Weapon Smith III: outpost panel, workers, power, efficiency
Kenshi · City & Base Management
Art style Realistic 3D
About this game
Developer: Lo-Fi Games · Publisher: Lo-Fi Games · Platform: PC (Steam) · Art style: Realistic 3D · Screen type: City & Base Management
More Kenshi screens in the Gallery
What to study
Select a building in Kenshi and the interface re-purposes itself: the panel that showed a person's wounds a moment ago now shows a workshop's. The Weapon Smith III is Working, staffed 1/1, running at 200% efficiency, drawing 30 power against the outpost's 31/30, an over-capacity grid reported in the same flat rows as everything else, no warning colour, no alarm. The values are the game's real working numbers (-indoors: false, -gatecode: 1), and the design lesson is trust: a simulation this systemic does not summarise, it discloses. Above the panels the smith works the anvil in the sand, so the building in the world and the building in the interface remain one object seen twice, the base-management screen is the base, with its paperwork open. Frame at about 1:02 in the Kenshi - Gameplay Trailer (Steam; scene-change survivor v0_0004).
Patterns
How the screen is arranged.
detail-panel production-lines stat-rows
Components
Parts on screen.
Window Portrait Toggle Tooltip
Screen inventory
- selecting a building re-purposes the character panel wholesale: bottom-left now reads 'Weapon Smith III / Nameless / Working' with Town: Your Outpost, Crafting: Guardless Katana, a red Dismantle option, Workers 1/1, Efficiency 200% and Max efficiency 200%, the same screen real estate serves a person or a building, whichever is selected
- the middle strip becomes the building's body: Condition 35, then working values shown unrounded and faintly debug-plain (-floor 0, -indoors false, -gatecode 1) and a Power row at 30, Kenshi opens its ledger rather than curating a summary
- a second panel floats at right for the whole settlement: 'Your Outpost', Open to public checkbox, Research: None, Power 31/30 (over capacity, reported without alarm), Battery charge 0/0, the base economy as three lines
- the world and the ledger stay the same object: the smith hammers at the anvil above the panels, a tooltip bar ('Open research window') sits mid-screen where the cursor rests, and the 11-portrait SQUAD strip stays centred below, the outpost is run from inside it, not from a separate management mode
Top 3 colors
#1e1916 22%#866f60 20%#4a413b 16%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Lo-Fi Games, Kenshi screenshot: Steam trailers (Kenshi - Gameplay Trailer / Kenshi - v1.0 Release Date Announcement Trailer), Lo-Fi Games, shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Lo-Fi Games.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-10-26. verified 2026-10-26: scene-change survivor candidates/v0_0004.png @ 62.00s in the Kenshi - Gameplay Trailer, MD5 17945933bf87ed05c7796a9a9b4943a2, from the verified-clean curl-shim download (80,653,604 B, MD5 c5f1e367619e6337c5234f80f4c19717; full decode to null with -xerror exit 0, zero error lines, decode-steam-233860-Kenshi-Gameplay-Trailer.err), inspected visually at full resolution (1920x1080 native); the Weapon Smith III panel, Condition/Power rows, Your Outpost panel and squad strip all legible; no trailer text in frame, the segment's CRAFT title card fades in only at ~62.5s (2 fps fine probe fine/cft_005.png @ 62.0s clean, fine/cft_006.png @ 62.5s title appearing; this frame's top-left corner cropped and inspected at 2x to confirm)
no published policy found (checked 2026-10-26); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.