Combat HUD in Asphodel: boon rail and Deflected! feedback

Hades · HUD & Gameplay UI

Art style Painterly illustration

Hades - Combat HUD in Asphodel: boon rail and Deflected! feedback

About this game

Developer: Supergiant Games · Publisher: Supergiant Games · Platform: PC (Steam) · Art style: Painterly illustration · Screen type: HUD & Gameplay UI

More Hades screens in the Gallery

What to study

The build you have assembled is worn as jewellery down the left edge of the screen: every boon Zagreus carries hangs in a vertical rail of diamond icons with its level and stacks (Lv.2, +8) readable mid-fight, so the run's identity never has to be looked up in a menu. Combat information stays numeric and verbal rather than abstract, enemy health is a number over a thin bar (79), a parried projectile answers with the word 'Deflected!' and its damage figure, while the survival state is compressed into the bottom-left corner as a fraction (59 / 155) next to the Death Defiance pips (3 / 3), and everything the run has earned stacks quietly down the right edge (7, 1, 305). Even with a deflect explosion at centre frame, every HUD element holds the edges and stays legible. Frame at about 0:43 in the v1.0 Launch Trailer (Steam).

Patterns

How the screen is arranged.

icon-rail status-row minimal-hud

Components

Parts on screen.

Vitals bar

Screen inventory

  • vertical diamond boon rail down the left edge
  • boon levels and stacks (Lv.2, +8, II)
  • enemy health bars with numeric values (79)
  • Deflected! combat feedback text with damage number 8
  • health bar with 59 / 155 fraction
  • Death Defiance counter 3 / 3
  • resource counters down the right edge (7, 1, 305)
  • lava channels and chamber traps in Asphodel

Top 3 colors

#221b23 32%#13111a 20%#562c2d 17%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Supergiant Games, Hades screenshot: v1.0 Launch Trailer and v1.0 Gameplay Showcase (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Supergiant Games.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-10-20. verified 2026-10-20: frame extracted from the official v1.0 Launch Trailer (Steam) and inspected visually at full resolution; real game UI (boon rail, enemy health bars, Deflected! feedback, health and resource counters) confirmed visible and legible; no trailer text overlays the frame

no published policy found (checked 2026-10-20); fair-use study use, takedown honored within 48h

Rights holders: see Copyright & takedown.