Boss combat HUD: Astegon, locked skill, Rocket Launcher count
Palworld · HUD & Gameplay UI
Art style Stylized 3D
About this game
Developer: Pocketpair · Publisher: Pocketpair · Platform: PC (Steam) · Art style: Stylized 3D · Screen type: HUD & Gameplay UI
More Palworld screens in the Gallery
What to study
The same HUD system under boss pressure reads differently: the locked partner skill tells the player their best button is unavailable, the rocket count (1 of 48) makes every shot feel expensive, and the waypoint marker keeps the boss arena oriented under the compass. Where the standard combat frame shows the loop working, this one shows it under constraint, which is the state players actually need to read mid-fight. Frame at about 0:19 in the Palworld 1.0 Official Launch Trailer (Steam).
Patterns
How the screen is arranged.
Components
Parts on screen.
Compass Vitals bar Action bar Button prompts Nameplate Marker
Screen inventory
- Boss target Astegon Lv44 with Reptyro Lv35 alongside, active Pal Reindrix Lv42
- Battle log: Reindrix's attack is highly effective against Astegon
- Partner skill in a LOCKED state instead of a ready skill
- Weapon counter: Rocket Launcher 1/48; player vitals 2223/4300
- 216m waypoint marker top right under the compass
- Party wheel bottom left with Reindrix selected, Build (B) prompt
Top 3 colors
#191011 24%#b8ad9f 19%#edeef3 17%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Pocketpair, Palworld screenshot: Palworld 1.0 Official Launch Trailer (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Pocketpair.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-11-01. verified 2026-11-01: scene frame from the official Steam trailer, inspected visually at full resolution; boss and ally nameplates, locked skill icon, rocket counter, vitals, and waypoint marker confirmed legible
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