Boss bar REKKA: A grade, 6 HITS!, score 11,513, parry rings

Hi-Fi RUSH · HUD & Gameplay UI

Art style Cel-shaded & anime

Hi-Fi RUSH - Boss bar REKKA: A grade, 6 HITS!, score 11,513, parry rings

About this game

Developer: Tango Gameworks · Publisher: KRAFTON, Inc. · Platform: PC (Steam) · Art style: Cel-shaded & anime · Screen type: HUD & Gameplay UI

More Hi-Fi RUSH screens in the Gallery

What to study

The boss fight in its ordinary combat mode, distinct from the rhythm-duel mode kept as hi-fi-rush-3. There the duel replaces the whole HUD with a tug bar and a timing track; here the ordinary HUD stays in place and the boss gets a health bar of its own: a long red bar across the bottom, three gold stars above it, the name REKKA in jagged yellow lettering, a black depleted segment at its left end showing damage already dealt. Around it the usual grading machinery runs unchanged: a large A badge at top right, 6 HITS!, score 11,513 with a +210 feed, the player's own segmented bar at top left caught mid lightning-flash with a partner portrait chip under it, and red and green timing rings drawn around Chai mid-parry. The frame shows how the game scales its one HUD to a boss: it does not invent a boss interface, it adds one named bar to the combat HUD the player already reads. Frame at about 4:35 in the Hi-Fi RUSH | Gameplay Deep Dive Trailer (Steam), manually extracted at 274.8s; inspected at full resolution (1920x1080); boss bar, stars, A badge, hit count, score, health bar and timing rings all legible, no trailer text or marketing overlay in frame.

Patterns

How the screen is arranged.

hud-overlay status-row

Components

Parts on screen.

Nameplate Vitals bar Badge Marker

Screen inventory

  • the bottom boss bar, a long red bar with a depleted black segment at left, three gold stars above its centre, and the name 'REKKA' in jagged yellow lettering beneath it
  • top right, the large orange-red A grade badge in its jagged circular frame, '6 HITS!' beneath it, a 'SCORE' label with 11,513 and '+210'
  • top left, the player's segmented health bar caught mid lightning-flash, with a partner portrait chip beneath it
  • the red and green timing rings around Chai mid-parry at centre, over a boss knocked to the floor in the foreground
  • the arena dressing: teal pipes, hazard-striped door frame, and a red waveform screen on the back wall

Top 3 colors

#131126 22%#371a32 21%#57415b 19%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Tango Gameworks / KRAFTON, Inc., Hi-Fi RUSH screenshot: Hi-Fi RUSH | Gameplay Deep Dive Trailer (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by KRAFTON, Inc..

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-10-29. verified 2026-10-29: manual extraction probe-274.8.png @ 274.8s in the Deep Dive trailer, MD5 1c73c12ef573284efdd7aa9bc79388d6; judged first-hand at full resolution in the 2026-10-29 idle pickup: the REKKA boss bar with three stars and depleted black segment, the A grade badge, 6 HITS!, score 11,513 (+210), the lightning-flashing player health bar with partner portrait chip, and the red/green parry timing rings all legible; no trailer caption, watermark, or logo overlays the frame

no published policy found (checked 2026-10-23); fair-use study use, takedown honored within 48h

Rights holders: see Copyright & takedown.