Moon 12 board: enemy cards and built structures
Stacklands · City & Base Management
Art style Hand-drawn & ink
About this game
Developer: Sokpop Collective · Publisher: Sokpop Collective · Platform: PC (Steam) · Art style: Hand-drawn & ink · Screen type: City & Base Management
More Stacklands screens in the Gallery
What to study
Enemies in Stacklands are just cards: the Goblin and the Rat sit on the same green board as the Wood and Stone stacks, in the same card frames, with heart counters instead of a battle screen, and the village answers them with the pink building row above, Lumber Camp, Shed, House, Campfire, permanent structures that are themselves cards. That is the game's whole combat model in one frame, and no earlier keeper shows it: the first five screens cover the board, quests, ideas, packs, and recipes, but nothing hostile ever appears on the table. The fully ticked Starter checklist beside it marks how far the run has come, Moon 12, 24/24 cards at the limit. Disclosure: the trailer's narration caption crosses the lower third of the frame (it covers no card or panel). Frame at about 43 seconds in the gameplay_trailer (Steam), pipeline candidate candidates/v0_0008.png at 42.88s, inspected at full resolution (1920x1080); the Goblin and Rat cards, structure row, ticked checklist, and 24/24 counter legible.
Patterns
How the screen is arranged.
item-card quest-list top-bar status-row
Components
Parts on screen.
Card Quest tracker Resource bar
Screen inventory
- the set's only combat and enemy coverage: a red Goblin card (heart-8) and a red Rat card (heart-3) sitting on the board as ordinary cards, hostile pieces in the same card system as the resources, not a separate battle screen
- the built-structure row across the top of the board: Lumber Camp (5), Shed (3), House (3), Campfire (1) as pink building cards, the village's permanent buildings laid out beside the resource stacks they process
- the left panel on its Quests tab with the Starter set fully ticked: Open the Booster Pack, Drag the Villager on top of the Berry Bush, Punch a Rock, Sell a Card, plus the progress line 'Buy the Humble / Complete 1 more quests to unlock a new Pack!'
- resource stacks in late-game form: Flint, Wood, Stone, Rock, Tree, Berry piles, a Villager card with heart-5, and Key and Coin cards at bottom left
- the top-right status cluster: 5/4 villagers, 1 coin, 24/24 cards at the limit, and a Moon 12 bar with a play button
- disclosed burn-in: the trailer's narration caption ('you need two wood and one stone to create a new house.') runs across the lower third of this frame; it covers no card face, panel, or counter, and the Goblin, Rat, and structure row stay fully legible
Top 3 colors
#9ab292 31%#b8eeb5 28%#666759 17%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Sokpop Collective, Stacklands screenshot: Steam trailers (gameplay_trailer), Sokpop Collective, shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Sokpop Collective.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-10-29. verified 2026-10-29: pipeline candidate frame inspected visually at full resolution (1920x1080); real game UI (red Goblin heart-8 and Rat heart-3 cards, Lumber Camp / Shed / House / Campfire structure row, fully ticked Starter checklist, 5/4 villagers, 1 coin, 24/24 cards, Moon 12 bar) confirmed visible and legible; judged first-hand at full resolution in the 2026-10-29 idle pickup; trailer narration caption burn-in across the lower third disclosed in the study note and elements, covering no UI element
no published policy found (checked 2026-10-27); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.