Eagle Airstrike impact marker: beam, label, 17m

HELLDIVERS™ 2 · HUD & Gameplay UI

Art style Realistic 3D

HELLDIVERS™ 2 - Eagle Airstrike impact marker: beam, label, 17m

About this game

Developer: Arrowhead Game Studios · Publisher: PlayStation Publishing LLC · Platform: PC (Steam) · Art style: Realistic 3D · Screen type: HUD & Gameplay UI

More HELLDIVERS™ 2 screens in the Gallery

What to study

Keeper helldivers-2-1 shows a pending strike as a card: a named barrage with a countdown, read in a panel. This frame shows the same idea done spatially. The Eagle Airstrike is not announced in a card at all: it is a beam in the world, a label pinned to the impact point, and a live distance (17m) that tells every nearby player how far they are from the blast instead of how long until it lands. The compass turning red under the Bug Breach banner is the same warning system as the death frame, reused here while the player is still alive and moving. The bracket confirms 158.0s is the settled beat: 157.5s is motion blurred with no label legible, and by 158.5s the ELIMINATED banner is already fading in over the explosion, which is keeper helldivers-2-2's sequence. Frame at 2:38.0 in the Co-op & Combat Trailer (US-EN) (second-pass extraction sp-coop-eagle-impact-158.0.png, accurate seek), inspected at full resolution (1920x1080).

Patterns

How the screen is arranged.

hud-overlay alert-banner annotation-callouts

Components

Parts on screen.

Banner List Compass Marker Badge

Screen inventory

  • centre frame, the strike anchored in the world: a red vertical beam at the impact point with the label 'EAGLE AIRSTRIKE / Impact' and a live distance under it, '17m', marked by a yellow chevron
  • across the top, the compass strip gone red with a bearing chip reading 266, under a hazard-striped 'Bug Breach Detected' banner, so the alert state and the strike share the same red
  • top left, the STRATAGEMS header with the reinforce badge at 20, the budget untouched by this strike, unlike the reinforce sequence in keepers helldivers-2-2 and helldivers-2-3
  • bottom left, the full squad roster (A4, D2, C1) and the player's B3 block (stims x4/4, grenades x6/7, syringes x4/4), the same third person HUD as keeper helldivers-2-1, carrying a different kind of pending event

Top 3 colors

#182111 23%#80929d 19%#617176 16%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Arrowhead Game Studios / PlayStation Publishing LLC, HELLDIVERS™ 2 screenshot: Co-op & Combat Trailer (US-EN) + PC Trailer (US-EN) (Steam), Arrowhead Game Studios / PlayStation Publishing LLC, shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by PlayStation Publishing LLC.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-10-29. verified 2026-10-29: second-pass extraction sp-coop-eagle-impact-158.0.png @ 158.0s accurate seek in the Co-op & Combat Trailer (US-EN), MD5 24e93c37fd7af57d3f9ef8e0374b88d3, from the verified-clean re-download (138,171,579 B, 194.64s, full decode to null exit 0, byte-identical size to the 2026-10-24 verified copy), inspected visually at full resolution (1920x1080 native); 'EAGLE AIRSTRIKE / Impact / 17m' label, red beam, red compass 266, 'Bug Breach Detected' banner and reinforce badge 20 all legible; combined aHash plus dHash distance to the nearest existing keeper 181/512 (helldivers-2-0), outside the pipeline similar band; no trailer caption, watermark or logo overlays the frame

no published policy found (checked 2026-10-24); fair-use study use, takedown honored within 48h

Rights holders: see Copyright & takedown.