Stratagem list open: arrow codes for Resupply, Eagle, Sentry
HELLDIVERS™ 2 · HUD & Gameplay UI
Art style Realistic 3D
About this game
Developer: Arrowhead Game Studios · Publisher: PlayStation Publishing LLC · Platform: PC (Steam) · Art style: Realistic 3D · Screen type: HUD & Gameplay UI
More HELLDIVERS™ 2 screens in the Gallery
What to study
Helldivers 2's signature interface is a list that is also a language. Hold one button and the Stratagems panel unfolds, but nothing in it is selected with a cursor: each row prints the directional code that summons it (Resupply: down, down, up, right; Rocket Sentry: five inputs long), so the menu's job is not choosing but reminding, a crib sheet you consult less the better you get. The rows are honest about state in the same breath: Reinforce just says 'Ready', Arc Thrower replaces its code with 'Cooldown T-03:33', and the Eagle's remaining uses ride as a small red count, three different kinds of availability, each expressed by swapping what sits under the name. Colour does the first sort (cyan logistics, red Eagle, green sentry) before a single word is read. Frame at 0:38.0 in the Co-op & Combat Trailer (US-EN) (manual extraction; the panel is open for barely a second, the 1-frame-per-2s filmstrip frame at the same second already shows it collapsed into the 'RESUPPLY Activating' card).
Patterns
How the screen is arranged.
action-list hud-overlay status-row
Components
Parts on screen.
Menu List Compass Vitals bar Subtitles
Screen inventory
- the expanded STRATAGEMS panel hangs from the top-left header: five rows, each built the same way, a colour-coded icon tile, the stratagem's name in caps, and underneath it either a state or the directional arrow code that calls it in
- REINFORCE sits dimmed at the top with the single word 'Ready' under its skull-and-plus icon; RESUPPLY shows its code as four white arrows, down, down, up, right, the input itself printed as the row's subtitle
- ARC THROWER carries no code at all: its subtitle is a timer, 'Cooldown T-03:33', an unavailable stratagem swaps its input for the wait
- EAGLE AIRSTRIKE's code runs up, right, down, right with a small red count at the row's edge; ROCKET SENTRY's runs down, up, right, right, left, five inputs, the longest code on the list
- the icon tiles are colour-coded by family: cyan for Resupply, red for the Eagle strike, green for the Rocket Sentry, the list is scannable by colour before it is readable by name
- the mission does not pause for the menu: a compass strip at top centre reads 20, rain streaks the frame, and the player's own block at bottom left (stims x5/6, A4 health bar, syringes x2/4) stays live underneath
Top 3 colors
#1c281c 19%#2f3e36 18%#27372b 18%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Arrowhead Game Studios / PlayStation Publishing LLC, HELLDIVERS™ 2 screenshot: Co-op & Combat Trailer (US-EN) + PC Trailer (US-EN) (Steam), Arrowhead Game Studios / PlayStation Publishing LLC, shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by PlayStation Publishing LLC.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-10-24. verified 2026-10-24: frame is a manual extraction (manual-stratagem-38_0.png @ 38.0s) from the verified-clean curl-shim download of the Co-op & Combat Trailer (US-EN) (Steam), inspected visually at full resolution; all five rows legible, REINFORCE 'Ready', RESUPPLY with its down/down/up/right arrows, ARC THROWER 'Cooldown T-03:33', EAGLE AIRSTRIKE up/right/down/right, ROCKET SENTRY down/up/right/right/left; a fresh extraction at 38.0s from the canonical mp4 byte-hash-matches this file exactly (MD5 identical); no trailer caption, watermark or logo overlays the frame
no published policy found (checked 2026-10-24); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.