Adventure: a full 13-card hand under a grown, vertical loop
Loop Hero · HUD & Gameplay UI
Art style Pixel art
About this game
Developer: Four Quarters · Publisher: Devolver Digital · Platform: PC (Steam) · Art style: Pixel art · Screen type: HUD & Gameplay UI
More Loop Hero screens in the Gallery
What to study
Put beside the Planning frame, this is the other half of Loop Hero's design: Adventure is the phase you do not play. The hero walks, fights and loots on his own, and the interface admits it, the deck shrinks to a one-row ticker along the bottom, the map fills the screen with a world that has outgrown its road, and the player's remaining agency is compressed into the right-hand column, where new loot lands and stats climb. The two banners, PLANNING and ADVENTURE, eye and moon, are the game's whole contract stated in one word each: first you build the loop, then the loop plays you. Frame at about 0:38 in the Gameplay Trailer (Steam; scene-change survivor v0_0009).
Patterns
How the screen is arranged.
top-bar side-panel card-hand stat-panel hud-overlay
Components
Parts on screen.
Card Banner Grid List Vitals bar Slots Build queue
Screen inventory
- the same frame, switched: the centre banner now reads ADVENTURE beside a moon-globe icon instead of Planning's eye, and the loop runs itself, the white hero figure and glowing green and yellow summons are mid-path among wheat, bone and grove tiles on a tall vertical loop hemmed in by forest and mountain tiles that have grown far beyond the road
- the hand has changed shape with the phase: thirteen cards now stretch the full width of the bottom edge, shrunk to compact icon tiles because during Adventure the deck is a queue to glance at, not a choice to deliberate over, the same cards, presented at two sizes for two kinds of attention
- the right column is now full: the equipment grid is packed with orange and blue items, health reads 1661 / 1667 over a second bar at 230 / 3620, and the loot grid below is twelve filled slots, a late-loop inventory with none of the empty grey of the Planning frame
- the STATS panel speaks a different class: DAMAGE 23-35, MAX HP +1397, DAMAGE TO ALL 14, MAGIC DAMAGE 9, DEFENSE 30, ATTACK SPEED +46%, COUNTER +11%, EVASION 8%, a warrior's list with no skeleton vocabulary at all, proving the panel is re-authored per class while its place in the layout never moves
Top 3 colors
#13100b 23%#54473b 20%#706353 17%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Four Quarters / Devolver Digital, Loop Hero screenshot: Steam trailer (Gameplay Trailer), Four Quarters, shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Devolver Digital.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-10-27. verified 2026-10-27: scene-change survivor candidates/v0_0009.png @ 37.53s in the Gameplay Trailer, MD5 9135322da2ecd57d1660ab93af003b0a, from the verified-clean curl-shim download (37,439,428 B, MD5 3d8a53de20fee3c3d725375a14c82206; full decode to null with -xerror exit 0, zero error lines, decode-steam-1282730-Gameplay-Trailer.err), inspected visually at full resolution (1920x1080 native); the ADVENTURE banner, the full thirteen-card bottom row, both right-hand grids and the STATS list legible; no trailer text or marketing overlay in frame
no published policy found (checked 2026-10-27); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.