Boss HUD: Fallen Hope, the renamed second phase

Phantom Blade Zero · HUD & Gameplay UI

Art style Realistic 3D

Phantom Blade Zero - Boss HUD: Fallen Hope, the renamed second phase

About this game

Developer: S-GAME Studio · Publisher: S-GAME Publishing · Platform: PC (Steam) · Art style: Realistic 3D · Screen type: HUD & Gameplay UI

More Phantom Blade Zero screens in the Gallery

What to study

The second phase, and the HUD marks it with a single word change: the boss plate's name line swaps to 'Chief Disciple's Fallen Hope' while the two-tier bar, the flask medallion and the weapon diamonds all hold their positions. Everything else about the phase is carried by the world - the arena's red grade, the boss's bladed wing - and by the loadout state in the bottom-right diamonds, whose sword counts (2 and 100) replace the opening's coiled weapon. A phase transition expressed as a rename and a recolour, with the interface as the still point: that restraint is the design statement of the whole fight. Frame at about 4:00 in the Year of the Snake Gameplay Trailer video (Steam), manually extracted from the pipeline-fetched video - the trailer's boss fight is one continuous take the scene-change pass did not sample. Pre-release footage (the game launches Oct 29, 2026).

Patterns

How the screen is arranged.

minimal-hud dual-meters

Components

Parts on screen.

Slots

Screen inventory

  • the boss plate is renamed, not replaced: the name line now reads 'Chief Disciple's Fallen Hope' over the same two-tier bar at roughly half - the phase change is announced by typography alone, and the bar does not move a pixel
  • the whole arena is washed red - the second phase is a colour grade over the same screen, not a new screen
  • bottom-right: both weapon diamonds have changed - sword icons with numeric counts (2, with a purple charge dot, and 100): a different loadout state from the opening frame's coiled weapon
  • bottom-left: the flask medallion (5 / 3) and the twin bars sit exactly where they were in phase one - the player's identity cluster is untouched by the transformation
  • the boss hangs mid-air trailing a huge red-black bladed wing, the loudest shape in the frame - and the HUD's response is to stay precisely as quiet as it was at the opening

Top 3 colors

#2f100c 24%#4f1d17 21%#602921 16%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© S-GAME Studio / S-GAME Publishing, Phantom Blade Zero screenshot: Year of the Snake Gameplay Trailer video (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by S-GAME Publishing.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-10-22. verified 2026-10-22: frame manually extracted at 240s from the pipeline-fetched Year of the Snake Gameplay Trailer video (Steam) and inspected visually at full resolution (1920x1080 native) - settled second-phase frame, renamed boss plate, loadout diamonds and player bars sharp and legible

no published policy found (checked 2026-10-22); fair-use study use, takedown honored within 48h

Rights holders: see Copyright & takedown.