Craft Items: one-currency recipes over the safehouse
Every Day We Fight · Trade / Economy
Art style Realistic 3D
About this game
Developer: Signal Space Lab · Publisher: Wild Hog Games · Platform: PC (Steam) · Art style: Realistic 3D · Screen type: Trade / Economy
More Every Day We Fight screens in the Gallery
What to study
A crafting screen that refuses to become a spreadsheet: one resource, one cost per row, and tabs borrowed from the gun-modding categories (MAGS / SCOPES / STOCKS / MUZZLES) even though this tab crafts grenades and bandages. Locked recipes stay on the list in red as goals rather than hiding until unlocked. The detail side is the design tell, instead of a stat block, the selected item floats as a 3D model inside the safehouse room the player is standing in, so the menu never fully leaves the world. Wallet (420) top-right and a 0/3 crafted cap bottom-right make the economy's two limits visible without a single extra panel. Frame at about 0:46 in the Gameplay Trailer video (Steam), a pipeline scene-change survivor (candidates/v0_0021.png at 45.7s).
Patterns
How the screen is arranged.
Components
Parts on screen.
Screen inventory
- a tab bar across the top splits crafting by weapon-part logic: ALL / GEAR / MAGS / SCOPES / STOCKS / MUZZLES, cycled with Q/E keys shown as end caps
- each row is icon, name, and a single resource cost right-aligned (Frag Grenade 250, Bandages 250), one currency, one number, no recipe trees
- locked recipes keep their rows but flip the cost red with a padlock and 'Locked' label (Shock Bomb, Med Kit, Smoke Bomb, Fire Bomb at 1,000), the wishlist is visible before it is available
- the right half is not a stats panel but the room itself: the selected Frag Grenade floats as a 3D model over the safehouse interior, named in caps
- the wallet sits top-right (AVAILABLE: 420) and the session quota bottom-right (ITEMS CRAFTED: 0/3), crafting is a capped per-visit action, and both numbers frame the list
Top 3 colors
#080a0e 22%#493624 20%#775d3f 17%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Signal Space Lab / Wild Hog Games, Every Day We Fight screenshot: Gameplay Trailer and 1.0 Launch Trailer videos (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Wild Hog Games.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-10-22. verified 2026-10-22: pipeline scene-change frame (candidates/v0_0021.png, 45.7s) inspected visually at full resolution (1920x1080 native), settled menu frame, tab bar, cost column and 3D item preview sharp and legible
no published policy found (checked 2026-10-22); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.