Combat tutorial: MEAT HORROR and the COMBAT SEQUENCE builder
WORLD OF HORROR · Battle / Tactics
Art style Pixel art
About this game
Developer: panstasz · Publisher: Ysbryd Games · Platform: PC (Steam) · Art style: Pixel art · Screen type: Battle / Tactics
More WORLD OF HORROR screens in the Gallery
What to study
Combat onboarding in one panel: the MEAT HORROR header names the enemy with HP 28, DMG minus 2 ALL, PWR 50 at left, the tutorial text explains the COMBAT SEQUENCE white bar (fill it with moves, click LAUNCH SEQUENCE), and the empty 0/200 bar plus the action icon grid below show where the plan goes. DOOM sits at 52 percent in the top bar. Frame at about 43.5s in the V1.0 Release Date Trailer (Steam).
Patterns
How the screen is arranged.
top-bar stat-panel action-bar slot-grid detail-panel
Components
Parts on screen.
Nameplate Slots Gauge Progress bar
Screen inventory
- MEAT HORROR enemy header
- enemy stats at left: HP 28, DMG minus 2 ALL, PWR 50
- tutorial text: fill the COMBAT SEQUENCE white bar with combat moves and click LAUNCH SEQUENCE
- empty 0/200 combat sequence bar
- action icon grid below the sequence bar
- top bar with DOOM at 52 percent
Top 3 colors
#000000 39%#777777 15%#2f2f2f 13%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© panstasz / Ysbryd Games, WORLD OF HORROR screenshot: V1.0 Release Date Trailer (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Ysbryd Games.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-10-31. verified 2026-10-31: frame inspected visually at full resolution; enemy header, stats, tutorial text, sequence bar, and action grid all legible; frame from the official V1.0 Release Date Trailer on Steam
no published policy found (checked 2026-10-31); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.