soul vessel, seven masks, 2,123 Geo) simply stays on screen at top left, because this menu is a layer over the game, not a replacement for it. The selected ware, the Gathering Swarm charm, gets the detail panel at right, and its description is a sales pitch in two beats: the shopkeeper's patter as a question ('Do you find yourself leaving a lot of Geo behind as you hurry through the caverns?'), then the effect in one plain sentence, with its Notch Cost (one dot) quietly cross-referencing the Charms screen's budget. Frame at about 1:40 in the Release Trailer (Steam), manually extracted at 100.0s: the scene-change pass caught only the surrounding cuts. Caveat: the same shop a second earlier (Mask Shard selected) carries the trailer's burned-in 'BARTER' title across the panel and was rejected; this later state is clean.

Patterns

How the screen is arranged.

price-list master-detail detail-panel

Components

Parts on screen.

Menu List Button prompts

Screen inventory

  • persistent gameplay HUD at top left over the menu: soul vessel, seven mask icons, Geo counter reading 2123
  • vertical list of wares with hand-drawn icons and Geo prices: 150 (partly scrolled under the frame's top edge), 550, 950, 300, 200, 60
  • the shop interior, shelves of wares and the shopkeeper at his counter, visible through a soft rounded vignette behind the list
  • detail panel at right: Gathering Swarm name, Notch Cost label with a single notch dot
  • two-part item text in the shopkeeper's voice: 'Do you find yourself leaving a lot of Geo behind as you hurry through the caverns?' / 'This charm will make sure that any loose change finds its way back to you.'
  • ornate frame topped by a fly-like ornament
  • A Exit and Buy Z prompts along the bottom frame

Top 3 colors

#000000 76%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Team Cherry, Hollow Knight screenshot: Release Trailer (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Team Cherry.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-10-22. verified 2026-10-22: frame manually extracted at 100.0s from the pipeline-downloaded Release Trailer (Steam) and inspected visually at full resolution; real game UI (shop price list, Gathering Swarm detail panel with Notch Cost, Exit/Buy prompts and persistent HUD with 2123 Geo) confirmed visible and legible; no trailer text overlays the frame

no published policy found (checked 2026-10-22); fair-use study use, takedown honored within 48h

Rights holders: see Copyright & takedown.