This Week's Goal card choice: 'They Must Not Run Into Each Other!'
Dungeon Inn · City & Base Management
Art style Comic & cartoon
About this game
Developer: Cat Society · Publisher: Spiral Up Games · Platform: PC (Steam) · Art style: Comic & cartoon · Screen type: City & Base Management
More Dungeon Inn screens in the Gallery
What to study
The game's only challenge-selection screen, and the one keeper that shows a weekly goal being chosen rather than tallied. Keeper 4's settlement panel only counts goals after the fact (12/12, 4/4); here the player picks the week's promise from three cards, the centre card highlighted with its condition ('No battles occur between adventurers') and its gem rewards stated up front, while the innkeeper and the black cat present the dilemma in-character ('What if the rival guilds run into each other?'). The choice is a routing constraint on the whole week that follows, not a reward screen: it commits the inn to keeping the rival guilds apart at the entrance. Frame at about 0:49.5 in the TGS trailer (Steam; manual extraction from the fine pass), inspected at full resolution (1920x1080); card title, condition, gem rewards, speech bubble and Confirm all legible, no trailer text or marketing overlay in frame.
Patterns
How the screen is arranged.
three-card-choice character-presenter reward-row
Components
Parts on screen.
Screen inventory
- the highlighted centre card, gold-framed and front-lit, titled 'This Week's Goal' over a crossed-swords-and-stars crest, naming the goal 'They Must Not Run Into Each Other!'
- the goal's terms in plain text: 'Adventurers of the Mountain Guild and Seaside Guild must not run into each other at the entrance of the inn', with the condition line 'No battles occur between adventurers' and a Reward row of one blue and one green gem
- two dimmed sibling 'This Week's Goal' cards flanking the highlighted card, their titles and rewards unreadable by design, marking this as a choice among three
- the two presenters flanking the card: the worried human innkeeper at left, hand to chin, and the black cat in waistcoat and monocle at right, his speech bubble asking 'What if the rival guilds run into each other?'
- a greyed Confirm button below the card, the commit step for the chosen weekly goal
Top 3 colors
#3d392b 26%#171816 25%#f6edb6 15%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Cat Society / Spiral Up Games, Dungeon Inn screenshot: DI_1.0Release_ENGLISH and TGS trailers (Steam) — Cat Society / Spiral Up Games, shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Spiral Up Games.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-10-29. verified 2026-10-29: manual extraction manual-goal-49_5.png @ 49.5s in the TGS trailer, MD5 d2c11069109603374c5c511747a962a4, from the verified-clean curl-shim download (Steam); judged first-hand at full resolution in the 2026-10-29 idle pickup and re-confirmed this run: the highlighted 'They Must Not Run Into Each Other!' card, its 'No battles occur between adventurers' condition, the blue + green gem rewards, the innkeeper and black cat presenters, the 'What if the rival guilds run into each other?' speech bubble and the Confirm button all legible; two dimmed sibling cards flank it; no trailer caption, watermark or logo overlays the frame
no published policy found (checked 2026-10-24); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.