Scenario complete: Pirate Battle results, one bronze star

Planet Coaster · Victory / End Screen

Art style Stylized 3D

Planet Coaster - Scenario complete: Pirate Battle results, one bronze star

About this game

Developer: Frontier Developments · Publisher: Frontier Developments · Platform: PC (Steam) · Art style: Stylized 3D · Screen type: Victory / End Screen

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What to study

Planet Coaster reports a finished scenario the way a fairground awards a prize: one card, three stars, four facts. The stars do the grading, bronze filled, the other two grey and pale, and the line under the scenario's name is precise about what was graded: 'Medium objectives complete', the middle of Pirate Battle's three objective tiers, so the card is an invitation to replay for silver rather than a full stop. The stat grid below chooses souvenir numbers over exhaustive ones: the most popular attraction (The High Seas, the same ride the management dashboard kept naming), 900 guests in park, $2,287.42 of park cash, and the in-game completion date, 15 Mar, Year 1. Confetti drifts over the whole frame and the card never leaves the park, the wooden coaster and the pirate ship fill the background from a high aerial, because in a building game the place you made is the trophy. Frame at about 1:04 in the Planet Coaster Launch Trailer (Steam), a manual probe extraction (probes/ld-64.0.png at 64.0s) from the trailer's DASH stream copy, the pipeline's HLS copy of this trailer is corrupt through the egress proxy (see review notes).

Patterns

How the screen is arranged.

modal-panel detail-card status-row

Components

Parts on screen.

Card Data table Clock Quest tracker

Screen inventory

  • the card itself: a sky-blue header band with ribbon tails at both sides, three stars in a row beneath it, the first filled bronze (earned), the second grey, the third pale (unearned), so the grade is read before a single word
  • the verdict in two lines: 'Pirate Battle' in bold blue, and under it, in quiet grey, 'Medium objectives complete', the card grades the middle tier of the scenario's objectives, not just pass/fail
  • a 2x2 stat grid in pale blue tiles, each with a pictogram: Most Popular Attraction 'The High Seas' (wheel icon), Guests in Park 900 (people icon), Park Cash $2,287.42 (dollar icon), Date Completed '15 Mar, Year 1' (calendar icon), the run summarised as four souvenir facts
  • the card floats over the scenario's own scenery from above, the wooden coaster's lattice and the pirate ship on its lake, with paper confetti still falling across the frame: the results screen keeps the park in shot instead of cutting to a blank debrief page

Top 3 colors

#49524a 26%#67645a 23%#535149 15%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Frontier Developments, Planet Coaster screenshot: Planet coaster GamePlay Trailer 2 and Planet Coaster Launch Trailer videos (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Frontier Developments.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-10-21. verified 2026-10-21: manual probe frame (probes/ld-64.0.png, 64.0s, extracted from the DASH stream copy launch-dash.mp4, full decode exit 0 / zero errors) inspected at full resolution (1920x1080 native), genuine in-game scenario-complete card, settled and legible (all three stars, 'Pirate Battle', 'Medium objectives complete' and all four stat tiles with values all readable); confetti is the game's own completion effect, mid-fall in this frame and disclosed in the study note; no trailer typography overlays the card

no published policy found (checked 2026-10-21); fair-use study use, takedown honored within 48h

Rights holders: see Copyright & takedown.