Market inventory at 33% full, under the town's Resource Limits panel

Banished · Trade / Economy

Art style Realistic 3D

Banished - Market inventory at 33% full, under the town's Resource Limits panel

About this game

Developer: Shining Rock Software LLC · Publisher: Shining Rock Software LLC · Platform: PC (Steam) · Art style: Realistic 3D · Screen type: Trade / Economy

More Banished screens in the Gallery

What to study

A market in Banished is not a shop; it is a distribution hub that walks goods from barns to the houses around it, and its panel is written that way, a stock list and a fullness bar, nothing for sale. The frame's real subject is the pairing with the Resource Limits window above it. Those nine numbers are the town's entire economic policy: produce Logs until 2000 exist, Food until 30000, then stop and do something else. Paired with a market sitting at '33% full' with all 12 vendor posts filled, the two panels state the game's central tension without a word of tutorial, labour is not the bottleneck; stock and its movement are. Frame at about 1:22 in the GameTrailer (Steam; manual extraction from the held market shot).

Patterns

How the screen is arranged.

detail-panel stat-panel

Components

Parts on screen.

Window Tabs Toolbar List Chart Log Map Progress bar Clock Stepper

Screen inventory

  • the Market window's Inventory tab lists what the market actually holds, in three icon-led columns: Iron Tool 25, Iron 10, Fish 758, Firewood 388, Log 27, Corn 100, Wool 6, Pumpkin 45, stock as counts, no graphs, no prices
  • above the list, a single yellow progress bar reads '33% full', and the header carries '12 of 12', the market is fully staffed by vendors yet only a third stocked, and the panel lets both facts be seen at once
  • top-left, the Resource Limits window floats over the same view: Logs 2000, Fuel 3000, Herbs 100, Stone 500, Tools 1500, Clothes 200, Iron 500, Food 30000, Alcohol 500, nine stepper caps that tell every workplace in town when to stop producing
  • top-right, the Shepherdston panel (Early Summer, year 37, 270 / 32 / 39) and the Map stay pinned; the market square below, stalls with orange, white and yellow canopies, carts and crates, is outlined in yellow as the selected building's footprint
  • the bottom toolbar is the only permanent chrome: a clock, settings gear and the building-category icons, one row high

Top 3 colors

#242819 23%#3c3b2f 22%#4a5035 16%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Shining Rock Software LLC, Banished screenshot: Banished GameTrailer (Steam), Shining Rock Software LLC, shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Shining Rock Software LLC.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-10-24. verified 2026-10-24: manual extraction manual-market-82.png @ ~82s in the GameTrailer, MD5 b4ad7589b2dae568ede435ce635c2163, from the verified-clean curl-shim download (36,599,177 B, MD5 70ee2f713fc8318dc8227d38a36e522f; full decode clean), inspected visually at full resolution (1280x720 native); the Market inventory list with '33% full' bar and '12 of 12', the Resource Limits values (Logs 2000 / Fuel 3000 / Herbs 100 / Stone 500 / Tools 1500 / Clothes 200 / Iron 500 / Food 30000 / Alcohol 500), the Shepherdston panel and the Map all legible; no trailer text or marketing overlay in frame

no published policy found (checked 2026-10-24); fair-use study use, takedown honored within 48h

Rights holders: see Copyright & takedown.