Overworld menu: ITEM list with USE / INFO / DROP

Undertale · Character / Unit Detail

Art style Pixel art

Undertale - Overworld menu: ITEM list with USE / INFO / DROP

About this game

Developer: tobyfox · Publisher: tobyfox · Platform: PC (Steam) · Art style: Pixel art · Screen type: Character / Unit Detail

More Undertale screens in the Gallery

What to study

Undertale's pause menu is three stacked boxes and a list, and it tells you the game's whole economy of attention. The left column is permanent: a stat box (LV 1, HP 10/20, G 7) over a tab box with exactly three sections, ITEM, STAT and CELL, the phone given the same rank as the inventory. The right panel is the selected section, here the items, and its list is defiantly plain: four separate 'Monster Candy' rows instead of one row with a x4 count, because the inventory is only eight slots deep and the game would rather spend screen lines than add a numeral system. Selection is shown by the small red heart beside 'Spider Cider', the SOUL from battle re-used as the cursor, so moving through a menu and dodging bullets are the same gesture performed by the same red shape. Along the bottom, each item offers three verbs, USE, INFO, DROP, and INFO is the one that matters: in this game reading an item's description is content, jokes and lore delivered through the menu itself. Frame at about 0:40 in the UNDERTALE Trailer (Steam), manually extracted at 40.5s; seconds later the same menu state shows the INFO text for the Spider Cider typing into a dialogue box (held as an alternate, see review notes).

Patterns

How the screen is arranged.

action-list stat-panel master-detail

Components

Parts on screen.

Tabs Menu Vitals bar

Screen inventory

  • the large black item panel listing four 'Monster Candy' lines, then 'Spider Donut' and 'Spider Cider', duplicates shown as repeated rows rather than a count
  • the small red heart cursor beside 'Spider Cider', the selected item, the same SOUL heart used as the battle avatar doing duty as a menu pointer
  • 'USE', 'INFO' and 'DROP' spaced along the panel's bottom edge, the three verbs available for any item
  • the small stat box at upper left: 'LV 1', 'HP 10/20', 'G 7'
  • the tab box beneath it listing the menu's three sections: 'ITEM', 'STAT', 'CELL'
  • a sliver of the purple brick Ruins wall visible behind the panels at left, the world dimmed but not replaced

Top 3 colors

#000000 76%#837583 9%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© tobyfox, Undertale screenshot: UNDERTALE Trailer (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by tobyfox.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-10-23. verified 2026-10-23: frame manually extracted at 40.5s from the pipeline-downloaded UNDERTALE Trailer (Steam) and inspected visually at full resolution (1920x1080); real game UI (item list 'Monster Candy' x4, 'Spider Donut', 'Spider Cider' with red heart cursor, USE / INFO / DROP verbs, stat box 'LV 1 / HP 10/20 / G 7', ITEM / STAT / CELL tab box) confirmed visible and legible; no trailer burn-in present in this frame

no published policy found (checked 2026-10-23); fair-use study use, takedown honored within 48h

Rights holders: see Copyright & takedown.