Boss combat HUD: werewolf fight, minimap and ability prompts

Silver Palace · HUD & Gameplay UI

Art style Cel-shaded & anime

Silver Palace - Boss combat HUD: werewolf fight, minimap and ability prompts

About this game

Developer: Silver Studio · Publisher: Elementa · Platform: PS5, PC, iOS, Android · Art style: Cel-shaded & anime · Screen type: HUD & Gameplay UI

More Silver Palace screens in the Gallery

What to study

The same HUD, now under load: the minimap, portraits, Lock-On, Parry, Dodge SHIFT, and E/Q buttons hold their corners while a transformed werewolf fills the frame, so the combat read is identical to the exploration read one second earlier. That stability is the design point: Silver Palace does not swap chrome for boss fights, it lets the boss invade the existing frame, balloons and confetti still hanging in the square behind it. The pistol and horse-dash buttons stay legible at the bottom-right even as the boss lunges past them. Frame at about 28.1s in the gamescom 2026 Special Trailer (YouTube). The frame carries a small in-development footage disclaimer at the foot.

Patterns

How the screen is arranged.

corner-cluster portrait-panel action-bar

Components

Parts on screen.

Minimap Portrait Button prompts

Screen inventory

Top 3 colors

#221918 21%#907c98 19%#382c28 19%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Silver Studio / Elementa, Silver Palace screenshot: gamescom 2026 Special Trailer (YouTube), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Elementa.

Source tier 2 (publisher-released) · screenshot: Steam store page · Official game page

Source details

Fetched 2026-10-31. verified 2026-10-31: frame inspected visually at full resolution; minimap, party portraits, Lock-On, Parry, Dodge SHIFT hints, and E/Q ability buttons all legible; frame from the official gamescom 2026 Special Trailer on the Silver Palace YouTube channel

no published policy found (checked 2026-10-31); fair-use study use, takedown honored within 48h

Rights holders: see Copyright & takedown.