Full HUD, Oak planting designation (8×5), Cycle 28 day 6
Timberborn · HUD & Gameplay UI
Art style Stylized 3D
About this game
Developer: Mechanistry · Publisher: Mechanistry · Platform: PC (Steam) · Art style: Stylized 3D · Screen type: HUD & Gameplay UI
More Timberborn screens in the Gallery
What to study
Timberborn's whole colony fits on one screen, and this frame shows the layering order. Across the top runs the economy as a single row of icon counters, population, food, water, wood, science, readable without opening a menu. The left edge is the colony's memory and inventory: headcounts and bed counts, a dense three-column stock list, and under it a dated event log that narrates the simulation back to the player ('Timberbot 10 was created!', 'Shozlith died of old age.'), so births, deaths and coming-of-age read as a chronicle rather than notifications. The right edge owns time: cycle and day, pause and speed controls, weather. Work happens in the middle distance, the player is mid-gesture, dragging a luminous green 8 × 5 designation rectangle over bare soil to plant oaks, and the tool explains itself in a card pinned above the bottom toolbar: what it does, which building it needs (Forester), how long the crop resists drought (15 days), its growth time and cost. Even failure is kept in the same frame, as a quiet stack of red alerts at bottom-left ('Building lacks workers (31)'). Nothing here is modal; the HUD is a frame of instruments around a world that never stops. Frame at about 0:44 in the Timberborn 1.0 Trailer (Steam), a scene-change survivor at 44.2s, inspected at full resolution (1920x1080).
Patterns
How the screen is arranged.
top-bar detail-panel hud-overlay alert-banner grid-overlay
Components
Parts on screen.
Card Toolbar Grid List Log Resource bar Clock Toggle
Screen inventory
- top resource bar: a green 23 counter, then icon counters 8.9k, 3.8k, 2.4k, 12k, 4.4k and 440 across the top-left
- left column under the bar: population/housing rows (106 / 5 / 8; 111 beds / 2 / 0; 105 / 79 / 0; 8 / 0 / 0) above a three-column goods stock list (1.7k, 385, 38, 255, 108, 200, 70, 781, 118, 69, 3, 159 …)
- event log under the stock list, newest first: '28-6 Timberbot 10 was created!', '28-6 Shozlith died of old age.', '28-5 Titamor was born!', '28-5 Suliya was born!', '28-5 Ubuzur died of old age.', '28-4 Rangi was born!', '28-4 Valezath grew up.', '28-4 Zenqu grew up.'
- top-right cluster: 'Global view' button, 'Cycle 28, day 6' readout, pause / play / fast-forward speed controls, a weather strip, a 12h clock dial and layer/view toggle icons
- centre: a bright-green 8 × 5 planting designation grid dragged over bare soil between oak groves, its size label '8 × 5' floating at the grid's lower edge
- bottom-centre tool card for the selected planting tool: 'Oak' with an oak-leaf icon, 'Use this tool to designate an area for planting.', 'Required building: Forester', 'Drought resistance: 15 days', and a footer row '30d' / '8'
- two stacked bottom toolbars: a planting-species row (crop/leaf/tree icons, the oak icon highlighted) above the main category toolbar (cursor, housing, food, forestry, industry, water and other tool icons)
- alert stack at bottom-left, each with a red circular icon: 'Building lacks materials', 'Building lacks workers (31)', 'Construction lacks materials (2)', and a yellow 'Beaver is injured'
- the world under the HUD: a forester's lodge and log piles at lower left, a zipline tower crossing the grove, mature oaks ringing the designated plot
Top 3 colors
#302e24 20%#616947 18%#384930 18%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Mechanistry, Timberborn screenshot: Timberborn 1.0 Trailer + Timberborn 1.1 Feature Trailer (Steam), Mechanistry, shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Mechanistry.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-10-23. verified 2026-10-23: frame is a scene-change survivor (candidates/v1_0016.png @ 44.2s) from the curl-shim download of the Timberborn 1.0 Trailer (Steam), inspected visually at full resolution; top resource bar, left stock/event-log column, Cycle 28 day 6 readout, Oak tool card, 8 × 5 green designation grid, dual bottom toolbars and the four-item alert stack all confirmed visible and legible; no trailer caption, watermark or logo overlays the UI
no published policy found (checked 2026-10-23); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.