Moroccan Market: trade routes, goods prices and convoys
Victoria 3 · Trade / Economy
Art style Painterly illustration
About this game
Developer: Paradox Development Studio · Publisher: Paradox Interactive · Platform: PC (Steam) · Art style: Painterly illustration · Screen type: Trade / Economy
More Victoria 3 screens in the Gallery
What to study
A Victoria 3 market is a place, and the interface insists on it: open the Moroccan Market and the map itself relabels, Moroccan, Algerian, Spanish, Portuguese and French Markets lettered across the terrain in the map's own serif, trade routes drawn as green lines with direction triangles hopping the strait to Spain. The panel on the left is the ledger for that geography. Its Trade Routes tab prices five goods with their movement since last tick, Iron £40 (0%), Liquor £36 (+20%), Artillery £70 (0%), Tools £40 (+0%), Tea £87 (+75%), each row drawn (ingot, bottles, cannon, tools, teacup) before it is numbered, each carrying its route volume and its own route buttons, so a price is never read without the means to act on it sitting in the same row. The foot of the panel totals the constraint behind every route: 400 convoys available against 140 required, supply network at 100%. What the trailer never shows is a price history, prices here are a present-tense quote with a percentage change, not a graph. Frame at about 0:52 in the Release Trailer video (Steam), pipeline candidate v0_0013 at 52.1s.
Patterns
How the screen is arranged.
data-table route-planning map-overlay
Components
Parts on screen.
Tabs Banner Map Marker Resource bar
Screen inventory
- MOROCCAN MARKET header with the market's crossed-swords banner icon, over three tabs: Details, Trade Routes (active) and Members
- two guidance rows at the panel's head: 'Goods with considerable Import demand' and 'Goods with considerable potential for Export'
- five goods rows, each drawn before it is numbered: Iron (ingot icon) £ 40 (0%) with route volume 40.4 (1); Liquor (bottles) £ 36 (+20%) at 37.5 (1); Artillery (cannon) £ 70 (0%) at 13.5 (1); Tools (hammer and wrench) £ 40 (+0%) at 10.0 (1); Tea (cup) £ 87 (+75%) at 10.0 (1)
- every row carries the same three route-action buttons at its right edge, so a price can be acted on from the row that quotes it
- panel foot as a logistics summary: Available Convoys 400, Required Convoys 140, Supply Network Strength: 100%, Sea Nodes: 7, over two wide buttons, New Import Route and New Export Route
- the map as the market lens: market names lettered across the terrain itself (Moroccan Market, Algerian Market, Spanish Market, Portuguese Market, French Market), solid green route lines with direction triangles running from Morocco to Spain, dashed sea routes across the Mediterranean and Atlantic, and a Paused marker over Spain
- top bar and date in game state: £ 1.6M, literacy 19.1%, standard of living 9.0, population 3.24M; January 1, 1836 (Wednesday Morning, Paused)
Top 3 colors
#343c3e 22%#867b6c 19%#655b50 16%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Paradox Development Studio / Paradox Interactive, Victoria 3 screenshot: Release Trailer video (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Paradox Interactive.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-10-21. verified 2026-10-21: pipeline candidate v0_0013 (52.1s, Release Trailer video, Steam) inspected visually at full resolution (1920x1080 native); genuine in-game market panel confirmed settled and legible (all five goods names, prices and percentage changes, route volumes, convoy and supply figures, both route buttons, and the market names and route lines on the map all readable; a probe at 53.5s shows the same panel with an additional goods strip along the map's foot, the 52.1s frame is the cleaner of the two); no trailer typography or marketing overlay on the frame
Paradox EULA Section 6: free access, own commentary required
Rights holders: see Copyright & takedown.