Tactical HUD: top-down combat in the Lower Ruins
Dragon Age: Origins · HUD & Gameplay UI
Art style Realistic 3D
About this game
Developer: BioWare · Publisher: Electronic Arts · Platform: PC (Steam) · Art style: Realistic 3D · Screen type: HUD & Gameplay UI
More Dragon Age: Origins screens in the Gallery
What to study
Pulled back to its tactical camera, the HUD reads as a party-state board: portraits on the left carry each companion's current order (Attacking, Sunder Arms), floating labels name the abilities actually firing, and gold versus red rings separate party from enemy at a glance. The circular minimap anchors the dungeon level (Lower Ruins) while the top icon bar keeps the book screens one click away, so the same chrome serves both real-time brawling and paused planning. No caption burn-in on this frame. Frame at about 1:32 in the GamePlay video (Steam).
Patterns
How the screen is arranged.
hud-overlay top-bar status-row
Components
Parts on screen.
Portrait Minimap Action bar Toolbar
Screen inventory
- party portraits left with Attacking and Sunder Arms states
- circular minimap top right labeled Lower Ruins
- top icon bar (map, journal, character, tactics, inventory, options)
- floating ability labels Shield Bash and Sunder Arms over combatants
- gold selection rings under party members, red ring under the enemy
- Morrigan quickbar along the bottom
- steep top-down dungeon camera
Top 3 colors
#000000 37%#110908 22%#513b2a 20%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© BioWare / Electronic Arts, Dragon Age: Origins screenshot: GamePlay (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Electronic Arts.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-11-01. verified 2026-11-01: frame extracted from the official GamePlay video (Steam) and inspected visually at full resolution; real combat HUD (party portraits with states, Lower Ruins minimap, ability labels, selection rings, quickbar) confirmed visible
no published policy found in this pass; fair-use study use, takedown honored within 48h (Phase-2 to re-check before deploy, as with prior ships)
Rights holders: see Copyright & takedown.