Puzzle path HUD: companion meter beside log obstacles
The Grimm Reapress and the Drearytale Monster · HUD & Gameplay UI
Art style Hand-drawn & ink
About this game
Developer: Nippon Ichi Software, Inc. · Publisher: NIS America, Inc. · Platform: PC (Steam) · Art style: Hand-drawn & ink · Screen type: HUD & Gameplay UI
More The Grimm Reapress and the Drearytale Monster screens in the Gallery
What to study
The same compact HUD reappears over a different problem: a row of logs blocks the path, and the companion meter at top left is now partly green, showing the meter changes state rather than sitting as decoration. The bottom line of text is a trailer subtitle, not game interface, and is not counted as UI here. Frame at about 75.9s in the Announcement Trailer (Steam).
Patterns
How the screen is arranged.
hud-overlay top-bar status-row
Components
Parts on screen.
Screen inventory
- five red heart health icons at top left
- companion portrait with a partially filled green meter bar
- three shell-shaped icons beside the meter
- row of log obstacles blocking the path
- attack burst effect at the player character
Top 3 colors
#080808 24%#747170 20%#333133 17%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Nippon Ichi Software, Inc. / NIS America, Inc., The Grimm Reapress and the Drearytale Monster screenshot: RDA Trailer and Announcement Trailer (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by NIS America, Inc..
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-10-29. verified 2026-10-29: frame inspected visually at full resolution; hearts, green companion meter, shell icons and log obstacles all legible; frame from the official Announcement Trailer on Steam
no published policy found (checked 2026-10-29); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.