Conveyor Belt placement: ghost belt on the grid, 180 per minute

shapez 2 · City & Base Management

shapez 2 - Conveyor Belt placement: ghost belt on the grid, 180 per minute

About this game

Developer: tobspr Games · Publisher: tobspr Games · Platform: PC (Steam) · Screen type: City & Base Management

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What to study

The belt tool keeps its whole contract on screen: the ghost shows where the belt will go, the card states its rate (180 per minute) and what it carries, and the keyboard hints sit on the grid itself. Nothing about placing a belt requires opening a menu. That is the factory-builder baseline done right: draw, see the rate, commit. Frame at about 0:30 in the 1.0 Gameplay Trailer [EN] (Steam).

Patterns

How the screen is arranged.

build-panel hud-overlay

Screen inventory

  • Top-down building grid with a cyan ghost belt being drawn from an existing belt row
  • Right detail card: Conveyor Belt, 180/min, Transports Shapes, 1 per tile
  • Bottom building toolbars numbered 1 to 8 plus a category row
  • LEVEL UP (E) and ROTATE (R) hints on the grid, 1,000 resource counter top left

Top 3 colors

#303145 22%#4a4958 19%#7b7d86 18%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© tobspr Games, shapez 2 screenshot: 1.0 Gameplay Trailer [EN] (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by tobspr Games.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-11-01. verified 2026-11-01: scene frame from the official Steam trailer, inspected visually at full resolution; ghost belt, detail card rate, toolbars, and key hints confirmed legible

no published tobspr Games fan-content policy found (checked 2026-11-01; tobspr.io press page welcomes coverage and offers a shapez 2 press kit for screenshots, but states no fan-content policy); fair-use study use, takedown honored within 48h

Rights holders: see Copyright & takedown.