Boss HUD: the Seven Stars plate over a burning village

Phantom Blade Zero · HUD & Gameplay UI

Art style Realistic 3D

Phantom Blade Zero - Boss HUD: the Seven Stars plate over a burning village

About this game

Developer: S-GAME Studio · Publisher: S-GAME Publishing · Platform: PC (Steam) · Art style: Realistic 3D · Screen type: HUD & Gameplay UI

More Phantom Blade Zero screens in the Gallery

What to study

Phantom Blade Zero's boss HUD at the moment the fight opens, and it is almost not there: a two-tier boss bar with a serif name plate at top-centre, one diamond flask medallion with twin thin bars at bottom-left, and two tilted weapon diamonds at bottom-right - three clusters, each in its own corner, nothing else. Health is a line, resources are corner counts on a diamond, and the boss is introduced by typography alone. The frame also shows the HUD's discipline under spectacle: a burning village, three enemies converging and a blue shield bloom behind the player, and the interface does not add a single element for any of it. Frame at about 0:40 in the Year of the Snake Gameplay Trailer video (Steam), manually extracted from the pipeline-fetched video - the trailer's boss fight is one continuous take the scene-change pass did not sample. Pre-release footage (the game launches Oct 29, 2026); the frame carries the trailer's own 'Captured on PS5' capture credit at bottom-centre.

Patterns

How the screen is arranged.

minimal-hud

Components

Parts on screen.

Portrait Vitals bar Progress bar Slots

Screen inventory

  • top-centre: the boss plate - a long two-tier bar (silver main bar over a shorter gold sub-bar) with the name set under it in serif capitals, 'Chief Disciple of the Seven Stars'; no portrait, no icon - the name is the plate
  • bottom-left: a diamond item medallion (a gourd flask) with counts stacked at its corners - 5 above, 3 below - feeding two thin bars, white over gold: health and a second resource carried as lines, never as numbers
  • bottom-right: two tilted diamond weapon/item slots floating without any panel behind them - one tile marked in red, the other showing a coiled weapon with a count of 5
  • the player stands centre-frame at rest in a straw hat while three disciples converge from the burning palisade - the HUD is already fully live before the first blow lands

Top 3 colors

#604e3e 21%#2f2923 19%#42382d 18%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© S-GAME Studio / S-GAME Publishing, Phantom Blade Zero screenshot: Year of the Snake Gameplay Trailer video (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by S-GAME Publishing.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-10-22. verified 2026-10-22: frame manually extracted at 40s from the pipeline-fetched Year of the Snake Gameplay Trailer video (Steam) and inspected visually at full resolution (1920x1080 native) - settled opening frame, boss plate, flask medallion, twin bars and weapon diamonds sharp and legible

no published policy found (checked 2026-10-22); fair-use study use, takedown honored within 48h

Rights holders: see Copyright & takedown.