Combat: Hunter, hero inspector with passives and status effects
Marvel's Midnight Suns · Battle / Tactics
Art style Realistic 3D
About this game
Developer: Firaxis Games · Publisher: 2K · Platform: PC (Steam) · Art style: Realistic 3D · Screen type: Battle / Tactics
More Marvel's Midnight Suns screens in the Gallery
What to study
This is the combat HUD with its inspection layer open: the left panel explains the selected hero in full - Ghost Rider's Souls passive, the Soul Collector rule that raises maximum health, and the Corrupted status effect with its damage-over-time and spread rules spelled out - while the enlarged Heal+ card and the Hunter's own status (with the Balanced Collar item) fill the bottom of the frame. It shows how the game teaches its systems mid-fight, in the panel rather than a separate codex. Frame at about 0:46 in the Card Gameplay trailer (Steam).
Patterns
How the screen is arranged.
side-panel card-hand battle-controls status-row detail-panel
Components
Parts on screen.
Screen inventory
- hero inspector panel (Ghost Rider passives: Souls, Soul Collector)
- status effects list (Corrupted with full rules text)
- enlarged Heal+ skill card
- Hunter status with Balanced Collar item
- Card Plays / Redraws / Moves / Items readout
- Heroism dial at 0
Top 3 colors
#272c11 28%#625324 20%#484018 20%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Firaxis Games / 2K, Marvel's Midnight Suns screenshot: Card Gameplay trailer and Accolades trailer (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by 2K.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-11-06. verified 2026-11-06: frame extracted from the official Card Gameplay trailer (Steam) and inspected visually; real game UI (combat HUD with hero inspector) confirmed visible
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