Press Turn battle: Divine Arrowfall under a full Magatsuhi gauge

Shin Megami Tensei V: Vengeance · Battle / Tactics

Art style Cel-shaded & anime

Shin Megami Tensei V: Vengeance - Press Turn battle: Divine Arrowfall under a full Magatsuhi gauge

About this game

Developer: ATLUS · Publisher: SEGA · Platform: PC (Steam) · Art style: Cel-shaded & anime · Screen type: Battle / Tactics

More Shin Megami Tensei V: Vengeance screens in the Gallery

What to study

SMT V's battle HUD is a study in putting the whole economy of a turn in one corner. The four Press Turn orbs are the turn itself: hit a weakness and you earn an extra half-action, and the orbs are the only place that arithmetic lives. The moon-phase strip at top left is the game's other clock, ticking 1/8 to 8/8 across battles, and the red Magatsuhi calligraphy underneath is a third resource that only fills when the party takes or deals damage. Everything else, the HP bars, the skill banner, the enemies, is arranged around that corner, and the wide battle framing lets the pillars of the skill land in the middle of the screen instead of behind a menu. Frame at about 1:57 in the Launch Trailer (Steam). Disclosure: the frame is caught mid-skill-animation, so the battlefield is partly obscured by the light pillars of Divine Arrowfall; no trailer caption or logo is in frame.

Patterns

How the screen is arranged.

hud-overlay top-bar turn-banner action-points status-row

Components

Parts on screen.

Pips Banner Vitals bar Gauge Clock

Screen inventory

  • the Press Turn system owns the top right: four blue four-pointed-star orbs, a '4 Action / Player Turn' counter, and below it the Magatsuhi gauge in red Japanese calligraphy reading MAX
  • the moon-phase bar runs along the top left, a small disc reading '1/8' at the new moon
  • the Nahobino stands at right mid-skill, light pillars falling across the battlefield while two enemy angels take the hit, one of them showing a small green HP bar
  • the skill banner at bottom centre names the attack in a pill with its element icon: 'Divine Arrowfall'

Top 3 colors

#281b34 23%#6d5c88 21%#998eb7 15%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© ATLUS / SEGA, Shin Megami Tensei V: Vengeance screenshot: Steam trailers (Launch Trailer, An Ideal World Trailer) — ATLUS / SEGA, shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by SEGA.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-11-06. verified 2026-11-06: scene-change extraction v0_0058.png @ 116.97s in the Launch Trailer, MD5 8f516126ea5ff013fe12005731606ffe, from the verified-clean ffmpeg HLS download (97,611,437 B, MD5 03da78cc52cdfbd8423c3ea75d55fac6; full decode to null exit 0, zero error lines); inspected visually at full resolution (1920x1080); Press Turn orbs, '4 Action / Player Turn', Magatsuhi MAX calligraphy, moon phase 1/8 and the Divine Arrowfall banner all legible

SEGA streaming guidelines (support.sega.com, updated 2026-03-12): gameplay footage/images usable on non-profit personal sites and video/social platforms; commercial/profit-driven use prohibited except platform-partner monetization; per-product policies take priority and no SMT V: Vengeance-specific policy was found (checked 2026-11-06). Frames are stills from SEGA/ATLUS's own officially released Steam trailers, used for study/commentary; unofficial, not endorsed; takedown honored within 48h.

Rights holders: see Copyright & takedown.