Combat Visor HUD: Space Pirate fight, energy 99, missiles 013/015
Metroid Prime Remastered · HUD & Gameplay UI
Art style Realistic 3D
About this game
Developer: Retro Studios · Publisher: Nintendo · Platform: Nintendo Switch · Art style: Realistic 3D · Screen type: HUD & Gameplay UI
More Metroid Prime Remastered screens in the Gallery
What to study
The HUD is a helmet, not an overlay: every readout is bolted to the inside of Samus's visor, energy '99' and its bar hang from the top centre of the curved frame, the radar sits where a glance up-left lands, the orange wireframe map up-right, and missiles '013 / 015' down the right cheek. Combat happens inside that furniture: a Space Pirate takes a purple burst at centre while the arm cannon, low right, carries its own glowing charge stripes, so weapon state is read off the weapon and suit state off the visor. Frame at about 0:33 in the launch trailer (YouTube), pipeline candidate candidates/v0_0010.png at 33.03s.
Patterns
How the screen is arranged.
visor-hud hud-overlay radial-radar
Components
Parts on screen.
Screen inventory
- the curved visor frame itself, drawn as the helmet interior with a blue light strip along the top
- energy readout '99' with a horizontal energy bar at top centre
- circular radar at upper left with two orange contact dots
- orange wireframe area map at upper right
- missile count '013 / 015' with a missile icon at right
- visor selector icon at lower left and beam selector (yellow hand) at lower right
- small white lock-on / target markers around the enemy at centre
Top 3 colors
#222521 20%#0b0a07 20%#15150d 17%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Retro Studios / Nintendo, Metroid Prime Remastered screenshot: Metroid Prime Remastered launch trailer video (YouTube, Nintendo of America), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Nintendo.
Source tier 2 (publisher-released) · screenshot: Steam store page · Official game page
Source details
Fetched 2026-10-24. verified 2026-10-24: pipeline candidate frame inspected visually at full resolution (1920x1080); real game UI (Combat Visor HUD: energy 99, radar, wireframe map, missile count 013/015, visor/beam selectors) confirmed visible and legible; no trailer text or marketing overlay in frame
no published policy found (checked 2026-10-21); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.