Guild clash: Chance of Victory 75% vs 24%, party bars and stakes
Dungeon Inn · Battle / Tactics
Art style Comic & cartoon
About this game
Developer: Cat Society · Publisher: Spiral Up Games · Platform: PC (Steam) · Art style: Comic & cartoon · Screen type: Battle / Tactics
More Dungeon Inn screens in the Gallery
What to study
When two rival guests finally meet, Dungeon Inn refuses to become a tactics game, it becomes an audit. The clash screen is a framed card over the blurred map whose loudest elements are two numbers: Chance of Victory, 75% against 24%, set in yellow blocks at either end of a split party bar (Seaside's five portraits, fist 7, heart 5; Mountain's four, fist 8, heart 4, the stronger fist still loses, because the forecast prices the whole party, companions and a giant bee included). Underneath, the field holds only the parties' front members, and the bottom corners quote the stakes in mirrored rows, skull +7, territory 0~2, swords +1, identical on both sides. Win or lose, the result will land in the same ledger language as the checkout screen: this is a management game admitting that violence is just another line item, and forecasting it like one. Frame at 0:30.5 in the DI_1.0Release_ENGLISH trailer (Steam), a manual extraction found via the dense filmstrip and the 28.5–32.0s fine scan; a second later both chances tick to 0% as the result resolves.
Patterns
How the screen is arranged.
top-bar data-overlay status-row
Components
Parts on screen.
Card Portrait Map Marker Resource bar
Screen inventory
- a single split top bar referees the fight before it starts: blue Seaside at left with five party portrait chips, a fist at 7 and a heart at 5; green Mountain at right with a fist at 8, a heart at 4 and four portraits; a crossed-swords roundel sits on the seam, over the inn's own door
- the odds are the biggest type on screen: 'Chance of Victory' over a yellow block reading 75% at left, 24% at right, the forecast is given as two confident numbers, not a bar, and they are the first thing read
- the field itself stays almost empty, one wizard and a cone-hatted companion for Seaside, one hooded figure for Mountain, and a giant bee hovering on the Mountain side: the parties are represented by their front members and whatever they brought with them
- the bottom corners carry mirrored stakes rows in each guild's colour: skull +7, a map-pin range '0~2', crossed swords +1, what this clash costs or pays each side, quoted identically on both ends of the frame
- the whole encounter is a framed card laid over the blurred overworld: the fight is an interruption of the management day, presented as a pop-up verdict rather than a mode change
Top 3 colors
#4c4d36 27%#c3c77f 18%#98b288 16%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Cat Society / Spiral Up Games, Dungeon Inn screenshot: DI_1.0Release_ENGLISH and TGS trailers (Steam), Cat Society / Spiral Up Games, shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Spiral Up Games.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-10-24. verified 2026-10-24: frame is a manual extraction (manual-encounter-30_5.png @ 30.5s) from the verified-clean curl-shim download of the DI_1.0Release_ENGLISH trailer (Steam), inspected visually at full resolution; both party bars (fist 7 / heart 5 vs fist 8 / heart 4), the 75% and 24% Chance of Victory blocks and both stakes rows (skull +7, 0~2, swords +1) legible; a fresh extraction at 30.5s from the canonical mp4 byte-hash-matches this file exactly (MD5 identical); no trailer caption, watermark or logo overlays the frame
no published policy found (checked 2026-10-24); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.