Haggle minigame: Good deal +21 against Bad deal -8

Potion Craft: Alchemist Simulator · Trade / Economy

Art style Hand-drawn & ink

Potion Craft: Alchemist Simulator - Haggle minigame: Good deal +21 against Bad deal -8

About this game

Developer: niceplay games · Publisher: tinyBuild · Platform: PC (Steam) · Art style: Hand-drawn & ink · Screen type: Trade / Economy

More Potion Craft: Alchemist Simulator screens in the Gallery

What to study

Haggling is a timing minigame that explains itself in the fiction's own terms. Instead of a percentage offer typed into a box, the price is a travelling arrow on a bar: stop it in a golden topic window and the scale tips toward you (+21 gold here), miss and it tips toward the customer (-8), and every round the windows shrink while the scale drifts out of your favour, so the rules text itself tells you not to haggle for too long. The two scale diagrams at the top of the panel are the entire stakes display, what a good stop and a bad stop are worth, drawn with the same balance that holds the physical potion below. The trailer camera is zoomed on the panel, cropping the ingredient rail at the right edge; the panel itself is complete. Frame at about 2:02 in the Gameplay Overview Trailer (Steam; scene-change survivor v0_0003).

Patterns

How the screen is arranged.

modal-panel dual-meters

Components

Parts on screen.

Window Marker Progress bar

Screen inventory

  • the haggle panel teaches itself: 'Good deal +21' at left draws the scales tipping toward a pile of gold, 'Bad deal -8' at right draws them tipping toward the potion, and the full rules paragraph between them explains that golden bonus areas improve the deal, misses worsen it, and the bonus areas shrink and get harder to hit each round
  • the timing track under the text: golden windows carry conversation-topic icons (beer mugs, a figure, a book, sun-and-cloud) on a long bar, the red arrow marker travels it, and green handshake zones at both ends are where the arrow settles the deal
  • a red back-arrow button and the wide green 'Haggle!' button are the only two controls, the whole minigame is one repeated, well-timed press
  • below the panel the scene that hosts it stays visible: the customer in a mail coif, the balance scale with a red potion on one pan and the price tag '42' above it; the ingredient rail at the right edge is cropped by the trailer's zoom on the panel (disclosed in the study note)

Top 3 colors

#c3a47c 27%#8e6e4d 19%#d4b992 15%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© niceplay games / tinyBuild, Potion Craft: Alchemist Simulator screenshot: Steam trailers (Gameplay Overview Trailer / Early Access Release Trailer / Garden 2.0 update trailer), niceplay games, shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by tinyBuild.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-10-25. verified 2026-10-25: scene-change survivor candidates/v0_0003.png @ 122.35s in the Gameplay Overview Trailer, MD5 2d59baf47d420ba0a47dfbb471528032, from the verified-clean curl-shim download (134,704,160 B, MD5 a49b16b00b819b4c74a467c3a10552c1; full decode to null with -xerror exit 0, zero error lines), inspected visually at full resolution (1920x1080 native); the Good deal / Bad deal diagrams, the complete rules paragraph, the timing track with topic icons and handshake zones and the Haggle! button all legible; trailer zoom crops the right ingredient rail, disclosed in the study note

no published policy found (checked 2026-10-25); fair-use study use, takedown honored within 48h

Rights holders: see Copyright & takedown.