Economy and trade: domestic production, consumption and workdays
Workers & Resources: Soviet Republic · Trade / Economy
Art style Realistic 3D
About this game
Developer: 3Division · Publisher: Hooded Horse · Platform: PC (Steam) · Art style: Realistic 3D · Screen type: Trade / Economy
More Workers & Resources: Soviet Republic screens in the Gallery
What to study
Most city builders show you a treasury; Workers & Resources shows you an economy, and this panel is the difference. Production, consumption, waste and manpower are all accounted in the same ledger, in quantities and in ruble values, with the honest footnote that those values are calculated from market prices rather than cash in hand. Labour is the most telling line: workdays consumed by industry, construction and citizen facilities, priced at 19.47₽ each, sit in the same table as steel and fuel, people are an input with a unit cost, and the panel makes you read them that way. The date-range controls (this month to all time, March 1983 to today) turn the ledger into an instrument: the same republic, re-measured at any horizon. Frame at about 1:34 in the Gameplay Trailer (Steam; scene-change survivor v0_0042).
Patterns
How the screen is arranged.
modal-panel data-table data-dashboard tabbed-panel icon-rail status-row
Components
Parts on screen.
Screen inventory
- the panel is a ledger, not a chart: 'Economy and trade' reports Domestic production & consumption with quantities beside ruble values, production Overall 1,026 units at +227,969₽, consumption split into Industry 507 (−91,390₽), Constructions 13 (−2,720₽), Citizens facility 472 (−50,571₽) and Vehicle fuel (−19,131₽), and states plainly that ruble and dollar amounts are values calculated from market prices, not actual money received
- waste and labour get the same accounting: Waste production by Industry (5, −1,377₽), People (5, −536₽) and Demolition (0), then Consumption of manpower in workdays, Industry 967, Constructions 161, Citizens facility 1,466, with the average cost of 1 workday at 19.47₽, so labour is a priced input like any commodity
- the reporting window is itself a control: start date 1. March 1983 to 'today', with This month / Last month / This year / Last year / Custom / All presets and month/year steppers, and a tab row of icons (market prices, charts, trade, currencies, resources) across the panel's top, the same ledger re-cut by period and by question
- the left management rail stays visible beside the panel, and behind it the republic continues: tower blocks, statues, a red star monument and the road grid of a mature city, so the economy is read against the place it describes rather than on a blank screen
Top 3 colors
#484448 19%#5f635b 18%#aba09a 18%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© 3Division / Hooded Horse, Workers & Resources: Soviet Republic screenshot: Steam trailer (Gameplay Trailer), 3Division, shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Hooded Horse.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-10-28. verified 2026-10-28: scene-change survivor candidates/v0_0042.png @ 93.67s in the Gameplay Trailer, MD5 0c5b0b02c7ee1d2cf8fa281adf1db242, from the verified-clean download (104,703,168 B, MD5 3368ff7fad6d766d36974750910c8949; full decode to null with -xerror exit 0, zero error lines, manual/decode-Gameplay-Trailer.err), inspected visually at full resolution (1920x1080 native); the production/consumption quantities and ruble values, the workday figures and the 19.47₽ average, and the date-range controls all legible; no trailer text or marketing overlay in frame
not verified this run (Steam store page fetch 2026-10-28 shows the game in the Hooded Horse publisher bundle; no publisher policy page checked); Phase 2 to confirm policy before ingest, fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.