Talent tree at Level 51: Quick Herb Growth tooltip open
Potion Craft: Alchemist Simulator · Focus / Tech Trees
Art style Hand-drawn & ink
About this game
Developer: niceplay games · Publisher: tinyBuild · Platform: PC (Steam) · Art style: Hand-drawn & ink · Screen type: Focus / Tech Trees
More Potion Craft: Alchemist Simulator screens in the Gallery
What to study
The talent tree keeps the manuscript fiction: a radial wheel of engraved medallions growing out of a central level seal, coloured by discipline, green for the garden branch open here, gold for trading, with every node's state readable at a glance from its rank fraction and finish (bright and checked, partly filled, faded, or padlocked). The tooltip is the model citizen of the form: it names the talent and its rank, says what it does in one sentence, and puts the decision in numbers, Growing Speed 2 now, 4 next, before the single instruction to press and spend the point. One disclosure: the 'New Talents' card stitched into the top-left corner is the Garden 2.0 trailer's feature label, not part of the game's screen. Frame at about 0:11 in the Garden 2.0 update trailer (Steam; manual extraction from the 1 frame / 2s filmstrip pass).
Patterns
How the screen is arranged.
Components
Parts on screen.
Screen inventory
- the header states the economy in one line: 'Level 51' and 'Talent Points: 10' in a diamond, and the centre medallion repeats the level inside a three-wedge wheel (trade scales, garden leaves, alchemy glassware) that shows where the character's growth is pointed
- talent nodes radiate as engraved medallions on connecting lines, each stamped with its rank fraction, 1/1 and 1/4 in green for taken or partly taken garden talents at right, 18/20 on the gold trading hub at left, 0/4 and 0/1 in faded parchment for untouched nodes, and padlock tags with numbers on nodes still locked
- the open tooltip card does the teaching: 'Quick Herb Growth (1/2)', 'Herbs planted in the Enchanted Garden mature much faster.', with Current level 'Growing Speed: 2', Next level 'Growing Speed: 4', and the instruction 'Press to spend one talent point and learn this talent'
- the shop rail persists at right (day 11, 2679 gold, 6/8, +18) over a finished-potion inventory with counts, and the goals list includes 'Buy Basic Alchemy Machine Upgrade'
Top 3 colors
#be9d71 19%#805c3b 18%#ccad82 17%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© niceplay games / tinyBuild, Potion Craft: Alchemist Simulator screenshot: Steam trailers (Gameplay Overview Trailer / Early Access Release Trailer / Garden 2.0 update trailer), niceplay games, shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by tinyBuild.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-10-25. verified 2026-10-25: manual extraction manual-talents-11.png @ ~11s in the Garden 2.0 update trailer, MD5 bcf5edfb1ba1214f26f31ee9cfd6d732, from the verified-clean curl-shim download (43,358,779 B, MD5 2a64b839a36957e89ac5d96ac1ac9e15; full decode to null with -xerror exit 0, zero error lines, decode-steam-1210320-Garden-2-0-update-trailer.mp4.err), inspected visually at full resolution (1920x1080 native); the Level 51 header, rank fractions, locked nodes and the complete Quick Herb Growth tooltip all legible; the 'New Talents' card at top left is trailer dressing and is disclosed in the study note, never presented as game UI
no published policy found (checked 2026-10-25); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.