Campaign select: the four Songs as banner cards

Songs of Conquest · Faction / Leader Select

Art style Pixel art

Songs of Conquest - Campaign select: the four Songs as banner cards

About this game

Developer: Lavapotion · Publisher: Coffee Stain Publishing · Platform: PC (Steam) · Art style: Pixel art · Screen type: Faction / Leader Select

More Songs of Conquest screens in the Gallery

What to study

The campaign menu refuses the usual list of scenario names. The game's four campaigns are presented as Songs, the word does real work, because each card is built like a banner hung for a story about to be sung: the faction's colours and sigil on cloth, an ordinal ('THE FIRST SONG') that makes the playing order part of the fiction, a title, and one paragraph that introduces a person, not a theatre of war. Progress is folded into the same object: the four diamonds at each card's foot are its missions, ticked or padlocked, so a returning player reads completion off the banners without opening a save screen. Even the backdrop cooperates, the cards float over a blurred adventure map, keeping the menu inside the world. It is a faction-select screen that behaves like a story index, and it sets the game's tone before a single hex is shown. Frame at 0:43.9 in the 1.0 Launch Trailer (Steam).

Patterns

How the screen is arranged.

card-grid

Components

Parts on screen.

Card Banner Menu Map Pips

Screen inventory

  • four full-height vertical cards, one per campaign, each crowned by a numbered medallion (1, 2, 3, 4) and hung with its faction's banner: Arleon's blue sword-and-antlers, Rana's tattered green sigil, Loth's purple crown, Barya's red geometric sun
  • each card names its place in the sequence before its title, 'THE FIRST SONG', 'THE SECOND SONG', 'THE THIRD SONG', 'THE FOURTH SONG', then the title itself: THE SONG OF STOUTHEART, FROM THE ASHES, TOGETHER FOR HER, THE PRICE OF FREEDOM
  • under each title, a short story paragraph that sells a protagonist rather than a map: Cecilia Stoutheart holding her barony, Rasc fleeing the slave mines of Barya, the Barony of Loth welcoming the Unseen Society, the tinkerer Bihgli Satherdown's last contract
  • at each card's foot, a row of four diamond pips tracks the missions inside the Song: ticked diamonds for finished missions, padlocked diamonds for locked ones, the first Song shows four ticks, the later Songs progressively more locks
  • the cards stand over a dark, out-of-focus adventure map, so the menu keeps one foot in the world it is choosing

Top 3 colors

#040b15 25%#333032 19%#1f2023 18%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Lavapotion / Coffee Stain Publishing, Songs of Conquest screenshot: Feature Overview + 1.0 Launch Trailer (Steam), Lavapotion / Coffee Stain Publishing, shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Coffee Stain Publishing.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-10-24. verified 2026-10-24: pipeline scene frame v1_0014.png @ 43.92s in the 1.0 Launch Trailer, from the verified-clean curl-shim download (full decode exit 0, zero NAL/missing-picture errors), inspected visually at full resolution; all four banner cards, their ordinals and titles (THE SONG OF STOUTHEART / FROM THE ASHES / TOGETHER FOR HER / THE PRICE OF FREEDOM), story paragraphs and the ticked/locked mission diamonds all legible; no trailer caption or watermark overlays the frame

no published policy found (checked 2026-10-24); fair-use study use, takedown honored within 48h

Rights holders: see Copyright & takedown.