Puzzle path HUD: companion meter beside log obstacles

The Grimm Reapress and the Drearytale Monster · HUD & Gameplay UI

Art style Hand-drawn & ink

The Grimm Reapress and the Drearytale Monster - Puzzle path HUD: companion meter beside log obstacles

About this game

Developer: Nippon Ichi Software, Inc. · Publisher: NIS America, Inc. · Platform: PC (Steam) · Art style: Hand-drawn & ink · Screen type: HUD & Gameplay UI

More The Grimm Reapress and the Drearytale Monster screens in the Gallery

What to study

The same compact HUD reappears over a different problem: a row of logs blocks the path, and the companion meter at top left is now partly green, showing the meter changes state rather than sitting as decoration. The bottom line of text is a trailer subtitle, not game interface, and is not counted as UI here. Frame at about 75.9s in the Announcement Trailer (Steam).

Patterns

How the screen is arranged.

hud-overlay top-bar status-row

Components

Parts on screen.

Portrait Vitals bar Pips

Screen inventory

Top 3 colors

#080808 24%#747170 20%#333133 17%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Nippon Ichi Software, Inc. / NIS America, Inc., The Grimm Reapress and the Drearytale Monster screenshot: RDA Trailer and Announcement Trailer (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by NIS America, Inc..

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-10-29. verified 2026-10-29: frame inspected visually at full resolution; hearts, green companion meter, shell icons and log obstacles all legible; frame from the official Announcement Trailer on Steam

no published policy found (checked 2026-10-29); fair-use study use, takedown honored within 48h

Rights holders: see Copyright & takedown.