Range ring and view cone together around the pagoda island at dusk
Shadow Tactics: Blades of the Shogun · Battle / Tactics
Art style Stylized 3D
About this game
Developer: Mimimi Games · Publisher: Daedalic Entertainment · Platform: PC (Steam) · Art style: Stylized 3D · Screen type: Battle / Tactics
More Shadow Tactics: Blades of the Shogun screens in the Gallery
What to study
Two of the game's information systems share this frame and neither uses a panel. The blue-white ring is a range boundary, how far an ability reaches, drawn as a perfect circle that ignores the island's shape, running under the pagoda steps and out across the water. The purple wedge crossing it is the other system, an enemy's vision, and where the willow blocks that vision the wedge does not shorten: it frays into stripes, so 'he sees this far but not through that' is visible in one texture. A player planning here is reading geometry, not UI, stand inside the ring, outside the solid purple, in the stripes if you must. Frame at about 1:28 in the Gameplay Trailer 2 (Steam; manual extraction from the held pagoda shot, which the scene-change pass skipped).
Patterns
How the screen is arranged.
heatmap-overlay targeting-reticle
Screen inventory
- a thin blue-white ring circles the whole pagoda island, passing in front of the building steps and continuing across the water at frame bottom, an ability's range drawn as one clean circle on the terrain itself
- from frame right a view cone enters in purple: solid violet where the sightline is clear, breaking into fine vertical stripes where the willow tree and the shoreline interrupt it
- two of the player's figures stand at the point where ring and cone meet, one in blue with a round hat, one dark with a pack, the selected pair wait inside the ring at the edge of being seen
- a second, shorter purple cone segment lies on the path beside the figures: a nearer guard's smaller wedge, drawn in the same language at a different scale
- no bar, text or icon appears anywhere, range and vision, the two numbers stealth planning runs on, are both painted directly onto the ground being planned over
Top 3 colors
#48382b 28%#361e17 24%#753e2c 16%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Mimimi Games / Daedalic Entertainment, Shadow Tactics: Blades of the Shogun screenshot: Shadow Tactics: Blades of the Shogun - Gameplay Trailer 2 (Steam), Daedalic Entertainment, shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Daedalic Entertainment.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-10-25. verified 2026-10-25: manual extraction manual-gt2-88.png @ 88s in the Gameplay Trailer 2, MD5 f53118f3d10b02def78e0af1d11de661, from the Steam download (135,823,883 B, MD5 1b82936c6b4ab372b6335f505c62de05, 1920x1080, 184.8s); a full scene-change decode of the file reproduced the pipeline's candidate frames byte-identically, inspected visually at full resolution (1920x1080 native); the blue-white range ring around the island, the purple view cone with its striped section under the willow, the smaller cone segment and both figures all legible; no trailer text or marketing overlay in frame
no published policy found (checked 2026-10-25); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.