Glowing creature encounter HUD: Yellow Pikmin selected, 12 of 20 squad

Pikmin 4 · HUD & Gameplay UI

Art style Stylized 3D

Pikmin 4 - Glowing creature encounter HUD: Yellow Pikmin selected, 12 of 20 squad

About this game

Developer: Nintendo · Publisher: Nintendo · Platform: Nintendo Switch 2 · Art style: Stylized 3D · Screen type: HUD & Gameplay UI

More Pikmin 4 screens in the Gallery

What to study

A different exam with a different contract: the goal here is only 60 with 6:03 on the clock, and the squad selector has changed with it, Yellow Pikmin selected (2) between two Red Pikmin counts of 10, for a 12-of-20 party. The glowing creature at upper right is the encounter itself, a luminous spherical body with one eye and a trunk snout, and the yellow throw line from the captain on Oatchi shows the game's aiming language: a straight line from rider to target, no reticle needed. The HUD is unchanged from the other exams (goal meter, countdown, star meter, portraits), which is the point: Dandori Academy reuses one chrome set across exams and lets the goal, timer and squad mix carry the difference. Frame at about 13:15 in the Nintendo Treehouse Plays video (YouTube), pipeline candidate candidates/v0_0010.png at 795.48s; Treehouse Plays footage of the Switch 2 Edition ahead of its Nov 12, 2026 launch.

Patterns

How the screen is arranged.

hud-overlay top-bar portrait-row

Components

Parts on screen.

Resource bar Clock Portrait Vitals bar Progress bar Quest tracker Button prompts Action bar

Screen inventory

Top 3 colors

#868b5e 34%#585d4f 18%#caf7fc 16%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Nintendo, Pikmin 4 screenshot: Nintendo Treehouse Plays video (YouTube 6x-yH4wkOYQ), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Nintendo.

Source tier 2 (publisher-released) · screenshot: Steam store page · Official game page

Source details

Fetched 2026-11-03. verified 2026-11-03: pipeline candidate frame inspected visually at full resolution (1920x1080); real game UI (0/60 goal meter, 06:03 countdown, Yellow Pikmin 2 selected, squad 12/20 readout, throw-trajectory line) confirmed visible and legible; no stream overlay in frame

Nintendo Game Content Guidelines for Online Video & Image Sharing Platforms: use of officially released Nintendo promotional material with commentary permitted; no affiliation implied

Rights holders: see Copyright & takedown.