Moon 6: Ideas index open while a stick crafts on the board

Stacklands · Encyclopedia / Codex

Art style Hand-drawn & ink

Stacklands - Moon 6: Ideas index open while a stick crafts on the board

About this game

Developer: Sokpop Collective · Publisher: Sokpop Collective · Platform: PC (Steam) · Art style: Hand-drawn & ink · Screen type: Encyclopedia / Codex

More Stacklands screens in the Gallery

What to study

The Ideas tab turns the crafting book into a collection: 28 recipes to find, grouped and counted like a checklist, each one a stacking formula the board itself executes. This frame catches the system mid-work, a stick crafting on a timed panel while a ten-high berry pile and soil-growing apples fill the table, which is the game's central design move: production chains with no factory screen, just piles of cards at different heights and one small timer saying what a pile is becoming. Frame at about 0:31 in the gameplay_trailer (Steam; scene-change survivor v0_0006).

Patterns

How the screen is arranged.

crafting-panel reference-list top-bar

Components

Parts on screen.

Card Tabs List Journal Resource bar Progress bar

Screen inventory

  • the Ideas tab is the recipe codex: grouped lists, Basic (Idea: Stick, Idea: Cooked Meat, Idea: Growth, Idea: House, Idea: Offspring) and Building, over a collection counter, 15/28 Ideas Found, so recipes are collectibles with a completion total, not a tech tree
  • the pack strip has filled in since Moon 1: Humble Beginnings 3, Seeking Wisdom 4, Reap & Sow 10, Curious Cuisine 10, Logic and Reason 10, Explorers 10, one ??? left, pack names are the game's content chapters, priced in the same coins cards sell for
  • crafting is a stack plus a timer: two Wood-and-Villager piles work the board while a cream panel at bottom left reports CREATING A STICK.. 10.0s left, the recipe runs in the open, on the cards themselves, and the panel only names it and counts it down
  • the board shows why the system scales: a Berry pile ten strips tall, Soil cards headed with the Apple growing on them, a Campfire, a Shed and a House as pink building cards, every process and product is the same card object at a different stack height
  • the top bar warns in red: 27/24 cards, the village is over its card limit, the one pressure the calm surface admits to

Top 3 colors

#b2e5b2 33%#9dbe9c 32%#787e69 17%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Sokpop Collective, Stacklands screenshot: Steam trailers (gameplay_trailer), Sokpop Collective, shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Sokpop Collective.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-10-27. verified 2026-10-27: scene-change survivor candidates/v0_0006.png @ 30.56s in the gameplay_trailer, MD5 aceca30c78a9cedaaefdeacbcaa67e29, from the verified-clean curl-shim download (MD5 329d118034357bc15bb091ac06bb6001; full decode to null with -xerror exit 0, zero error lines, decode-steam-1948280-gameplay-trailer.err), inspected visually at full resolution (1920x1080 native); the Ideas list, pack prices, the CREATING A STICK timer panel and the red 27/24 counter legible; no trailer caption or marketing overlay in frame

no published policy found (checked 2026-10-27); fair-use study use, takedown honored within 48h

Rights holders: see Copyright & takedown.