Reception HUD: Marketing Licence objectives, finance tooltip

Two Point Hospital · HUD & Gameplay UI

Art style Stylized 3D

Two Point Hospital - Reception HUD: Marketing Licence objectives, finance tooltip

About this game

Developer: Two Point Studios · Publisher: SEGA · Platform: PC (Steam) · Art style: Stylized 3D · Screen type: HUD & Gameplay UI

More Two Point Hospital screens in the Gallery

What to study

Two Point Hospital's HUD keeps the whole management loop in the two bottom corners and lets the hospital stay a cartoon in between. Bottom left is building: Rooms, Items and Hire fanned as chunky cyan tabs with the hospital's level badge (21) - the three verbs of the game, always one glance away. Bottom right is survival: $115,203, a Reputation bar, 117,770 kudosh, a Level 3 progress bar and a MAR 01 calendar with pause and speed - and hovering the money opens the honest version of it, a three-line tooltip (Revenue $1,206 in green, Expenses $2,397 in red, Profit/Loss -$1,191) that says this cheerful hospital is losing money. Objectives live top right as a licence card - 'Marketing Licence', one goal ticked Done in green, the next (Diagnose a Patient with Animal Magnetism, 0/1) still dark - progress framed as paperwork the county issues you. Even the waiting room teaches the loop: rows of purple benches, one outlined in white under the cursor, patients queuing at a curved reception desk. Frame at about 0:36 in the Superbug Initiative - Attention Grabber video (Steam), a scene-change survivor at 36.2s; the source frame carries a small 'Development Build' string at its bottom-right corner, disclosed here rather than cropped out.

Patterns

How the screen is arranged.

quest-tracker status-row

Components

Parts on screen.

Card Tabs Toolbar Progress bar Clock Tooltip Badge Quest tracker

Screen inventory

  • bottom left, the build cluster: a green hospital badge badged 21, Rooms / Items / Hire buttons, and person, $ and i tabs fanned behind them
  • bottom right, the money cluster: $115,203 in bold, a Reputation bar, K 117,770, a Level 3 progress bar, pause/play/speed controls and a MAR 01 calendar card; a tiny 'Development Build' string sits at the frame's bottom-right corner, from the source capture
  • floating above the money, the finance tooltip in traffic-light text: Revenue: $1,206 (green), Expenses: $2,397 (red), Profit/Loss: -$1,191
  • top right, the objectives panel 'Marketing Licence': a green Done pill for 'Complete Pest Control Research Project' and a dark open row 'Diagnose a Patient with Animal Magnetism 0/1', under three small system icons, one badged 2
  • the scene the HUD frames: a curved reception desk with its assistant, rows of purple waiting benches with two patients seated, one bench outlined in white as the cursor's target, and SEGA / Dungeon Endless arcade cabinets as waiting-room decor

Top 3 colors

#81b09d 25%#41433e 20%#99ada2 17%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Two Point Studios / SEGA, Two Point Hospital screenshot: Superbug Initiative - Attention Grabber video (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by SEGA.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-10-21. verified 2026-10-21: frame inspected at full resolution (1920x1080 native) - genuine in-game hospital HUD, settled and legible (Rooms/Items/Hire labels, $115,203, Reputation and Level 3 bars, MAR 01 calendar, all three finance-tooltip lines and both Marketing Licence rows all readable); the 'Development Build' string at bottom right is part of the source capture and is disclosed in the study note; no trailer typography overlays the frame

no published policy found (checked 2026-10-21); fair-use study use, takedown honored within 48h

Rights holders: see Copyright & takedown.