Combat HUD: full spool and equipped tools in a boss arena

Hollow Knight: Silksong · HUD & Gameplay UI

Art style Hand-drawn & ink

Hollow Knight: Silksong - Combat HUD: full spool and equipped tools in a boss arena

About this game

Developer: Team Cherry · Publisher: Team Cherry · Platform: PC (Steam) · Art style: Hand-drawn & ink · Screen type: HUD & Gameplay UI

More Hollow Knight: Silksong screens in the Gallery

What to study

The same corner HUD, now in its combat state: seven masks, a full silk spool bar, and two round tool icons (a red crest and a white sigil) beside the spool, showing the equipped loadout at a glance. The layout does not move or grow for combat; instead the spool bar fills and the tool icons appear, so the player reads readiness from the same two rows they already know from exploration. That stability is the design lesson: one HUD, two states, no mode switch. Frame at about 64.0s in the Release Trailer (Steam).

Patterns

How the screen is arranged.

hud-overlay status-row icon-hud top-bar

Components

Parts on screen.

Vitals bar Resource bar Slots

Screen inventory

Top 3 colors

#020708 22%#393a35 19%#171e1e 18%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Team Cherry, Hollow Knight: Silksong screenshot: Release Trailer English and Reveal Trailer (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Team Cherry.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-10-30. verified 2026-10-30: frame inspected visually at full resolution; seven masks, full spool bar and both tool icons all legible; frame from the official Release Trailer on Steam

Team Cherry FAQ (teamcherry.com.au/faq): free license to game owners and press for original media content including reviews and gameplay videos; study use, takedown honored within 48h

Rights holders: see Copyright & takedown.