Tactical map: action menu with movement arrow, snowfield battle
Wargroove · HUD & Gameplay UI
Art style Pixel art
About this game
Developer: Chucklefish · Publisher: Chucklefish · Platform: PC (Steam) · Art style: Pixel art · Screen type: HUD & Gameplay UI
More Wargroove screens in the Gallery
What to study
The core tactics loop in one frame: a unit has moved (the arrow shows exactly where from and to), and the game pauses on a four-option context menu where Heal is priced in gold, so every action reads as a costed choice rather than a free click. The whole-map framing, with both armies, villages and strongholds visible, shows how Wargroove keeps the strategic picture on screen while the player decides. Frame at about 0:06 in the Gameplay Trailer - Release (Steam).
Patterns
How the screen is arranged.
action-list movement-path grid-overlay hud-overlay
Components
Parts on screen.
Screen inventory
- snowfield tactical map seen whole, with roads, rivers, bridges, forests, villages and two strongholds
- context action menu anchored to the selected unit: Attack, Wait, Heal (300 gold), Cancel
- pale-yellow movement arrow tracing the unit's path from its start tile to its destination
- small numbered health pips beside units and buildings across the map
Top 3 colors
#395c8a 24%#dacba0 17%#949899 17%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Chucklefish, Wargroove screenshot: Steam trailers (Gameplay Trailer - Release, Launch Trailer), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Chucklefish.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-11-04. verified 2026-11-04: scene-change candidate v0_0001.png at 6.401302s in the Gameplay Trailer - Release (re-downloaded after the first HLS copy truncated), inspected visually at full resolution (1920x1080); action menu, movement arrow, terrain, units and health pips all settled and legible; no trailer caption in frame
no published Chucklefish fan-content policy found (checked 2026-11-04; the only related Chucklefish document surfaced is the Wargroove Community UGC Policy, Steam EULA page, last updated 1 November 2018, which governs player-created in-game content standards, not third-party screenshot or trailer-frame use); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.