Station node, the Rotunda: dice pool and clocks
Citizen Sleeper · Campaign / World Map
Art style Comic & cartoon
About this game
Developer: Jump Over The Age · Publisher: Fellow Traveller · Platform: PC (Steam) · Art style: Comic & cartoon · Screen type: Campaign / World Map
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What to study
Citizen Sleeper runs a tabletop day on a space-station map. The top of the screen is the whole economy of a cycle: five dice in a row, rolled at waking, are all the agency you get, and directly above them a single word, BREAKING, with STARVING beneath, grades the body those dice have to serve. Every location opens as a node diagram laid over the station's 3D plan: action cards hang off the node on thin connector lines, each card naming its kind before its title (CRITICAL ACTION, REPEATABLE ACTION, ACTION UNAVAILABLE), the skill it tests (ENGAGE, INTUIT), the risk it carries (DANGER, RISKY) and the empty dice slot it wants filled, so the decision is fully priced before a die is spent. Underneath, the world keeps its own time in circular clocks, DOCK WATCHER filling toward +, HAVENAGE WATCHLIST in red toward −, consequences drawn as gauges, not prose. Even the chrome is diegetic bookkeeping: the quest sits top-left as a two-line brief, and the ITEMS / DATA strip along the bottom counts what the Sleeper is carrying. Nothing is hidden behind a menu; pressure is a layout. Frame at about 0:15 in the Out Now Trailer (Steam), a scene-change survivor at 15.12s, inspected at full resolution (1920x1080).
Patterns
How the screen is arranged.
map-nodes action-list top-bar quest-tracker
Components
Parts on screen.
Card Tabs Clock Slots Badge Dice Quest tracker
Screen inventory
- top-centre dice pool: five slots holding dice faces 3, 1 and 4 (two highlighted yellow), one empty outline slot and one dark spent slot, under the condition word BREAKING with a short pink segment bar
- a second label, STARVING, under the dice row and a full-width white LEAVE button beneath it
- quest header at top left: 'DISABLE YOUR TRACKER' with the sub-line 'Help Feng chase his leads.' in yellow italics
- left action card headed CRITICAL ACTION: 'STEAL DOCK PLANS' with the ENGAGE skill tag, body text, a crossed-out dice-slot icon and a red DANGER tag; a grey ACTION UNAVAILABLE strip below it
- right action card headed REPEATABLE ACTION: 'EXPLORE THE ROTUNDA' with INTUIT tag (partly covered by a red -1 badge), an INPUT DICE slot showing a yellow die over an empty slot, and a RISKY tag
- two clock cards along the bottom linked by lines to the node: DOCK WATCHER with a grey circular clock and a + symbol, HAVENAGE WATCHLIST with a red circular clock and a − symbol
- bottom-centre ITEMS / DATA tab strip with five counted item icons (12, 1, 2, 1, 2)
- the node itself: a top-down 3D view of the Rotunda docking hub with a moored red ship at its centre, pink conduits and a glowing white airlock below
Top 3 colors
#020a0d 25%#3b3f3f 18%#212223 18%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Jump Over The Age / Fellow Traveller, Citizen Sleeper screenshot: Out Now Trailer (Steam), Jump Over the Age / Fellow Traveller, shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Fellow Traveller.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-10-23. verified 2026-10-23: frame is a scene-change survivor (candidates/v0_0008.png @ 15.12s) from the curl-shim download of the Out Now Trailer (Steam), inspected visually at full resolution; dice pool, BREAKING / STARVING condition labels, STEAL DOCK PLANS and EXPLORE THE ROTUNDA action cards, DOCK WATCHER / HAVENAGE WATCHLIST clocks and ITEMS / DATA strip all confirmed visible and legible; no trailer caption, watermark or logo overlays the UI
no published policy found (checked 2026-10-23); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.