Combat: Hunter, hero inspector with passives and status effects

Marvel's Midnight Suns · Battle / Tactics

Art style Realistic 3D

Marvel's Midnight Suns - Combat: Hunter, hero inspector with passives and status effects

About this game

Developer: Firaxis Games · Publisher: 2K · Platform: PC (Steam) · Art style: Realistic 3D · Screen type: Battle / Tactics

More Marvel's Midnight Suns screens in the Gallery

What to study

This is the combat HUD with its inspection layer open: the left panel explains the selected hero in full - Ghost Rider's Souls passive, the Soul Collector rule that raises maximum health, and the Corrupted status effect with its damage-over-time and spread rules spelled out - while the enlarged Heal+ card and the Hunter's own status (with the Balanced Collar item) fill the bottom of the frame. It shows how the game teaches its systems mid-fight, in the panel rather than a separate codex. Frame at about 0:46 in the Card Gameplay trailer (Steam).

Patterns

How the screen is arranged.

side-panel card-hand battle-controls status-row detail-panel

Components

Parts on screen.

Card List Portrait Vitals bar

Screen inventory

Top 3 colors

#272c11 28%#625324 20%#484018 20%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Firaxis Games / 2K, Marvel's Midnight Suns screenshot: Card Gameplay trailer and Accolades trailer (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by 2K.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-11-06. verified 2026-11-06: frame extracted from the official Card Gameplay trailer (Steam) and inspected visually; real game UI (combat HUD with hero inspector) confirmed visible

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