Body-part targeting: five hit chances priced over a wounded Marauder
Jagged Alliance 3 · HUD & Gameplay UI
Art style Realistic 3D
About this game
Developer: Haemimont Games · Publisher: THQ Nordic · Platform: PC (Steam) · Art style: Realistic 3D · Screen type: HUD & Gameplay UI
More Jagged Alliance 3 screens in the Gallery
What to study
Jagged Alliance 3 will not give you a hit chance; it gives you five. Aiming at the Marauder opens a small arc of body-part icons beside him, each with its own oversized red percentage, head 54%, hand 55%, torso 75%, arm 59%, legs 42% (slashed, unavailable as drawn), so the shot is chosen the way the whole game is chosen: as a priced trade-off, not a dice roll you watch. The price mechanism is printed under the target: 9 of 10 action points already spent, range 32, and an AIM prompt, because those numbers rise as you spend aim levels, the trailer's own sequence shows the same target re-priced three times as the aim deepens. Everything else steps back: the five-merc squad column at the left edge, the shooter's rifle card (96%, 4/5) and a hotkey-labelled action bar along the bottom, CANCEL always in reach. Frame at about 1:08 in the Features Trailer (Steam; manual extraction, the scene-change pass caught this beat only mid-animation).
Patterns
How the screen is arranged.
hit-chance-panel hud-overlay portrait-row action-bar
Components
Parts on screen.
Card Portrait Pips Button prompts Slider Badge
Screen inventory
- the CHARLIE SQUAD [5] portrait column down the left edge: Fidel 11, Vicki 14, Tex 22, MD 11 and Kalyna 10 (selected, white frame), each portrait carries a small red eye icon with a '1', and a SNYPE tag sits under the column
- the target is named, not just highlighted: MARAUDER with a skull badge and a red SEVERELY WOUNDED tag, a red targeting circle around his torso where he kneels behind the rocks
- five circular body-part icons arc beside him, head, hand, torso, arm, leg (the leg icon carries a red slash), and each one is priced in oversized red type: 54%, 55%, 75%, 59%, 42%. There is no single hit chance anywhere on the screen
- under the target, the shot's running cost: 9/10 AP, a RANGE readout of 32 with a slider, and an AIM prompt with a mouse icon, spending more aim is what bought the percentages above
- the bottom bar is the whole combat verb set with its hotkeys printed on the buttons: COMMAND, the shooter's rifle card (96% condition, 4/5 rounds), stance [Z-X], [H], targeting [1] (selected), [2], [3], [Y], [J], [K], a layer switch [T-G], a row of skull/target pips at centre, and CANCEL at bottom right
Top 3 colors
#1c2832 23%#0a1218 23%#293c48 17%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Haemimont Games / THQ Nordic, Jagged Alliance 3 screenshot: Jagged Alliance 3 Features Trailer (Steam), Haemimont Games / THQ Nordic, shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by THQ Nordic.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-10-24. verified 2026-10-24: manual extraction manual-tactical-targeting-68.png from the fine 1 fps pass over 63–75s of the Features Trailer (frame w2_06 of that pass, nominal ~68s), MD5 7ad5ff0833a4b6489e6df3c34f8fefed, 1,908,398 B, from the verified-clean curl-shim download (195,529,456 B, MD5 c518c2682b4272d2498f6145c08b1f97; full decode to null exit 0, zero error lines); re-running the identical fine extraction reproduces the file byte-for-byte (MD5 identical); inspected visually at full resolution (1920x1080): CHARLIE SQUAD [5] column (Fidel/Vicki/Tex/MD/Kalyna), MARAUDER SEVERELY WOUNDED tag, the five percentages 54/55/75/59/42, 9/10 AP, RANGE 32 and the hotkey action bar all legible; no trailer caption or marketing overlay in frame
no published policy found (checked 2026-10-24); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.