Boss bar REKKA: A grade, 6 HITS!, score 11,513, parry rings
Hi-Fi RUSH · HUD & Gameplay UI
Art style Cel-shaded & anime
About this game
Developer: Tango Gameworks · Publisher: KRAFTON, Inc. · Platform: PC (Steam) · Art style: Cel-shaded & anime · Screen type: HUD & Gameplay UI
More Hi-Fi RUSH screens in the Gallery
What to study
The boss fight in its ordinary combat mode, distinct from the rhythm-duel mode kept as hi-fi-rush-3. There the duel replaces the whole HUD with a tug bar and a timing track; here the ordinary HUD stays in place and the boss gets a health bar of its own: a long red bar across the bottom, three gold stars above it, the name REKKA in jagged yellow lettering, a black depleted segment at its left end showing damage already dealt. Around it the usual grading machinery runs unchanged: a large A badge at top right, 6 HITS!, score 11,513 with a +210 feed, the player's own segmented bar at top left caught mid lightning-flash with a partner portrait chip under it, and red and green timing rings drawn around Chai mid-parry. The frame shows how the game scales its one HUD to a boss: it does not invent a boss interface, it adds one named bar to the combat HUD the player already reads. Frame at about 4:35 in the Hi-Fi RUSH | Gameplay Deep Dive Trailer (Steam), manually extracted at 274.8s; inspected at full resolution (1920x1080); boss bar, stars, A badge, hit count, score, health bar and timing rings all legible, no trailer text or marketing overlay in frame.
Patterns
How the screen is arranged.
Components
Parts on screen.
Nameplate Vitals bar Badge Marker
Screen inventory
- the bottom boss bar, a long red bar with a depleted black segment at left, three gold stars above its centre, and the name 'REKKA' in jagged yellow lettering beneath it
- top right, the large orange-red A grade badge in its jagged circular frame, '6 HITS!' beneath it, a 'SCORE' label with 11,513 and '+210'
- top left, the player's segmented health bar caught mid lightning-flash, with a partner portrait chip beneath it
- the red and green timing rings around Chai mid-parry at centre, over a boss knocked to the floor in the foreground
- the arena dressing: teal pipes, hazard-striped door frame, and a red waveform screen on the back wall
Top 3 colors
#131126 22%#371a32 21%#57415b 19%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Tango Gameworks / KRAFTON, Inc., Hi-Fi RUSH screenshot: Hi-Fi RUSH | Gameplay Deep Dive Trailer (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by KRAFTON, Inc..
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-10-29. verified 2026-10-29: manual extraction probe-274.8.png @ 274.8s in the Deep Dive trailer, MD5 1c73c12ef573284efdd7aa9bc79388d6; judged first-hand at full resolution in the 2026-10-29 idle pickup: the REKKA boss bar with three stars and depleted black segment, the A grade badge, 6 HITS!, score 11,513 (+210), the lightning-flashing player health bar with partner portrait chip, and the red/green parry timing rings all legible; no trailer caption, watermark, or logo overlays the frame
no published policy found (checked 2026-10-23); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.