Mount Holly Estate Blueprint: Day 2 house, Terrace selected

Blue Prince · Campaign / World Map

Art style Stylized 3D

Blue Prince - Mount Holly Estate Blueprint: Day 2 house, Terrace selected

About this game

Developer: Dogubomb · Publisher: Raw Fury · Platform: PC (Steam) · Art style: Stylized 3D · Screen type: Campaign / World Map

More Blue Prince screens in the Gallery

What to study

Blue Prince's map is the game: a drafting sheet where the house you have built today exists as coloured floorplan tiles on a numbered grid, each tile a top-down drawing of the room it names. Because rooms are drafted blind from a doorway, this sheet is where strategy actually happens, counting door connectors, checking which colours cluster, reading a selected tile's enlarged plan and its printed rule ('Green Rooms do not cost a gem to draft') before deciding whether the day's remaining 61 steps justify pushing one rank higher. The inventory is not a separate screen but the same sheet's right-hand margin, its items sketched in white like chalk annotations, and the day ends by pressing the sheet's own CALL IT A DAY button. One surface carries map, rules, resources and the quit decision, all inside the blueprint conceit. Frame at about 0:55 in the Atmospheric Trailer (Steam; manual extraction, the trailer's dissolves left only a handful of scene-change survivors, none of them this screen).

Patterns

How the screen is arranged.

grid-map detail-panel inventory-strip end-turn-button

Components

Parts on screen.

Grid List Map Dice

Screen inventory

  • the whole run on one blue sheet: the 5-by-9 estate grid at left with axis numbers along the top and bottom, the grey ANTECHAMBER tile fixed at the top, and every room drafted so far pasted in as a small coloured floorplan, orange Hallway and Corridor, red Chapel, green Terrace, the black Entrance Hall at the bottom, joined by thick black door connectors so the house reads as a route, not a list
  • selecting a tile enlarges it in the centre: TERRACE in a green frame with its rule written on the plan itself, 'Green Rooms do not cost [gem] to draft', the map doubles as the rulebook for the room you are inspecting
  • the right side is the desk drawer: a resource column under the handwritten '« Day 2' (61 steps, 1 key, 3 gems, 3 coins, 2 dice), an INVENTORY panel whose items are white line drawings with handwritten labels (COIN PURSE, SHOVEL, CAR KEYS, MAGNIFYING GLASS), a star-allowance counter, and the moon-icon CALL IT A DAY button that ends the run
  • everything is drawn in the same blueprint language, white linework and handwriting on drafting blue, so map, inventory and resources never leave the fiction of the architect's sheet

Top 3 colors

#2c5a91 33%#2d65a3 18%#3f75ab 17%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Dogubomb / Raw Fury, Blue Prince screenshot: Steam trailers (Release Trailer / Atmospheric Trailer), Dogubomb / Raw Fury, shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Raw Fury.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-10-26. verified 2026-10-26: manual extraction manual-blueprint-55.png @ 55s in the Atmospheric Trailer, MD5 8260bc10e48004e94f46f3ba7a8a8d6a, from the verified-clean curl-shim download (116,782,931 B, MD5 1d967d9ce500dc4c2e7b366df13c3dcb; full decode to null with -xerror exit 0, zero error lines, decode-steam-1569580-Atmospheric-Trailer.mp4.err), inspected visually at full resolution (1920x1080 native); the full Day 2 grid, the Terrace detail card, the resource column, the INVENTORY labels and the CALL IT A DAY button all legible; no trailer text or marketing overlay in frame

no published policy found (checked 2026-10-26); fair-use study use, takedown honored within 48h

Rights holders: see Copyright & takedown.