Bullet board in action: Madjick dodge

Undertale · Battle / Tactics

Art style Pixel art

Undertale - Bullet board in action: Madjick dodge

About this game

Developer: tobyfox · Publisher: tobyfox · Platform: PC (Steam) · Art style: Pixel art · Screen type: Battle / Tactics

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What to study

The bullet board doing what it is for. The catalog already holds the board at rest (undertale-0, the heart sitting empty in the middle of an empty box) and the FIGHT timing bar (undertale-1), but no frame shows the enemy turn itself, the moment the box becomes a bullet-hell arena and the heart is the only thing the player steers. Here Madjick fires X-shaped bullets in diagonal streams, and the heart threads between them, the whole of the dodge mechanic readable in one still: bullets as pattern, heart as player, box as boundary, HP at 14/20 showing a hit has already landed. The board is the same white rectangle as in undertale-0, which is exactly the point, the same chrome in a different state, rest versus action. Frame at 53.0s in the UNDERTALE Trailer (Steam), second-pass extraction sp-madjick-53.0.png, accurate seek, inspected at full resolution (1920x1080). The thin green grid across the upper field is a trailer production overlay, disclosed here, not game UI. The 52.5s bracket frame shows the same board earlier in the dodge (HP 20/20, sparser bullets) and the 53.5s bracket a near-identical later moment, confirming 53.0s is a settled mid-dodge state, not a transition.

Patterns

How the screen is arranged.

battle-controls board-grid minimal-hud

Components

Parts on screen.

Action bar Vitals bar

Screen inventory

  • the white-bordered bullet board at centre, mid-dodge: white X-shaped bullets streaming diagonally around the small red heart, the SOUL, at its middle
  • the white Madjick sprite above the board, its curling hat and grinning face, with small cross bullets rising beside it
  • the status line 'LV 1' and 'HP' with a yellow bar and '14 / 20' beneath the board
  • the four orange buttons FIGHT / ACT / ITEM / MERCY along the bottom, unchanged during the enemy turn
  • thin green grid lines across the upper field (trailer production overlay, not game UI)
  • no trailer caption or title text in frame

Top 3 colors

#000000 78%#0e0d08 8%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© tobyfox, Undertale screenshot: UNDERTALE Trailer (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by tobyfox.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-10-29. verified 2026-10-29: second-pass extraction sp-madjick-53.0.png @ 53.0s accurate seek in the UNDERTALE Trailer, MD5 19344e6f147f29ebc7f18123561cb2d3, from the verified-clean re-download (46,402,863 B, 74.985 s, full decode to null exit 0), inspected visually at full resolution (1920x1080 native); Madjick sprite, X-bullet streams, red heart, LV 1 / HP 14/20 status line, FIGHT / ACT / ITEM / MERCY buttons all legible; combined aHash plus dHash distance to the nearest existing Undertale keeper 172/512 (undertale-1), no near-duplicate

no published policy found (checked 2026-10-23); fair-use study use, takedown honored within 48h

Rights holders: see Copyright & takedown.