Inventory: every possession named by its material, worn location tracked
Dwarf Fortress · Character / Unit Detail
Art style Pixel art
About this game
Developer: Bay 12 Games · Publisher: Kitfox Games · Platform: PC (Steam) · Art style: Pixel art · Screen type: Character / Unit Detail
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What to study
Nothing in this inventory is generic: every row names its object by the material it was made from, a bull shark leather sandal, a sea otter leather waterskin, a carambola wood carving knife, prepared blacktip reef shark spleen (five of them), because the simulation made each from a specific animal or tree. Worn items declare where they sit on the body in cyan (Left foot, Lower body, Upper body), the rope reed pouch lists its own contents as a sub-row (the sheep wool sock is inside it), and the header keeps the one number that disciplines the hoarding: Burden, 22 of 46. Each row grows its own set of verb icons (examine, drop, wear, stow, eat) according to what that object actually supports, so the table is less a grid than eleven small biographies with actions attached. Frame at about 1:01 in the Adventure Mode Launch Trailer (Steam), manually extracted at 60.5s: the scene-change pass emitted no frame for this panel.
Patterns
How the screen is arranged.
Components
Parts on screen.
Screen inventory
- header 'Your inventory' with 'Burden: 22/46' weight readout (in the game's stone unit)
- verb icon toolbar at top-right: drop, wear, remove, put in container, eat, more
- green Done button at top-right
- eleven letter-keyed item rows with item icons: sheep wool sock, bull shark leather sandal, goat leather trousers, mule leather backpack, prepared blacktip reef shark spleen [5], sea otter leather waterskin, ice [3], carambola wood carving knife, rope reed pouch, Nastrisppesor Ape Ceruisac gold coins [17] and silver coins [2]
- cyan body-location sub-line under worn items (Left foot, Lower body, Upper body)
- container contents shown as a sub-line (rope reed pouch contains the Sheep wool sock)
- per-row action icon columns (examine, drop, wear/remove, stow in container, eat) that grow with the verbs each item supports
- scrollbar down the panel's right edge
Top 3 colors
#2e2a30 27%#1b1b1b 21%#212020 17%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Bay 12 Games / Kitfox Games, Dwarf Fortress screenshot: Siege Update Launch Trailer and Adventure Mode Launch Trailer (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Kitfox Games.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-10-20. verified 2026-10-20: frame manually extracted at 60.5s from the pipeline-downloaded Adventure Mode Launch Trailer (Steam) and inspected visually at full resolution; real game UI (inventory list, Burden readout, body-location sub-lines, per-row verb icons) confirmed visible and legible; no trailer text overlays the frame
no published policy found (checked 2026-10-20); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.